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Reflex is fine, though, if your CPU isn't getting pegged. Reflex makes sure the CPU is always pushing the frame at the same time as the GPU to prevent latency. If your CPU isn't being heavily utilized (most modern games) then it's almost always safe to leave on. Only put both on at the same time in games that don't push either of them.
Also I'm using Ultra Low Latency too in gpu control panel globally (sets cpu generated frames to 1).
I'm tweaking the settings anyway so that the gpu can generate more frames than what I'm limiting it to.
So I'm creating a scenario where both aren't pushed to the max anyway, it's better anyway than fps changing all the time.
Using RTX 4070 and i7 14700k.
I also found that capping the fps through rtss makes the game completely choppy, even if the cap is just 1fps lower than normal. Capping through nvidia app seems to work.
Im overwriting the dlss model and using balanced, i will be capping at 100 or 90 fps. Game doesnt run at 120fps on my 3080TI like Nioh 2 does easily. Kind of sad for such an action game.
Otherwise its fine, at least the game response to settings unlike MH Wilds, which is running much worse on all settings.