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(Loved the game btw, but there were a few instances in which all available options were so different from what I was personally feeling and that felt jarring)
For me what was happening to the coven was not clear until after the credits. We chose to 'sacrifice' the coven, which somehow means that Abramar is in control of it, but we don't really get to find that out until post-credits. We don't get a look-in at how Abramar is running things, or what this means for some of our card readings. Was our Fortuna's vision for the coven sort-of realised, albeit with a Behemoth at the helm?
Why is Fortuna still exiled in this scenario? The leader of the coven has the power to un-exile witches (I learnt this in my playthrough somehow), so why does Abramar want us exiled still?
Other questions I have are regarding the supporting cast: how is the peppermancer doing, how are the refugee jade sculptors getting on, etc?
I would have liked to see more interpretations of 'sacrificing the coven', and certainly somehow have the questions above answered by the game.
(I was also hoping that eating Aedana would've had more repercussion?)
Either way, I've enjoyed the game tremendously.
I chose the coven as my 'sacrifice' at the start of the game.
It really made me question the impact of the choices I made because it feels like the ending I got wasn't what I supoosed to have if you really think of my choices. It feels like almost everything is decided when you choose your sacrifice and stuff.
Like you cannot say, that you are ok with paying the price, even if you were all the game.
And my Utopia made so little sense. I asked for love, I got Greta. I decided to sacrifice my loved one - it happened to be Greta. So now Fortuna don't want to pay the price... but is totally ok to rewrite reality, so three of them will be mortals, and no Abramar or Greta will exist.
It does feel like the narrative kinda just... Forgets they exist at the end? I understand that obviously Fortuna has to pay the price and whatnot, but it would have been better if I would be able to see how the supporting characters Fortuna helped along the way are doing after she payed the price.
the only serious negative criticism of this game is that the ending(s) are stupid and ♥♥♥♥♥♥.
So, would you guys say the 'choices DON'T matter' ending(s) ruin the game?
I'm very interested in the art & themes, but is the gameplay and story worth it?
There's a lot of games out there which have ♥♥♥♥♥♥ endings but are otherwise very good.
So I'm curious if this is another game that can still be enjoyed,
if you don't really care how it ends.
I've only experienced one ending, which was not _terrible_, but left much to be desired, and I can categorically say that the game is definitely worth playing despite it. In fact, it's probably only because the rest of the game was so fantastic, and I was so invested in the story and the characters, that the subpar ending was such a jolt.
I'd still recommend playing it. The ending was a bit of a downer but it didn't ruin the game for me. My overall feelings towards it are still very positive.
I guess if it was written in the starts then he simply is not able to even consider freeing fortuna. The sacrifice was her leadership and as a behemoth, he could not go against his pact which would involve freeing her...
It feels like... the game was expecting me to do the choice with the self-sacrifice. All other endings I am reading about feel kinda wrong to me? Or not well thought out. Sadly.