Rise of the Ronin

Rise of the Ronin

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Drop the Model Texture Quality to low for the highest fps gain.
Everything else is pretty much eh, but it adds up.
Noticed even Nvidia Reflex On+Boost cost around 5 fps, but it should give more stable fps or just smoother.
Last edited by IchigoMait; Mar 11 @ 2:05pm
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Showing 1-5 of 5 comments
Trilkin Mar 11 @ 2:12pm 
Don't turn on Boost if your GPU is already getting pegged at full utilization. It will not help and, in some cases, hurt. Boost's purpose is to prevent the GPU clocks from dropping in games where it isn't being heavily utilized (CPU-bound games) to ensure you're always getting a frame as its rendered. If you're already at 95%+ utilization on your GPU, keep it off to reduce stuttering.

Reflex is fine, though, if your CPU isn't getting pegged. Reflex makes sure the CPU is always pushing the frame at the same time as the GPU to prevent latency. If your CPU isn't being heavily utilized (most modern games) then it's almost always safe to leave on. Only put both on at the same time in games that don't push either of them.
Originally posted by Trilkin:
Don't turn on Boost if your GPU is already getting pegged at full utilization. It will not help and, in some cases, hurt. Boost's purpose is to prevent the GPU clocks from dropping in games where it isn't being heavily utilized (CPU-bound games) to ensure you're always getting a frame as its rendered. If you're already at 95%+ utilization on your GPU, keep it off to reduce stuttering.

Reflex is fine, though, if your CPU isn't getting pegged. Reflex makes sure the CPU is always pushing the frame at the same time as the GPU to prevent latency. If your CPU isn't being heavily utilized (most modern games) then it's almost always safe to leave on. Only put both on at the same time in games that don't push either of them.
I've read you should instead used boost when you're gpu bound, for a more stable fps, even if it's at the cost of more fps.

Also I'm using Ultra Low Latency too in gpu control panel globally (sets cpu generated frames to 1).

I'm tweaking the settings anyway so that the gpu can generate more frames than what I'm limiting it to.
So I'm creating a scenario where both aren't pushed to the max anyway, it's better anyway than fps changing all the time.

Using RTX 4070 and i7 14700k.
Last edited by IchigoMait; Mar 11 @ 2:17pm
la_nague Mar 11 @ 2:24pm 
i found LoD standard to high ate 10 fps.

I also found that capping the fps through rtss makes the game completely choppy, even if the cap is just 1fps lower than normal. Capping through nvidia app seems to work.


Im overwriting the dlss model and using balanced, i will be capping at 100 or 90 fps. Game doesnt run at 120fps on my 3080TI like Nioh 2 does easily. Kind of sad for such an action game.


Otherwise its fine, at least the game response to settings unlike MH Wilds, which is running much worse on all settings.
Originally posted by la_nague:
i found LoD standard to high ate 10 fps.

I also found that capping the fps through rtss makes the game completely choppy, even if the cap is just 1fps lower than normal. Capping through nvidia app seems to work.


Im overwriting the dlss model and using balanced, i will be capping at 100 or 90 fps. Game doesnt run at 120fps on my 3080TI like Nioh 2 does easily. Kind of sad for such an action game.


Otherwise its fine, at least the game response to settings unlike MH Wilds, which is running much worse on all settings.
I'm using the 310.2.1.0 for dlss and framegen, also I swapped the streamline files to 2.7.2 (still waiting for 2.7.11 outlaws seems to have newest variant that isn't publicly elsewhere)
Last edited by IchigoMait; Mar 11 @ 2:26pm
Lajcik Mar 11 @ 2:27pm 
Good advice, best test it near the beach with a lot of buildings, for example in the camp near the first locked stash ind the second area of the open world. That place gave me the most ass framerate in the whole game :(
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Date Posted: Mar 11 @ 2:05pm
Posts: 5