Rise of the Ronin

Rise of the Ronin

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TJL Mar 20 @ 11:07pm
Late Game Twilight Difficulty
Totally botched. 55+ Weapons and armor (maxed HP) and I'm dying in 3-4 hits from a boss that takes no damage and spams tracking unblockables while the camera/fps fights to keep up.

At least reduce the enemy HP. 6k damage shouldn't do 1/100th of the HP bar. Especially considering I'm 8-9 levels higher than the mission.
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Showing 1-15 of 27 comments
Hanzo Mar 20 @ 11:40pm 
Yeah, it's pretty much to team up with other players or abuse switching mechanic to be constantly out of aggro.
Don't forget to use fire/poison/paralysis and other items. Status elements deal good damage
causality (Banned) Mar 21 @ 12:13am 
You're a Blade Twin. start fighting like one. Anyway anything outside of dojo fights isn't worth agonizing over. Just cheese it and move on.
I get there too hours ago at lvl65 and as 1st time try you know what happened. So, what players do after story finished?
So far total spent 105 hours
Last edited by Oscar von BJ; Mar 21 @ 1:30am
Hanzo Mar 21 @ 1:32am 
Originally posted by Oscar von BJ:
I get there too hours ago at lvl65 and as 1st time try you know what happened. So, what players do after story finished?
You can clear new opponents that shown on the map or replay missions on new difficulty. Coop seems better in missions and fps outside of crowded areas could be better. So you'll end up playing mostly same missions over and over again.
n1lknarf Mar 21 @ 4:37am 
Playing these games on the highest difficulty makes no sense. The core combat mechanics don't change, you're just adding more time so it becomes a chore.
kcnue Mar 21 @ 5:15am 
have u ever tried queen sigrun on gmgow? it's worse than u describe, and it's the most amazing fight i ever had in gaming ever!
Originally posted by n1lknarf:
Playing these games on the highest difficulty makes no sense. The core combat mechanics don't change, you're just adding more time so it becomes a chore.

Higher difficulty makes the enemies more aggressive. More aggressive, requires faster responses/better understanding of the combat system. Just like with Nioh, the higher difficulty is designed for you to use all the tools at your disposal and in this case, it is actual tools, not magic and ninpo+tools. I watched a guy try to do way of the nioh with nothing but melee and raged out at the first Fu yokai because the thing was so lightning fast without paralysis lol.
Senki Mar 21 @ 5:33am 
Originally posted by n1lknarf:
Playing these games on the highest difficulty makes no sense. The core combat mechanics don't change, you're just adding more time so it becomes a chore.

the importance of the core mechanics goes higher, on easier difficulties you can often brute force things

obviously it can also become too tedious if the devs don't balance it well
kcnue Mar 21 @ 5:49am 
also, u could try lowering the difficulty

who's the boss u're talking about?
Last edited by kcnue; Mar 21 @ 5:50am
NoOne Mar 21 @ 6:36am 
As a senior gamer I finished ER, but now worried I'll not complete this as the combat is a bit harder. i'm already on lowest setting :[
causality (Banned) Mar 21 @ 6:46am 
Originally posted by Senki:
Originally posted by n1lknarf:
Playing these games on the highest difficulty makes no sense. The core combat mechanics don't change, you're just adding more time so it becomes a chore.

the importance of the core mechanics goes higher, on easier difficulties you can often brute force things

obviously it can also become too tedious if the devs don't balance it well
You can brute force on Twilight too. Some martial arts do insane ki damage like the oxtail blade's Kiheitai spinning top and storm of steel zero ki grapple will chunk healthbars.
n1lknarf Mar 21 @ 11:02am 
Originally posted by Kashra Fall:
Originally posted by n1lknarf:
Playing these games on the highest difficulty makes no sense. The core combat mechanics don't change, you're just adding more time so it becomes a chore.

Higher difficulty makes the enemies more aggressive. More aggressive, requires faster responses/better understanding of the combat system. Just like with Nioh, the higher difficulty is designed for you to use all the tools at your disposal and in this case, it is actual tools, not magic and ninpo+tools. I watched a guy try to do way of the nioh with nothing but melee and raged out at the first Fu yokai because the thing was so lightning fast without paralysis lol.

When the combat system is a glorified quick time event, adding more health to enemies and reducing the length of your attack turns just makes the combat more tedious.

It's not harder cuz it takes longer.

If there's no structural changes then I don't bother playing hard modes.

I still haven't found a game I'd play on the highest difficulty, just because they only increase enemy stats and decrease player stats. I'm not interested in unbalanced economy games.
Originally posted by n1lknarf:
Originally posted by Kashra Fall:

Higher difficulty makes the enemies more aggressive. More aggressive, requires faster responses/better understanding of the combat system. Just like with Nioh, the higher difficulty is designed for you to use all the tools at your disposal and in this case, it is actual tools, not magic and ninpo+tools. I watched a guy try to do way of the nioh with nothing but melee and raged out at the first Fu yokai because the thing was so lightning fast without paralysis lol.

When the combat system is a glorified quick time event, adding more health to enemies and reducing the length of your attack turns just makes the combat more tedious.

It's not harder cuz it takes longer.

If there's no structural changes then I don't bother playing hard modes.

I still haven't found a game I'd play on the highest difficulty, just because they only increase enemy stats and decrease player stats. I'm not interested in unbalanced economy games.

Enemies have a bit more HP and hit harder, but you also hit hard, so it evens out. IT's the aggressiveness that is the draw to me. Why have a 567 damage great sword and 1400 physical attack if you two shot something? Twilight fights are back and forth and require knowledge of your opponents, especially in the dojo. Anyone can play on any difficulty they like, but you definitely have all the tools to deal with any of them.
n1lknarf Mar 21 @ 11:14am 
Originally posted by Kashra Fall:
Originally posted by n1lknarf:

When the combat system is a glorified quick time event, adding more health to enemies and reducing the length of your attack turns just makes the combat more tedious.

It's not harder cuz it takes longer.

If there's no structural changes then I don't bother playing hard modes.

I still haven't found a game I'd play on the highest difficulty, just because they only increase enemy stats and decrease player stats. I'm not interested in unbalanced economy games.

Enemies have a bit more HP and hit harder, but you also hit hard, so it evens out. IT's the aggressiveness that is the draw to me. Why have a 567 damage great sword and 1400 physical attack if you two shot something? Twilight fights are back and forth and require knowledge of your opponents, especially in the dojo. Anyone can play on any difficulty they like, but you definitely have all the tools to deal with any of them.

I don't use greatswords, but if I do, I expect them to kill humans without armor in 1 hit cuz big metal crushes human skull. It's basic rps.

I'd rather play with no Ui, and have enemies die in few hits while assuming every hit I take is lethal, than feeling like I'm fighting marble with wooden sticks.

Sadly, only Ubisoft adds controls for difficulty; in Valhalla I was able to balance the game so it was almost lethal outcome for both player and enemies. Any weapon strike to the head kills, so the difficulty becomes the startups of attacks and managing the mobs when 1 arrow to the head is lethal.

I prefer that to spending 10 minutes in a quick time event.
Originally posted by n1lknarf:
Originally posted by Kashra Fall:

Enemies have a bit more HP and hit harder, but you also hit hard, so it evens out. IT's the aggressiveness that is the draw to me. Why have a 567 damage great sword and 1400 physical attack if you two shot something? Twilight fights are back and forth and require knowledge of your opponents, especially in the dojo. Anyone can play on any difficulty they like, but you definitely have all the tools to deal with any of them.

I don't use greatswords, but if I do, I expect them to kill humans without armor in 1 hit cuz big metal crushes human skull. It's basic rps.

I'd rather play with no Ui, and have enemies die in few hits while assuming every hit I take is lethal, than feeling like I'm fighting marble with wooden sticks.

Sadly, only Ubisoft adds controls for difficulty; in Valhalla I was able to balance the game so it was almost lethal outcome for both player and enemies. Any weapon strike to the head kills, so the difficulty becomes the startups of attacks and managing the mobs when 1 arrow to the head is lethal.

I prefer that to spending 10 minutes in a quick time event.

Like I said, it's all choice and I'd expect you to die from a bear hug from the giant sumo wrestlers, but it is a game lol. It's not reality.
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Date Posted: Mar 20 @ 11:07pm
Posts: 27