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Compared tho the rest of their lineup, i'd call it anything but a breeze.
Checkpoint system with respawning, deterministic enemy placement? Check
Resource loss on death? Check
Ok, you're right, it's clearly Ninja Gaiden...
Also, if it has selectable difficulty or not is besides the point.
I specifically mentioned the games underlying system, like the much tighter stamina system or the overall much more aggressive enemy behavior compared to just about every other game they released.
I'm pretty used to wo long's parry system, so it feels easier to me. Block what you can, parry the rest, be sure to clean your blade and don't over commit to combos. You WILL get punished in this game for over extending those combos haha.
Personally, i think that Wo Long's parry system felt significantly better to use.
And with how high the stamina usage is in general, guarding doesn't feel too comfortable either. It's a high risk, little reward system.
As far as weapon cleaning etc. Sure, basic Nioh stuff. It's Ki Pulse has been hardcoded into my muscle memory :D
I'm sure that changes throughout the game, when more options are unlocked etc.
But like i said, i find the onboarding experience extremely hostile and unpleasant.
I had that experience with Wo Long. I found its parry system significantly more intuitive and it's early levels much friendlier to learn the games overall quirks.
But again, i'm *specifically* talking about the onboarding process, the early game.
Not how the game plays later on.
I did find once I beat Ronin, and starting finishing up the twilight missions, I had a much better feel for the combat and could beat most enemies/bosses without issue.
You also unlock a lot of sets, abilities and skills which when combined with the parrying system gives you a lot of power.
If you don't have patience and willing to learn, this game will be a struggle. I find the problem solving and getting a feel for the combat very satisfying, but I am older gamer (mid 50's) who prefers to learn mechanics, rather than just steam roll a game with one hand behind my back.
I hope you end up having a fun time, it's a really enjoyable game.
By no means a bad game, and i'm also not particularly struggling, but in direct comparison to their other games, i found this one to be significantly harsher, which i find a bit strange considering they decided to make it an open world game, which usually attracts more casual players.
i agree with you.
After Wo Long and Sekiro, the parrying attack feels genuinely off to me in this game.
then again, i only played this on ps5 so far and performance there was abysmal.
That thing grabbed me no matter when i tried to dodge it. Early, late, didn't matter.