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sacrificed the coven to the fire seal, dahlia won the leadership but the coven dissolved, became an independent witch, Fortuna didn't seem the happiest with Abramar but I personally felt it was neutral considering everything that happened.
Peace, everyone happy, nobody died, Friendship, Love and Magic!
In this case, I found it especially "unfortunate", and it's the biggest issue I have with this (otherwise brilliant) game: that it left me feeling down in the end. I really would have liked a fourth (kinder) option for what to sacrifice to the Behemoth—or at the very least, a way to gracefully get out of the contract.
I also don't get why I wasn't allowed to read the cards myself. I could have asked the cards: "How could I (Fortuna) manage it to avoid making the sacrifice while also not harming the Behemoth?" That’s something I could have asked and then drawn the cards for. It seems illogical that she (or I) didn’t do that.
Other than that, an absolutely fantastic game—except for this one issue.
I also chose to sacrifize the coven, cause... you know... I already prophesied the end of the coven, so it seemed to be the easiest sacrifize ^^°