Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, the image quality is fine overall; I'm also not using Radeon Super Resolution or Radeon Image Sharpening either. All you genuinely need from the Adrenalin software is "Wait for Vertical Refresh" (Always On but turn off V-Sync in-game) and Frame Rate Target Control (-3 to your screen refresh rate so you don't experience any screen tearing).
In the game, I'm playing 4K XeSS Performance (0.3 Sharpness) with FSR Frame Generation. I'm also using the Ultra preset but turned on Ray Tracing while turning off Motion Blur (since it's pretty bad, even on the lowest setting). Overall, the game has some hitches here and there, along with the frame time being somewhat spiky (depending on the scene and/or enemies on screen). During my the past 89 minutes, the game averages 104.8 FPS; it was able to lock 117 FPS (since I use a 120Hz TV) and drop to low 90s during intense combat. I also just reached the open world segment but turned it off since it's getting late on my side.
Hope this helps; best of luck.
--
Edit: After reading some comments and playing a lot longer, I was able to get better image quality than what I previously posted by changing the following settings below:
* Change the in-game Frame Rate Cap from 120 to 60 (to avoid slow-motion movement and animations in Yokohama)
* Change the Anisotropic Filtering setting from x16 to Off (for up to 40% performance boost, since it's currently broken)
* Change the Global Illumination, Shadows, and Ambient Occlusion from Ultra to High (since the Ultra setting is currently broken and arguably looks worst than High)
* Change DLSS/XeSS to a tier higher (i.e. from Performance to Balance, etc.) since you'll have a lot more headroom to spare
* Still use the driver-level Frame Rate Cap but -3 for 120Hz users (124Hz and above users can just cap the frame rate at 120)
* Still use the driver-level V-Sync option since it's always better than in-engine V-Sync options
* Still use DLSS/FSR Frame Gen so you can have better visual fluidity at "120 FPS" while avoiding the in-engine slow-motion bug (because the game is capped at 60 but it's being interpolated to 120)
Enable any alternate upscaling/AA to fix it.
MSI shows that the lock is not having any stutter but 60 does not look like 60.. more like 56/58 fps.
https://en.gamegpu.com/action-/-fps-/-tps/rise-of-the-ronin-test-gpu-cpu
thx for this
You're a hero.
Ironically, after playing some more today, I agree that locked FPS doesn't truly feel locked in this game.
It's seems to be at its worst whenever you spin the camera too fast and there's other objects and things in the way. Hopefully, this is something that Team Ninja/Koei Tecmo tackles early on since it's pretty distracting (even with VRR).
Turn down to High... I know, it sounds stupid.. but the game actually looks far better with the settings on High. Ultra just looks like a blurry soup.
Scroll down to expand the "advanced" options and set the following:
Anti-Aliasing: "Override Application settings"
Anti-Aliasing mode: Adaptive Multisampling
Morphological Anti-Aliasing: Active
This will remove the blurriness and you don't have to switch to another upscaling option.