Rise of the Ronin

Rise of the Ronin

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Blurry graphics
Having a weird issue with the game, the graphics look like fsr1 is on. Very blurry but I cant seem to get them to not look like that? Hoping someone else has had this issue with another game and figured out what is causing it. I have tried enabling image sharpening in adrenaline was messing with just about every setting there and nothing.
GPU: Rx 7900 xtx
CPU: Ryzen 7 9800 X3D
32 gb ddr5 ram
850 psu
Any suggestions appreciated thanks ahead
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Showing 1-15 of 20 comments
Shade42 Mar 10 @ 8:26pm 
Did you remove motion blur and depth of field?
btanis20 Mar 10 @ 8:37pm 
Ryzen 9 7950X3D / RX 7900 XTX / 64GB DDR5-6000 CL30 / Gen 4 M.2 NVMe user here:

Personally, the image quality is fine overall; I'm also not using Radeon Super Resolution or Radeon Image Sharpening either. All you genuinely need from the Adrenalin software is "Wait for Vertical Refresh" (Always On but turn off V-Sync in-game) and Frame Rate Target Control (-3 to your screen refresh rate so you don't experience any screen tearing).

In the game, I'm playing 4K XeSS Performance (0.3 Sharpness) with FSR Frame Generation. I'm also using the Ultra preset but turned on Ray Tracing while turning off Motion Blur (since it's pretty bad, even on the lowest setting). Overall, the game has some hitches here and there, along with the frame time being somewhat spiky (depending on the scene and/or enemies on screen). During my the past 89 minutes, the game averages 104.8 FPS; it was able to lock 117 FPS (since I use a 120Hz TV) and drop to low 90s during intense combat. I also just reached the open world segment but turned it off since it's getting late on my side.

Hope this helps; best of luck.

--

Edit: After reading some comments and playing a lot longer, I was able to get better image quality than what I previously posted by changing the following settings below:

* Change the in-game Frame Rate Cap from 120 to 60 (to avoid slow-motion movement and animations in Yokohama)
* Change the Anisotropic Filtering setting from x16 to Off (for up to 40% performance boost, since it's currently broken)
* Change the Global Illumination, Shadows, and Ambient Occlusion from Ultra to High (since the Ultra setting is currently broken and arguably looks worst than High)
* Change DLSS/XeSS to a tier higher (i.e. from Performance to Balance, etc.) since you'll have a lot more headroom to spare
* Still use the driver-level Frame Rate Cap but -3 for 120Hz users (124Hz and above users can just cap the frame rate at 120)
* Still use the driver-level V-Sync option since it's always better than in-engine V-Sync options
* Still use DLSS/FSR Frame Gen so you can have better visual fluidity at "120 FPS" while avoiding the in-engine slow-motion bug (because the game is capped at 60 but it's being interpolated to 120)
Last edited by btanis20; Mar 16 @ 12:20pm
Thanks yeah I'll try just turning everything off in adrenaline, I think the game looks good, from what I've seen looks cool, just been having this weird thing happening in some areas where objects and environments that aren't really close are blurry almost oiley like.
normalredux Mar 10 @ 9:14pm 
The game has forced TAA if you disable the upscaling options, that's what's causing the ugly oily look.
Enable any alternate upscaling/AA to fix it.
HPedroso Mar 10 @ 10:09pm 
Originally posted by btanis20:
Ryzen 9 7950X3D / RX 7900 XTX / 64GB DDR5-6000 CL30 / Gen 4 M.2 NVMe user here:

Personally, the image quality is fine overall; I'm also not using Radeon Super Resolution or Radeon Image Sharpening either. All you genuinely need from the Adrenalin software is "Wait for Vertical Refresh" (Always On but turn off V-Sync in-game) and Frame Rate Target Control (-3 to your screen refresh rate so you don't experience any screen tearing).

In the game, I'm playing 4K XeSS Performance (0.3 Sharpness) with FSR Frame Generation. I'm also using the Ultra preset but turned on Ray Tracing while turning off Motion Blur (since it's pretty bad, even on the lowest setting). Overall, the game has some hitches here and there, along with the frame time being somewhat spiky (depending on the scene and/or enemies on screen). During my the past 89 minutes, the game averages 104.8 FPS; it was able to lock 117 FPS (since I use a 120Hz TV) and drop to low 90s during intense combat. I also just reached the open world segment but turned it off since it's getting late on my side.

Hope this helps; best of luck.
Definitely something weird with frame time. I tried to lock at 60.

MSI shows that the lock is not having any stutter but 60 does not look like 60.. more like 56/58 fps.
Originally posted by Shade42:
Did you remove motion blur and depth of field?
Yeah tried that, I usually turn off motion blur in every game not a fan of it. I thought maybe the game just has crazy strong motion blur but someone mentioned the game forces a TAA if there is no upscaling so when I get home tonight gonna see if that fixes it and update here.
gamegpu Mar 11 @ 5:11am 
You need to use a higher screen resolution, but 7900 xtx will be a bit weak there...

https://en.gamegpu.com/action-/-fps-/-tps/rise-of-the-ronin-test-gpu-cpu
Blurey Mar 11 @ 5:43am 
Originally posted by normalredux:
The game has forced TAA if you disable the upscaling options, that's what's causing the ugly oily look.
Enable any alternate upscaling/AA to fix it.

thx for this
Mei Mar 11 @ 7:04am 
Originally posted by normalredux:
The game has forced TAA if you disable the upscaling options, that's what's causing the ugly oily look.
Enable any alternate upscaling/AA to fix it.

You're a hero.
btanis20 Mar 11 @ 5:48pm 
Originally posted by HPedroso:
Originally posted by btanis20:
Ryzen 9 7950X3D / RX 7900 XTX / 64GB DDR5-6000 CL30 / Gen 4 M.2 NVMe user here:

Personally, the image quality is fine overall; I'm also not using Radeon Super Resolution or Radeon Image Sharpening either. All you genuinely need from the Adrenalin software is "Wait for Vertical Refresh" (Always On but turn off V-Sync in-game) and Frame Rate Target Control (-3 to your screen refresh rate so you don't experience any screen tearing).

In the game, I'm playing 4K XeSS Performance (0.3 Sharpness) with FSR Frame Generation. I'm also using the Ultra preset but turned on Ray Tracing while turning off Motion Blur (since it's pretty bad, even on the lowest setting). Overall, the game has some hitches here and there, along with the frame time being somewhat spiky (depending on the scene and/or enemies on screen). During my the past 89 minutes, the game averages 104.8 FPS; it was able to lock 117 FPS (since I use a 120Hz TV) and drop to low 90s during intense combat. I also just reached the open world segment but turned it off since it's getting late on my side.

Hope this helps; best of luck.
Definitely something weird with frame time. I tried to lock at 60.

MSI shows that the lock is not having any stutter but 60 does not look like 60.. more like 56/58 fps.

Ironically, after playing some more today, I agree that locked FPS doesn't truly feel locked in this game.

It's seems to be at its worst whenever you spin the camera too fast and there's other objects and things in the way. Hopefully, this is something that Team Ninja/Koei Tecmo tackles early on since it's pretty distracting (even with VRR).
Originally posted by normalredux:
The game has forced TAA if you disable the upscaling options, that's what's causing the ugly oily look.
Enable any alternate upscaling/AA to fix it.
This is the fix. You dropped this 👑
Originally posted by Krowdcontrol:
Having a weird issue with the game, the graphics look like fsr1 is on. Very blurry but I cant seem to get them to not look like that? Hoping someone else has had this issue with another game and figured out what is causing it. I have tried enabling image sharpening in adrenaline was messing with just about every setting there and nothing.
GPU: Rx 7900 xtx
CPU: Ryzen 7 9800 X3D
32 gb ddr5 ram
850 psu
Any suggestions appreciated thanks ahead

Turn down to High... I know, it sounds stupid.. but the game actually looks far better with the settings on High. Ultra just looks like a blurry soup.
So, to clarify. I turned down Shadows, Ambient Occlusion, Global Illumination, and Screen Space Reflections to High. Volumetric Quality at Standard. Motion blur, Chromatic Aberrations, Vignetting, Noise Filter, Mach Band Noise, all OFF. Everything else at max. Game looks far better than just on Ultra.
Go into your Adrenaline Software > Gaming > "Rise of the Ronin" game profile.
Scroll down to expand the "advanced" options and set the following:
Anti-Aliasing: "Override Application settings"
Anti-Aliasing mode: Adaptive Multisampling
Morphological Anti-Aliasing: Active

This will remove the blurriness and you don't have to switch to another upscaling option.
Anti-alias is broken use drivers.
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