Rise of the Ronin

Rise of the Ronin

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About the CO OP system
i just want to point this out as a sugestion devs, i know the game is not fully co op like WO LONG is or Nioh but my main complain with this game and WO LONG whas that if you wanted to co op you have to press every seccond when the game cant find a match to get into a co op.

why do we still not have a Queue system for this ? like just let me queue up for co op and let me run around do my own things in my game world until i find a match and join that way sitting there and press join every time becomes pretty annoying after a while.

again i know this is not a full co op game but Qualety of life to a queue system like that will be really nice.
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Showing 1-6 of 6 comments
Veg Mar 22 @ 7:38pm 
The issue is that nothing in this game is hard enough to push people into using the co-op feature.
Noop Mar 22 @ 10:08pm 
The issue is that the studio behind this is good at making combat, but sucks at literally anything else. Look at any of their games, the combat is good and literally everything else sucks. The UI is ♥♥♥♥, the performance is ♥♥♥♥, build crafting is ♥♥♥♥, the skill tree is complete ♥♥♥♥♥♥♥, set boni are ♥♥♥♥♥♥♥, the open world is ♥♥♥♥♥♥♥, open world activities that dont involve fighting are ♥♥♥♥♥♥♥.

If you want a game that has smth else to offer than combat look elsewhere. It's just super sad the combat was so dumbed down again. Why cant they just make a nioh combat game. Niohs issue was NOT that the combo system of your weapon was too complex, the rest of the game was too hard.
If you want to make a good game it needs to have depths, but not too much. So what you do is you put the depths in the player combat and not the enemies, and boom they would have a game with elden ring kind of success. It's so blatantly obvious but for some reasons the devs just refuse to improve any of the issues their games have.
Originally posted by Veg:
The issue is that nothing in this game is hard enough to push people into using the co-op feature.
I agree. I think its pretty much there for people who enjoy being social and playing alongside friends.
Originally posted by Noop:
The issue is that the studio behind this is good at making combat, but sucks at literally anything else. Look at any of their games, the combat is good and literally everything else sucks. The UI is ♥♥♥♥, the performance is ♥♥♥♥, build crafting is ♥♥♥♥, the skill tree is complete ♥♥♥♥♥♥♥, set boni are ♥♥♥♥♥♥♥, the open world is ♥♥♥♥♥♥♥, open world activities that dont involve fighting are ♥♥♥♥♥♥♥.

If you want a game that has smth else to offer than combat look elsewhere. It's just super sad the combat was so dumbed down again. Why cant they just make a nioh combat game. Niohs issue was NOT that the combo system of your weapon was too complex, the rest of the game was too hard.
If you want to make a good game it needs to have depths, but not too much. So what you do is you put the depths in the player combat and not the enemies, and boom they would have a game with elden ring kind of success. It's so blatantly obvious but for some reasons the devs just refuse to improve any of the issues their games have.
Ghosts of Tsushima or Nioh are good options.
Heck even the new AC:Shadows has a co-op option coming out post-release. But its as you said this company is good at combat so its easy to overlook most of the other issues from a single player perspective.
Originally posted by Veg:
The issue is that nothing in this game is hard enough to push people into using the co-op feature.
I get your point, but not everyone wants co-op just because a game is hard. Some of us just enjoy playing with someone and sharing the excitement.
n1lknarf Mar 23 @ 10:20am 
Devs don't read forum discussions.
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Showing 1-6 of 6 comments
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