Rise of the Ronin

Rise of the Ronin

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MaChao Mar 11 @ 7:49am
Difficulty
Is it just me or this this game *significantly* more difficult than any of their other soulslikes?
Stamina usage is pretty high, enemy aggressiveness is super high, especially with their unblockables.

I find the onboarding experience pretty hostile and unfun so far :/
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Showing 16-30 of 93 comments
Mike Mar 11 @ 1:14pm 
For one this is not a souls-like and 2 yeah thankfully the game is VERY challenging, especially on Twilight, which I like a lot.
Face Mar 11 @ 1:24pm 
Man this is a lot of copium from someone who sucks at the game
Rafard23 Mar 11 @ 1:40pm 
Playing on easy and still getting my butt kicked. It's like i fail 9/10 of my parry attempts. Spending 3 hours repeating the same duel back to back without any notable progress feels more like an exercise in frustration instead of having fun playing a game. It sucks because i like the setting and i really want to like this game.
Play in easy mode. Or GIT GUD.
I do feel like the timing is different. Almost like you need to hit the input earlier than you expect to.

Once you adjust to the timing change though I don't find the challenge too bad.
Last edited by Ludicrits; Mar 11 @ 1:52pm
Trilkin Mar 11 @ 2:07pm 
You will eventually learn different weapon styles that have different parries. The animations of those might work better for your timing.
Twilight is too hard, Im vet in souls and hard games, and the First boss kept killing me like more than 30 times. The controls are odd and weird and the styles and everything is overwhelming. Nothing is explained. Game also runs like crap. 30 fps dlss performance with a 3060ti. They need a difficulty that is one step down from twilight and above normal
Mike Mar 11 @ 2:59pm 
Originally posted by Yummynomnom:
Twilight is too hard, Im vet in souls and hard games, and the First boss kept killing me like more than 30 times. The controls are odd and weird and the styles and everything is overwhelming. Nothing is explained. Game also runs like crap. 30 fps dlss performance with a 3060ti. They need a difficulty that is one step down from twilight and above normal

Its not a souls-like, so if you pick the hardest difficulty EXPECT it to be hard. Lower the difficulty or git gud ;)
Originally posted by MaChao:
Originally posted by Kashra Fall:

I'm pretty used to wo long's parry system, so it feels easier to me. Block what you can, parry the rest, be sure to clean your blade and don't over commit to combos. You WILL get punished in this game for over extending those combos haha.
I think what trips me up is that parry is an attack with significant windup and even longer recovery compared to a guard.
Personally, i think that Wo Long's parry system felt significantly better to use.
And with how high the stamina usage is in general, guarding doesn't feel too comfortable either. It's a high risk, little reward system.

As far as weapon cleaning etc. Sure, basic Nioh stuff. It's Ki Pulse has been hardcoded into my muscle memory :D

I'm sure that changes throughout the game, when more options are unlocked etc.
But like i said, i find the onboarding experience extremely hostile and unpleasant.

the parry recovery time is brutal, also i didnt know i had to parry the last attack, i kept parrying every attack. I feel like i should not beable to you Y as an attack, im so used to Y being a heavy attack, that i keep pressing it do to muscle memory. I feel like half the issues i have is because of the weird controls
Originally posted by Trilkin:
You will eventually learn different weapon styles that have different parries. The animations of those might work better for your timing.
that sounds horrible, bro everytime i switch characters i get my butt kicked because they play so differently
D. Flame Mar 11 @ 3:06pm 
No, that blue ninja is just a fight that you are supposed to lose. Most soulslikes have a fight like that at the start, then you fight that enemy again later to show how much you have grown.
MaChao Mar 11 @ 3:17pm 
Originally posted by Yummynomnom:
Originally posted by MaChao:
I think what trips me up is that parry is an attack with significant windup and even longer recovery compared to a guard.
Personally, i think that Wo Long's parry system felt significantly better to use.
And with how high the stamina usage is in general, guarding doesn't feel too comfortable either. It's a high risk, little reward system.

As far as weapon cleaning etc. Sure, basic Nioh stuff. It's Ki Pulse has been hardcoded into my muscle memory :D

I'm sure that changes throughout the game, when more options are unlocked etc.
But like i said, i find the onboarding experience extremely hostile and unpleasant.

the parry recovery time is brutal, also i didnt know i had to parry the last attack, i kept parrying every attack. I feel like i should not beable to you Y as an attack, im so used to Y being a heavy attack, that i keep pressing it do to muscle memory. I feel like half the issues i have is because of the weird controls
Yup, that was a big issue as well. i kept pressing Y to end my combo strings...
Like i said earlier, i found Wo Long's parry system to be much more intuitive.
Attack parries just feel weird.
Mike Mar 11 @ 3:21pm 
Originally posted by MaChao:
Originally posted by Yummynomnom:

the parry recovery time is brutal, also i didnt know i had to parry the last attack, i kept parrying every attack. I feel like i should not beable to you Y as an attack, im so used to Y being a heavy attack, that i keep pressing it do to muscle memory. I feel like half the issues i have is because of the weird controls
Yup, that was a big issue as well. i kept pressing Y to end my combo strings...
Like i said earlier, i found Wo Long's parry system to be much more intuitive.
Attack parries just feel weird.

Wo Longs parry system was brain dead easy, this one just takes time to get use to for sure.
MaChao Mar 11 @ 3:22pm 
Originally posted by Mike:
Originally posted by MaChao:
Yup, that was a big issue as well. i kept pressing Y to end my combo strings...
Like i said earlier, i found Wo Long's parry system to be much more intuitive.
Attack parries just feel weird.

Wo Longs parry system was brain dead easy, this one just takes time to get use to for sure.
Yes...that's what "intuitive" means...
Something you don't need to think consciously about because it intuitively establishes itself as muscle memory on its own.
Mike Mar 11 @ 3:26pm 
Originally posted by MaChao:
Originally posted by Mike:

Wo Longs parry system was brain dead easy, this one just takes time to get use to for sure.
Yes...that's what "intuitive" means...
Something you don't need to think consciously about because it intuitively establishes itself as muscle memory on its own.

Easy /= "intuitive" lol. Its just people are so use to their legacy skill carrying them that when a game actually challenges that they cry and whine about difficulty lol.

Don't play on Twilight if its too hard as that is what difficulty options are for. I for one will stick it out because I'm kind of getting the flow of combat even if it is very very different from TN's past games.
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Date Posted: Mar 11 @ 7:49am
Posts: 93