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It has nothing to do with them loving their game or not but instead financials. It was a game that only got made because Sony backed it and it didn't do well on the PS5.
Sony probably knew the game wasn't going to do super well and so they weren't willing to dump more money into than they felt was necessary.
If the game was going to get any kind of campaign DLC they would have announced it for the PS5 version. They wouldn't have waited till a year later for the PC release to announce it.
Even if the game had none of the issues you're describing it still wouldn't have sold well. It's just not the type of game that's going to do big numbers. Sony obviously knew this when investing in it or else they would have invested more money in it, given it a bigger marketing push, etc.
A game like Ghost of Tsushima succeeds where RoTR fails not just because of it's visuals or lack of bugs but ibecause it's immediately recognizable to an audience of what it is and what it's trying to accomplish. None of the trailers or marketing for RoTR ever accomplished that.
RoTR seems more weird, odd or niche showcasing a bunch of different elements that come across as more complicated or off putting to the average person where as GoT is understandable to the lowest common denominator. Everybody gets it.
RoTR has a lot in common with the Way of The Samurai series. A game series that never sold particularity well and was always seen as odd and niche.