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Bir çeviri sorunu bildirin
Even if I can get higher fps, I currently have to lock the game at 30, because the physics, which are tied to fps, fail if I lock it at 60, or 120. The game goes into different degrees of slow motion.
Timings often don't feel intuitive or connected to animations in an understandable way. Parrying some attacks is like flipping a coin. And the parrying windows themselves are either bizarre or very short.
You are simply building muscle memory with proper persistence. It's not a problem in itself, but here you have to do it too often.
edit: Aside from enemies with inhuman movements that jump around and cause your camera to spazz out, the combat is really good in this game.
On the combat side of side the only things that annoy me are the usual suspects: The ♥♥♥♥♥♥ camera especially in tight spaces and the command that tends to overlap each other with pretty common accidental triggers.
Fighting the characters at public orders on Midnight difficulty made me put more emphasis on dodging attacks and maintaining a fair distance. I would say this... don't forget to launch your grappling hook at opponents in fights. It will force them to block, whittle away at their ki, and can stop many of their animations.
Some of the fights can certainly feel cheap though. I remember dying to the first encounter with Ryoma on Midnight difficulty like 50 times. You encounter him in the Yokohama district out in a wooded village area (accompanied by a dog and an archer behind him). His handgun bullets felt like some of the cheapest things I had encountered until that point because they ricochet of the ground and tress and hit me to deplete ki insanely fast. Add to it that his effect gives every shot he fires a flame elemental, and he could rack up damage so fast. I was likely under-geared at the time since I was mainly using my Fortune's Favorite ninja build, but that fight drove me crazy.
Some of the hidden enemies give me trouble as well on Midnight difficulty. From Kyoto on, it really felt like the game faced a much high difficulty spike, for me at least.
No style has a counterspark window at 2f, the lowest is 9, highest 27 per tests on PlayStation
Your grievances about combat are just that you suck at it. If you practice you get good. If you don't you don't get good.
Now that you mentioned bosses and Ki, they start regenerating Ki IMMEDIATELY when knocked down. They get knocked down, often knocked back, roll away, and their Ki is full before you can even throw a suriken. The moment their backs touch the ground, regeneration starts. Like, excuse me? I avoid most of my weapon's martial arts, because they can knock them down.
what an insanly stupid take. "grass is green" ahh take. Of course you get better if you play more, but it does not excuse poor mechanics.