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Progression is handled in a few ways, there's skill points and gear being the two major mechanics. Skill points, are spent to add more mechanics to your character, so these are generally more exciting as a progression tool. These allow you to heal outside of combat, perform multiple assassinations, use speechcraft in some capacity with NPCs and the like.
Loot drops from any enemy, chests, and as quest rewards, and similar to other typical Team Ninja games if you're familiar, If you're not, I would say the primary thing you'll look at is what has the highest damage and defense value, as the other stats are overwhelmingly verbose and not particularly helpful until the gear level stops (think literally 2% increases to a stat), so generally those values can be ignored until toward the end of the game.
Hope that helps!
You progress by gaining karma (experience) that converts into skill points you can invest in each of the trees associated with the four main stats which unlocks different passive effects as well as a few techniques through button inputs. You also get stat-specific skill points that unlock certain nodes in those trees not unlocked by karma. You can also get them as drops in chests and off of bosses.
You learn different styles through certain boss fights, bonds and with specific NPCs on the map (usually highlighted in some way) and each gives every weapon different frame data and special moves. You can equip multiple styles at a time and swap through them in combat as well, but not as snappily as Nioh's high/mid/low stance swapping.
I think the same, love Nioh and Wo Long, also Ninja Gaiden games and this combat is terrible, feedback is so bad and I hate how the combat feels, there is no flow in this one.