Piggy Gambit

Piggy Gambit

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mejis Oct 3, 2022 @ 1:11pm
Nice puzzles, but dislike the non-turn-based enemies
Just a bit of feedback as per the title: I feel the enemies that move in real-time are not enjoyable. I want to sit and ponder and not have to respond to reaction-based movement. This seems a little jarring when everything is otherwise grid-based and seemingly turn-based.
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DOG_TWO  [developer] Oct 29, 2022 @ 4:59am 
The existence of Little Red is to join the puzzle game as a dynamic mechanism. In the 1.0
:krstar:game, the action will not be overemphasized, and most of the levels can still be thought quietly.
GamingRob Mar 24, 2023 @ 12:59am 
I just hope, the dynamic mechanism won't ruin the experience (as it happened with a few 'puzzle games' in the past). it's important, that you can think quietly about levels of a puzzle game (there is a reason i don't play action games). Besides this concern, the game seems really nice.
Last edited by GamingRob; Mar 24, 2023 @ 9:41am
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