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These suggestions were what I wanted to raise as well!
- It'd also be nice to be able to change up the furniture, unlocking new designs for tables, displays, wallpaper/flooring etc. in each of the different rooms.
- Customizable store hours! Would like to set when the store open/closes.
- More fruits + flavors like matcha, red bean, purple yam/ube, pan dulce, pandan etc. (could have a NPC who delivers ingredients that you buy)
- ability to pet cats
- ability to chat to customers and unlock features about them that will go towards the tip, such as what baked goods they like, what type of pets they like etc
- add more pets, maybe each of them could have tidbit of information about them
-ability to hire someone to work as our cafe is expanded to the second floor option
-color choices/patterns to design our cafe the way we want, walls, floors, aesthetic
decorations, wall art, etc.
- additional crops, such as banana, mango, etc
- expanded menu and drinks added
- the ability to move things around in the green house, farm area and even in the cafe itself
- a bigger tray option to purchase so that we can carry more food items for the customer
Absolutely love the game and think it is super cute. Thank you for all of your hard work! (^_^)/
I very much love the game, but it's hard to play for more than a handful of minutes with the default configuration. ^^;
As far as suggestions:
- Maybe add a tiny tutorial bit about shop upgrades? Or even just add a pulsing glow to the first upgrade that you need to purchase to make it more obvious to the player that you need to purchase it to unlock the ability to purchase anything else. I had to look at the discussion boards to figure it out, and it looked like several other people have had the same issue.
- I'm really loving the idea of the health inspector mini game, and it got my brain spinning about other NPC characters that you'd see in a food service environment--maybe a mini game that rolls around every once in a while where a large group pops up (a baseball team or a Sunday brunch club) and you have to melee as many pastries as possible in a small time frame? Or a wishy-washy That Guy customer who changes their order if you don't get it out to him by the time the timer goes down to orange, or who orders something that's not even on the menu for the day. Or even a food critic who will order multiple things in a row and give you a score based on how many Perfect orders you obtain. Or, or, or-- (this game has so many possibilities, okay? It's so great.)
- A weather mechanic that can effect business for the next day. The ghost could give a little update on the menu section: "It looks like it's going to be hot tomorrow! Maybe we should try some frozen treats?" or "Oh, no! It's going to rain tomorrow! Business is going to be slow; make sure to have lots of profitable options on the menu!" Just little things that could add a different element of strategy to the menu page, even if it's just every couple of days or so.
- General aesthetic upgrade tree options (even the ability to go outside just to the store front and jazz that up) would be super fun in the long term!
Overall this game is so cute and I look forward to whatever you bring forward next with it!!!
Dog with mustache and eyebrows, floofy good boys/girls make everything better
Also maybe lower the amount of experience per level? It just feels so incredibly slow.
Put a fridge on the kitchen.
Option to choose a bird cafe, dog cafe.
Sazonal recipes or event recipes.
1. Please allow mouse click as a option for key binding. I don't know if this is just me but I couldn't bind my left or right mouse click as the 'take action' key.
2. Maybe a way review system by customers / interaction? I think it would be nice to be able to interact or hear from the customers.
3. More aesthetic choices for the cafe. I do love the base look of the cafe but wouldn't be opposed to more customisation.
4. Maybe achieve the assistant a bit earlier so even more seating could be added? I would like to see more seating but I struggled with the 2 tables without the assistant so this might have to be addressed first.
5. And I know someone already said it but maybe cat friendly treats/bakes? Customers could buy these to feed to the cats but only if you have restocked them in advance.
6. Option to adopt a car ourselves for hanging about/ walking the place. Would love to have my own little cat that doesn't get adopted that I can name and interact with more?
7. If you do end up doing the weather mechanic then seasonal food, plants, holidays?
8. Improved AI that orders certain things that certain times of day? Like customers are more prone to ordering pastries/egg/breakfast type stuff in the morning and afternoon tea/sweet stuff in the afternoon? Would add some more challenge to try and plan ahead what needs to be on display at which time.
9. Different age options for my baker and also the customers. I would vibe with playing as a little old lady running her bakery after retirement haha.
I don't expect you to consider all of these as I did suggest a lot but these are what I could come up with. As I said, love the game and you should be so proud of your work as it definitely deserves more praise and attention <3
Maybe add some new achievements for selling X amount of a certain type of goodies. Or for being able to stock a full menu with all frozens or candy or cakes etc.