Rise of the Ronin

Rise of the Ronin

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Rise Of The Ronin Patch v1.09.0.2 Notes
System Updates and Adjustments

-Added option “Graphics Mode”. This setting allows you to choose between “Prioritize Graphics” and “Prioritize FPS”, for graphic settings in the game. When set to "Prioritize FPS," the game will automatically adjust graphics settings to maintain performance if the game falls to slow-motion.

-Adjusted Graphics Settings Performance. Adjustments have been made to optimize settings that were particularly demanding on performance, which were the main causes of frame rate drops.

-Added an additional location for backup save data. In case of any save data related issues, we have created another back up location for save data.

-Save Data Location \Users\"username"\Documents\KoeiTecmo\Ronin\Savedata\(Steam Account ID) Each data will be saved in the following location: Manual Save: "SAVEDATA**" folder (** represets numbers 00~49) Auto Save: "SAVEDATAAUTO" folder

-Back Up Save Data Location \Users\"username"\AppData\Local\KoeiTecmo\Ronin\Savedata\(Steam Account ID) A folder will be made for both manual and auto saves, and within them will be a file named BACKUP.BIN. Rename the BACKUP.BIN file of the save data you wish to recover, to SAVEDATA.BIN. Replace the SAVEDATA.BIN file in the Save Data Location with the file you have just renamed.

Bug Fixes

-Added a repair process to reapply the “Camera” for save data that has encountered an issue with missing the “Camera”. Once the new patch update is applied, the Camera will be reapplied upon starting gameplay or when you return to the Longhouse.

-Fixed an issue where on rare occasions loading will continue indefinitely when using the menu or when starting cut scenes.

-Fixed an issue where loading will continue indefinitely under specific circumstances.

-Fixed an issue where when using the DualSense controller, the game would crash on controller vibration.

-Fixed an issue where in certain stages and circumstances, the textures of the background would look blurred.

-Improved stuttering issues on specific stages and circumstances.

-Fixed an issue where performance load increased during specific cut scenes.

-Fixed an issue where crashes would occur.

-Fixed other minor bugs.
Last edited by hwaitinghoshino; Mar 25 @ 3:23am
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Showing 1-15 of 47 comments
EDIT: Reply was to the original version of this thread, which simply asked if anyone had noticed any performance improvements.

Nope, performance is the same, as expected. If they could've improved the performance significantly within less than a month of release they would've just delayed the game. If the performance gets improved at all, it's going to take months, not weeks.
Last edited by SeraphisCain; Mar 25 @ 3:26am
Team Ninja's PC ports unfortunately take awhile before they become better. There's usually never one patch that suddenly makes things "good" but rather a series of patches that gradually make things better to the point where the game(s) finally get to decent state.
SkacikPL Mar 25 @ 3:49am 
So their wording for second patch in a row is that they just essentially keep dumbing down graphics presets internally until they start working.
They downgraded the graphics and the lods or its just me?
Rodrigo Mar 25 @ 4:02am 
Did this update solve the temperature problem in the accelerators?
Originally posted by SkacikPL:
So their wording for second patch in a row is that they just essentially keep dumbing down graphics presets internally until they start working.

The bizarre thing is that the graphics themselves aren't the big issue but instead the physics of objects like cloth and the breakable things in the environment like boxes and whatnot.

While it's fun to be able to smash through objects it's not worth the performance issues it causes so I'd rather they just remove it or scale it back a lot further than what it is rather than trying to do all these graphical adjustments that really aren't going to fix things.
n1lknarf Mar 25 @ 4:06am 
Originally posted by medion_no:
They downgraded the graphics and the lods or its just me?

Correct.

Now the Ultra setting for LOD is the pevious Low.

They effectively chopped the massive draw distance for a viable one, but the level design wasn't made with this in mind, so there will be visible popping now regardless of LOD setting set at ultra 🤣
n1lknarf Mar 25 @ 4:09am 
Originally posted by Mista Ree:
Originally posted by SkacikPL:
So their wording for second patch in a row is that they just essentially keep dumbing down graphics presets internally until they start working.

The bizarre thing is that the graphics themselves aren't the big issue but instead the physics of objects like cloth and the breakable things in the environment like boxes and whatnot.

While it's fun to be able to smash through objects it's not worth the performance issues it causes so I'd rather they just remove it or scale it back a lot further than what it is rather than trying to do all these graphical adjustments that really aren't going to fix things.

They have tables, and bottles and plates on the tables, and cushions around the tables, all of it physically, individually, interactable.

If you mess with everything and wait for it to vanish, as objects do in real life after interactions, you'll see there's not a single static instance placed.

And it's not just the physics, but the fact they're destructibles, meaning more assets are created at runtime and each piece has to solve its physics.
Originally posted by n1lknarf:
Originally posted by medion_no:
They downgraded the graphics and the lods or its just me?

Correct.

Now the Ultra setting for LOD is the pevious Low.

They effectively chopped the massive draw distance for a viable one, but the level design wasn't made with this in mind, so there will be visible popping now regardless of LOD setting set at ultra 🤣

Was running perfectly fine for me tf is this?
n1lknarf Mar 25 @ 4:15am 
They also have an absurd amount of point lights enabled at all times. The fact UE5 came up with a solution to make this viable a few months ago but team ninja tried to do it here regardless 🤣
Yeah the problem isn't so much the graphics, it's the physics and other things that hit the CPU hard. On a Ryzen 5 5600, which is just slightly below the recommended 5600X, I tried turning every setting down to the absolute minimum, and even turned on XeSS at Ultra Quality for good measure, and just standing in the Yokohama Pleasure District is still hammering my CPU at 90-100% utilization.
n1lknarf Mar 25 @ 4:29am 
Originally posted by SeraphisCain:
Yeah the problem isn't so much the graphics, it's the physics and other things that hit the CPU hard. On a Ryzen 5 5600, which is just slightly below the recommended 5600X, I tried turning every setting down to the absolute minimum, and even turned on XeSS at Ultra Quality for good measure, and just standing in the Yokohama Pleasure District is still hammering my CPU at 90-100% utilization.

in the pleasure district is where they have the most amount of destructibles and cloth simulation.

Every single lamp is destructible.
n1lknarf Mar 25 @ 4:31am 
They also merged "specular" value with "reflection quality" value, so setting "screen reflections" to low will remove specular value completely.

It's a disaster cuz maybe you don't care about reflections, but the specular value is what allows you to see light bouncing off of translucent objects like water.
AILAD Mar 25 @ 4:37am 
-Added option “Graphics Mode”. This setting allows you to choose between “Prioritize Graphics” and “Prioritize FPS”, for graphic settings in the game. When set to "Prioritize FPS," the game will automatically adjust graphics settings to maintain performance if the game falls to slow-motion.

-Adjusted Graphics Settings Performance. Adjustments have been made to optimize settings that were particularly demanding on performance, which were the main causes of frame rate drops.

Ugh...

So they again didn't fix any of the performance or graphical problems and just adjusted the settings menu and presets.

By the way, the rest of the notes where they claim that they fixed stutters and blurry textures, I 100% don't believe any of that.

Meanwhile... Khazan, a game inspired by Nioh, just came out and it's getting glowing reviews. It has great gameplay, decent story, gorgeous art style, great performance.
Personally, I got a huge boost in performance. According to Adrenaline Software, I got average of 128.6 fps in my 94 minutes. Worth mentioning that I play on high and not ultra.
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