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Personally I love it in both, and I think Rise of the Ronin does it better (it's dedicated to its own button, and it's possible to hold block and use stamina for safety during parrying), but the game very much does encourage using parries to create openings where you're safe to attack, much like in Wo Long.
That said, if you're fine with the normal enemies in Wo Long, you might be fine with it in Rise of the Ronin. There's no ultra-long ultra-fast 20-hit combos you'll have to parry to get a single opening in Rise of the Ronin. Pretty much after every short combo chain of a boss, if you manage to parry the last hit, you'll get a small opening to get some damage in. Also, obviously the red attacks give you openings when you parry them (and they're relatively frequent), but even some of those are chained together (though there's some fighting styles that allow you to interrupt those combos).
team ninja expanded their studio and dev team for this game, it's their biggest project ever. It's made with much better quality than wo long, although not perfect (but what game is besides ghost of tsushima)
That's a good point. It is a much bigger game with a bigger team than Wo Long and there is a difficulty slider. Wo Long had other issues that made me less enthusiastic about playing. It lacked the overall tone that made Nioh good. The Rise of the Ronin footage I've seen makes me think of Rurouni Kenshin, Ninja Gaiden, Sekiro, and Ghost of Tsushima and a touch of assassins creed.
I saw some Japanese streamers play on easy mode and normal and it didn't look harder than Wo Long. They were missing parry's and were not dying. I'll probably stick to medium and then try hard mode when I feel more comfortable. There's always easy difficulty if I give up and just want to explore and enjoy the story.
I also noticed people flicking their sword during fights. I'm guessing this is like the Ki pulse because they are able to keep attacking and overwhelming the opponent. That was another thing that sucked about Wo Long. No Ki pulse :(
Nioh 2 was by far the hardest out of the three, though I might just feel that way because that was the first one I played, so I was a worse player.
Not sure about between Wo Long and Rise of the Ronin's hard mode (almost certainly easier on normal/easy though). I can only think of one particular boss in either game that was actually hard hard, where I genuinely had a moment of, "I don't know how the hell I'm going to deal with this" (though Wo Long's Taotie was frustrating for different reasons). Unless you count the Wo Long DLC bosses, but Rise of the Ronin doesn't have DLC, so I've got nothing to really compare that to.
The boss that actually gave me quite a bit trouble in Rise of the Ronin is unfortunately pretty early. Still beat it though.
The game kind of gets easier as you unlock more perks and more fighting styles you might be more comfortable with (kind of like Nioh, tbh). Having only 6 elixirs instead of 10 in the early game means you have less health to play around with, and personally, I didn't really find my groove until I unlocked some of the fighting styles you get later in the game from that boss (which is a lot, because again, that boss is pretty early).
Also, it should be noted that parry doesn't always double as an attack if you whiff. It depends on your combat style. The Nioh-ryu uses Haze for its parry startup animation, for example.