Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's my opinion that this kind of game need a balanced progression, if the game allow to get too much money early game, people will look into guides & wiki and follow their steps thus making the game lifetime very short
The logic is like you play zombie games and the most OP weapon is minigun, but the gun can be bought by playing 1st mission 10 times, so yeah people will grind that 1st mission 10 times and get minigun and be done with the game
If you played games like :
Recettear - you need to make profit to pay your debt, so there is a feel of relief when you can pass that debt payment time
Touhou - Mystia's Izakaya - Same thing, there is debt deadline, and need money for expanding branch
Stardew Valley - You can't get rich by just gathering things, you need to work on your farm, upgrade technology, mining, you need to get gather things that low value then turn it to something more expensive with the right technology
My time at Portia - same thing like stardew valley but 3D
You can check all that games above have positive rating on steam
I know it's a Demo, and some features are in developing, but it's true:
- The gameplay it's too simple: I did the exact same things as you with the time and stamina, wich means that the most players will do the exact same things "linearly", ouch.
All games needs to be simple in certain ways and a challenge in the other.
- Money is easy to get: maybe the problem isn't the money but the costs. ALL upgrades, foods and ingredients are in a close number for a novice. And that is a problem. For example, In Athelier series, you need to work, invest, suffer and make the basic potions for a whole season until one can buy the advanced alchemy books, the tools, discover different ingredients, and so on. And you feel that satisfaction at the end. Same as Stardew Valley, Rune Factory, and so on and that is part of the essence of games like this..
-Moon Cloves: ... THIS!.
We are supposed to fulfill the role of an alchemist, that we can create many things that people may like. But No. This feature says: People's tastes doesn't matter. Are you interested in someone?? Just give her/him hundreds of the same sh*t item that u would give to somebody else. Nothing Special. Just Awfull.
- No seasons, calendar & festival:
It's not exactly required, but in a game about the life in a little town...
May I add Weather? I played 20+ hours too and all days were the same. No Rain or Storms...
I hope they at least show it at release.
Hmm, I don't think that the last one, the last one is when you need to upgrade your chemist license and you can't progress further