Rise of the Ronin

Rise of the Ronin

View Stats:
FIX FOR STUTTER AND JITTERING
OK. THIS GAME IS NASTY BROKEN BUT...

I found a fix that is so idiotic that I can't believe.

Can't guarantee 100% fix for u because each PC is different. But I locked my game at 60 fps using rivatuner and even locked in Nvidia app. I had major jittering even though MSI showed 60 frames perfectly locked..

I capped the game in 30 on the menu of the game and ALL THE JITTERING was gone. Yokohama city I was getting 100% CPU usage and now I'm getting 85/90 (still high) but no jittering or stutter.

I don't have a clue why this is working but it is.

Try to see if it helps u. For me my game is fixed for now.

EDIT1: LET ME CLARIFY THIS, I KNOW THE DIFFERENCE BETWEEN 60FPS AND 30FPS, I play games since i was 10, started playing chrono trigger, mario, and final fantasy haha, good times.
so the fact that the in game lock its on 30FPS i KNOW that is running on 60m i just can't figure out why this fixed my game, its like someone sugested to turn off anisotropic filtering and they gained a huge boost in performance, this port is so bad that stupid things work for some reason,.

EDIT 2: Forgot to mention that I'm using FSR3 framegen. It stays at 60 when I set the game to 30 in game. Stays at 60 so smooth that even with a little bit of quality loss it is worth it. Somehow it got rid of all my framepacing issues.
Last edited by HPedroso; Mar 12 @ 5:49pm
< >
Showing 1-15 of 25 comments
It's koei game, they've had games where a particle setting drops the game fps from whatever you have to 1, when doing musous, think it was warriors orochi 4 maybe.
Also seen when you used in nvidia optimal or adaptive performance mode instead of max, the game would drop to very low fps while in the game, but pausing it went back to normal, while still the same stuff visible, if you changed that nvidia setting then everything was normal, basically game didn't know when to properly idle.
HPedroso Mar 12 @ 1:47pm 
I don't really know. But it stays at 60 and for now it runs SMOOTH. It does not even look the same game hahaha

It's so stupid that I don't believe it yet
Originally posted by HPedroso:
I don't really know. But it stays at 60 and for now it runs SMOOTH. It does not even look the same game hahaha

It's so stupid that I don't believe it yet

The stutter Im getting is usually happening in Dense areas, not always, but usually

It basically is a game freeze for like 2-4 seconds and then it resumes, audio cuts out too.

Is that the same symptoms of your stutter, that you fixed with Riva and the Nvidia App?

Im on 3080ti, it runs smooth at 58-60 fps 95% of the time, then I get these random stutter/freezes that last for 2-4 seconds.
Originally posted by HPedroso:
I don't really know. But it stays at 60 and for now it runs SMOOTH. It does not even look the same game hahaha

It's so stupid that I don't believe it yet
how do you get 60 fps if u had to cap the framerate to 30 in the game menu?
Originally posted by Tacchino della Mesopotamiam:
Originally posted by HPedroso:
I don't really know. But it stays at 60 and for now it runs SMOOTH. It does not even look the same game hahaha

It's so stupid that I don't believe it yet
how do you get 60 fps if u had to cap the framerate to 30 in the game menu?

This is what Im wondering; Im worried they may not realize theyre actually running at 30 and think its done something.
HPedroso Mar 12 @ 2:45pm 
I REALLY dont know whats happening, just the fact that i play games since i was 10, i know the differece between 60 and 30m its running on 60 even if the lock in game is 30m i don't know why but its working
HPedroso Mar 12 @ 2:51pm 
Originally posted by Tacchino della Mesopotamiam:
Originally posted by HPedroso:
I don't really know. But it stays at 60 and for now it runs SMOOTH. It does not even look the same game hahaha

It's so stupid that I don't believe it yet
how do you get 60 fps if u had to cap the framerate to 30 in the game menu?

That's the stupid part. MSI still shows 60 and I know it's running on 60. I play games since I was a kid so 30/60 fps it's a huge difference.

I think the in game lock did something to the frametime because that was my problem, the game was locked at 60 but the jittering was so bad that I know it was actually running on 55/58 fps. I know because assassin's Creed Odyssey o had the some problem but there MSI actually showed the game running at 56/56 because the lock was not working.

I don't know how but now it's butter smooth. Even in Yokohama.
Yeah this doesn't do anything. It's just locked at 30.
It is so weird it worked for me it runs much smoother.
Thank you for that. Its so weird the game seems to always run at 60 FPS for me but the higher i set the cap, the slower it runs ingame..
HPedroso Mar 12 @ 4:29pm 
Originally posted by Queen Ferret | Yuyu:
It is so weird it worked for me it runs much smoother.
Thank you for that. Its so weird the game seems to always run at 60 FPS for me but the higher i set the cap, the slower it runs ingame..

Finally someone had this working hahaha

People seems to think that I can't differentiate 30 from 60 but yeah. Don't know why this works for me. This only proves the poor quality of this port.
This worked for me!

TO AVOID CONFUSION, HERE IS WHAT I DID:

Add Ronin.exe from game folder to RivaTuner Statistics Server. Set the framerate limit to 60.

In game: Go to System>Graphics, set the in game FPS lock to 30 and the cutscene fps lock to 30. Then enable framegen.

This leads to a very stable framerate for me and makes the game more playable, parry timings seem weirdly easier as well. The frametime graph is perfectly smooth. I thought I felt some input delay in the menu, but I don't really feel it in the gameplay, I'm not even sure it exists in the gameplay.

**sidenote: Due to me having a Gsync display, I have Vsync disabled in the game settings but force enabled ON in Nvidia Control Panel and my monitor is set to 120hz
Last edited by Barocket Obamaleague; Mar 13 @ 2:37pm
Celebros Mar 13 @ 2:50pm 
I got it working pretty similar way. Nvidia-app to 60fps, then start the game with 60fps and then change it to 30fps. And that's it, suddenly the game runs smoothly (with small hiccups when clearly loading a new area, but it's rare) with 60fps. Just played the first Edo mission that was the worse in PS5 and that too was smooth as can be. I really hope the don't broke anything with tomorrows patch :D

Only thing i need to remember is that i change the in-game fps back to 60 before i stop session. If i leave it to 30fps next time i start the game it will be 30fps. No need for rivatuner here.
Originally posted by la_nague:
my game stutters when i lock with rtss, but with nvidia app its fine.
Set it up to run with reflex and it will fix the issue. You adjust it in rtss settings. Sounds like you are using async instead of reflex.

Rtss uses async by default.
Last edited by Ludicrits; Mar 13 @ 3:51pm
Tested this and I can confirm it works.
But you can't start the game with 30 fps mode. You gotta start with 60 fps and during the game you have to switch to 30 fps. CPU down to 30%, gpu down to 40-50%. I'm still getting 60 fps, which I was struggling to get on 120 fps mode with both CPU and GPU being maxed out.
These guys gotta learn to code man. Damn.
la_nague Mar 13 @ 4:25pm 
Originally posted by Ludicrits:
Originally posted by la_nague:
my game stutters when i lock with rtss, but with nvidia app its fine.
Set it up to run with reflex and it will fix the issue. You adjust it in rtss settings. Sounds like you are using async instead of reflex.

Rtss uses async by default.

Thanks for the info, i didnt know rtss had a major update like that.
Ill have to try it later, i uninstalled the game.


Also this whole stutter thing and switching fps modes and stuff is exactly like Wo Long, they dont seem to have learned anything.
Last edited by la_nague; Mar 13 @ 4:26pm
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Mar 12 @ 1:31pm
Posts: 25