Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would you kill a person that's didn't die historically? Blade Twin saves them. Will you spare someone who's supposed to die historically? Blade Twin kills them.
There's some exceptions to this, but that's largely the sum of what they do throughout the story in any major capacity.
Honestly, aside from the Blade Twin's motivations being cartoonish, they're mostly fine.
The idea that they're actually really contributing to the civil war is kind of laughable to be honest, because the political tensions of xenophonia vs necessity of opening relations when faced down with superior naval canons that can bombard you from offshore with impunity is portrayed pretty straight here. Your Blade Twin pretty much doesn't appear to play any major part in this. They just kind of stand in the background of some scenes.
People not giving you ♥♥♥♥ for constantly flip-flopping between sides and killing dozens of people in the process is pretty absurd though.
It just feels like it would be a better movie or series of movies than a game. It just drags on for forever. It's enfuriating.
but they made it mandatory to play the story to unlock tons of stuff, so I understand the sentiment
Its so weird.
He definitely fought twin goth ninja girls though, that´s historically accurate.
When I made my characters is the point in the story where I stopped taking this game seriously as I knew it was going to be an over the top team ninja game.
Story is the same convoluted mess like Nioh where they plop you into real history that was a convoluted mess.
On a sidenote, I love robot arms in media. I especially liked how Charlize Theron had a robot arm in the last Mad Max film that was 100% functional, yet everybody else was driving around in 1950ies-era rusty cars and living in caves.
Idk it was not really weird to me as the game makes if very clear that there are 3 choices the player will have to make throughout the game, in main missions and side missions, and one off dialoge. Those choices are, are you going full on anti-shogunate, Pro-Shogonate, or are you following the path of a Ronin and only doing these things to help you find out more about your blade twin. There is even side dialoge between the player character and Ryoma where he specifically talks about not agreeing with either side fully but just doing what he thinks is right, so he is also more of a Ronin jumping to whoever has a job for them or furthers their own goals.
This point you have an issue with is explained later on and the
Red Demon is more or less a rogue part of the Shogunate, which is why he was killed off even if the player does not kill them, meaning he was taking matters into his own hands by attempting to brute force his way into everyone.
Also if you pay attention to the player choices (dialogue options) before that point
the reason if gives the player the choice to kill him or spare him is to give the player the Ronin (neutral) Option, meaning your not really taking a hard stance on which side of the conflict you are on, even if you are helping others to really to find out more about your blade twin.
I;m not saying the story is perfect but the game imo, gives reasons for giving the player choices and decisions and if they don't make sense at the time they will later on.
I think its easy to parrot the trope that Team Ninja can't do anything but combat. I'm not saying you should like the historical fiction they created or are wrong in your appraisal of their success at implementing it, but even in is imperfect state they tried something ambitious, beyond their mastery of action combat (I have 1600 hours in Nioh 2, they are masters in my estimation) that attempts to support this strength, and I have not been able to stop playing.
Very well said!
I pretty much agree with your overall explanation as to why you like the story/writing. its the layers that keep me interested, the intertwining and memorable characters, and the bond system that really makes the world feel more alive in then other open world games.
I only wish the world building would support all of that as the world is not well done and for most part just empty. It should be so much more alive like the characters are.