State of Decay 3

State of Decay 3

About multiplayer
Here are some things that prevented SoD2 multiplayer from working and that this will not be repeated in SoD3.

First of all, the 200m radius between a player and the host as a limit, if the player or host got too far from each other, you would receive a warning and be teleported. This is something that ruined the experience.

Second, the loot in multiplayer was divided by colors, another error was that you (guest) played with a character from your community and not with a character from the community of your friend who is the host.

Third, the fatigue system was poorly designed, making your character wear out faster, the community system had potential, but it was also bad and several other factors that made the game tiresome. If anyone has anything to add, comment, I really want these things not to be repeated in SoD3.
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Sovery_Simple Nov 20, 2024 @ 7:49am 
I just don't like having a bunch of restrictions. I know folks want to worry about griefers but at least allow folks to enable permissions for folks they trust, so they can play alongside smoothly. Bringing someone from another base is fine in those conditions, if you're dropping in and out with a few friends on the regular. Having an option for either seems nice.

Still, I'm hopeful they clean it all up for this time around. I always stayed away due to hearing bad things about the coop, as that is always my main interest in these sorts of games.
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