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Not every game is for everyone and while I agree Nioh1-2 are peak, the other games are good in their own right.
So they just seem bad, but they are just not as good as nioh 2. Still good though.
The real question is , did you actually play any Nioh game?
WoLong and Rise of the ronin are on the same level as Nioh for me. For every thing they do worse they also do something better. And I prefer to see different games than them doing the exact same game.
But the rest of their games is not strictly bad. I like that Team Ninja keeps experimenting with their formula instead of releasing the same game.
Although I wish they improved slightly in their visual department. Ronin is definitely an improvement in this regard, but it still looks very similar to previous games.
The only game I disliked for Strangers of Paradise, but it was more personal, I just didn't vibe with the weapon system and bosses feeling too similar to eachother.
i bought nioh 1&2 for ps5 and PC.
this game has 1 button for attacks 1 button for parry and thats all you do. parry attack parry attack rinse repeat for the whole game. every enemy engagement could be fought on a 2d plain, theres no need for the 3d space.
nioh had all the same weapon types, but also had multiple attack stances for each weapon, and you can move around the enemy and do damage to them in 3d space.
They made 3 games in 3 years... All low effort low quality cash grabs. It's insane for a small studio to release that many games. Sucker Punch, with Sony budgets, released Tsushima in 2020, and they're releasing a sequel 5 years later.
Team Ninja's director said a couple of years ago that they plan to release a game every year going forward. In other words they gave up on making quality games. Their business strategy now is to ♥♥♥♥ out as many low effort slop games as possible to make quick cash.
That's wrong. For one, they give you several special moves, the grappling hook, and shuriken immediately. You fight large groups a lot in this game and the parry is based on your weapon's collision (only covers one direction), so it's important you position yourself for crowd control. I believe the tutorial tells you counterspark isn't always the best option, and against most enemies it really is as easy as walking back or sideways when they attack. There's also the dimension of controlling multiple characters at once.
You actually do get more than 3 stances for each weapon. They're mostly hidden unlockables besides the early purchase bonuses though, so it takes a long time for the system to open up. All the other tools you get at the beginning have lots of special uses you'll unlock with skill points, and there are many weapon types that show up later too. I do think the progression is way too slow and often obtuse because of the open world. They really should have started you with at least 2 stances, but it does have everything.