Lemon Cake

Lemon Cake

View Stats:
 This topic has been pinned, so it's probably important
Éloïse Laroche  [developer] Sep 2, 2020 @ 12:57pm
Share your ideas and suggestions!
Since Lemon Cake is currently in development, I still have a lot of flexibility to change features and add new content. I'd love to hear your ideas about what you'd like to see in a baking game, so feel free to tell me more about it here!
< >
Showing 1-15 of 135 comments
Zella Sep 2, 2020 @ 5:56pm 
Hi! Do you think there will ever be any type of coop or split screen features similar to games like Cook Serve Delicious?
Thryhring Sep 6, 2020 @ 4:13pm 
Something I was curious about after seeing the trailer and screenshots was if the entire game takes place in the store, kitchen and greenhouse, or if there will be a town to explore and such outside of your bakery
Éloïse Laroche  [developer] Sep 7, 2020 @ 2:24pm 
Hi! For now I'm not planning on having multiplayer features, it's definitely more designed as a single player game. It could be fun to have leaderboards or something like that though!

The whole game takes place in the store, kitchen & greenhouse environment, but there is a story line and characters you can meet in the bakery ^^
petuniagal Oct 12, 2020 @ 9:52pm 
I was wondering if there could be more gameplay options like click to move? Also, is there a way to have a counter for the end of the day or customers remaining?
Loki Oct 13, 2020 @ 9:51am 
First, this was my favorite game of all the demos I played during the game festival.

Some suggestions:

- A period of time before you open the restaurant to water plants, fill the display cases, add wood to the stove, etc. It's a little hectic even at the beginning to keep up with those things. Sometimes my plants are wilting right as the day begins.

- An indicator for how much wood is left in the stove.

- Perhaps a sprint toggle or upgrade? Kinda hard to sprint, move, and press space to interact at the same time.

Great game though, I had a ton of fun with it and can't wait until it's released. :)
Guybrush Feb 18, 2021 @ 10:50am 
Please allow the binding of arrow keys for directions/movement.
Pogger✅ Feb 18, 2021 @ 6:44pm 
Do you plan to add steam trading cards to the game in the near future?
dbvel Feb 19, 2021 @ 4:23am 
I know this has already been mentioned, but I'd like to stress it: my wife said she you'd buy Lemon Cake ONLY IF there was local coop, so we could play together.
I just got the railcart upgrade and honestly? It felt kind of underwhelming to me- I don't know if it was a glitch but I couldn't get multiple of the same plant item onto the cart because nothing grew, and it felt like it took about as much time walking it out to the bowl as it did placing it in the cart- and I could see how it would be helpful for greenhouse heavy menus but the way I do my menus is usually focusing on one if I can help it! Basically I think it would be cool if you could put the same kind of item in all the carts, thank you :)!
weecupoftea Feb 20, 2021 @ 4:49am 
1. I'd love to have a set amount of time to prepare for the day before opening.
2. An indicator for how much wood is left in the oven.
3. The ability to click on items to interact/move. Keyboard only is a little awkward for me, personally.
Raskel Feb 20, 2021 @ 5:06am 
-Mouse as an option also as confirm button (like the space button), a way to bind mouse basically.
-The arrows you cant bind, but they work for movement, so they work at the same time as wasd, more comfortable using arrows and space bar and shift. Just to notify that the arrows work!
-Long hair style, only medium and short are in the game now.
-A way to expand the buildings. (Really expand, more restaurant area/floor, for even more tables for example).
-A way to empty carts when you are not using some of the ingredients or ended up putting one ingredient by mistake.
Last edited by Raskel; Feb 23, 2021 @ 2:42pm
Pandora Boxley Feb 20, 2021 @ 5:12am 
a calm mode/chill mode :3
Last edited by Pandora Boxley; Feb 20, 2021 @ 5:14am
Skylite Feb 20, 2021 @ 9:11am 
Personally, I love the aesthetic & the feel of the game. What I however miss is some thought into the game; irl you would also prep pastries in advance; customers will not wait 30min to an hour for you to mix your ingredients and then bake them.

Maybe an idea, to refrain the game from every level feeling like it's the same thing over & over with the exception of a small upgrade (if you've made enough money that is) would be to be able to expand your menu quicker than the 3 slots. I was quite dissapointed that these 'level ups' basicly ment nothing to very little as I would have to cut other pastries/candies out.

In order to have the day be more 'manageable' with more than 3 pastries a day; allow us a limited prep time prior to opening our day (or keep it limitless, up to you really) where we can prepare multiple mixes for the pastries; even already bake some of them to have a 'stock' for our customers. Maybe what we prepare could also depend on what's popular for that day; i.e. some kind of newsletter/trend ?

Just spitting some thoughts here. Hope this helps you.
Well done on the game either way.
Rene Feb 20, 2021 @ 11:11am 
3
It would be nice if the assistant could take food from the kitchen window and serve the clients
Blitz Feb 20, 2021 @ 12:07pm 
3
First of all I love this game I bought it two days ago and racked up hours and hours and hours of gameplay because I couldn't stop. I even turned on the Great British Baking show to set mood while I rushed around. >_> No soggy bottoms on MY Pies!

Just four quick notes:
1) Does the cat cafe upgrade do anything other than aesthetics? I'm trying to determine if there's additional money we make for cats being adopted or something but its hard to tell since when the cats are adopted I'm usually running around lunch rush and not watching the money bar, and there's not really a cash inflow breakdown at the end of the day letting me know what brought in the $$. If we do get money or if it IS just aesthetic, maybe mention it in the upgrade information or when the ghost talks to us? so we know if this is just aesthetic or an upgrade where we get a fee for the adoption so people can determine how to rank it verse the other upgrades we are all buying!

2) I'm getting a bit of issue with double selection. sometimes when I pick up the broom my character will immediately put it back down? which is stressful when I'm already springing off towards food puddles and have to run back again. Sometimes this happens with the water can too. I've noticed as an addendum, that sometimes watering the cocoa tree will in the same action put the water can away, which I'll realize only after I'm at the cherry tree and pick up the cherry instead of water the tree which can be a bit (ARGH) when time crunch is on! :-D (maybe the cocoa hit box and watering plant shelf hit box have an overlap point int he UI? that can be cleaned up?

3) can some of the key bindings be expanded? I was trying to experiment with moving the sprint button or the interact with object (pick up food/broom/etc) to the mouse so I could move with left hand, action with the right, but the UI will not accept mouse command inputs for those two actions.

4) This is purely aesthetic, but I'd love if we could get a breakdown of income at the end of the day so I could say, WOW my cherry arts really pulled their weight today but dang my apple didn't. Or even some additional day to day variety to make the days more fun, and obviously let us know the day before like the ghost warns us OH no tomorrow is the Strawberry or Honey festival or something, and the next day If we have the appropriate menu items, either the customers are more excited for those items and buy them from the counter stands faster or order them from the menu when they sit down without having to be asked, or have a longer patience bar for those items, or even just the day before the tip % goes up more if you have items that meet the holiday requirement present. Something that kind of adds even more challenge/reward to our menu. As an addendum or variant it might be fun if we had change through the day to table customer and kitchen counter order behavior, table customers during breakfast time (and people picking things from the display stands) have higher demand (table will more likely order and display customers will shop faster) for bread and egg things during breakfast, but towards the end of the day higher demand sweet things, but during lunch its a free for all?

None of the above (except maybe number 2) is truly an issue for me; however, because the game is already so danged fun and enjoyable. :-D
< >
Showing 1-15 of 135 comments
Per page: 1530 50