Potion Permit

Potion Permit

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Shy_Insight Oct 10, 2022 @ 2:24am
Some ideas/suggestions
So I've played a lot of this game so far. Id say the story is just about done, and im making my way through the npc relations. However, there are multiple things I personally would like to see added in some form. I apologize for how long this is. I hope you still take the time to read it all. I would love to hear your thoughts on my ideas!

1) Monsters respawn; When you are trying to grind out ingredients due to being late game and just trying to earn money, it is more than a little tedious that say that one monster spawns three times in the whole world, but you want to build up your supply. Personally, I think maybe if all monsters killed respawn like 6-12 hours after they are killed, that would help a lot.

2) Grinding and Energy; I dont mind grinding, its not too bad. However, running out of energy and only being able to do one zone makes it more annoying to deal with. Maybe adding a food item specifically to fill your energy up, or having a way to increase your max energy would be beneficial to all.

3) This one is a bit of a stretch, as I know this isnt really mentioned at all in the game, but perhaps the build shop can offer a 'Garden' addition to your house upgrades. Limit the garden by not making it possible to grow those 'Rare' plants. Or even a fenced in area and the ability to farm certain mobs. This could be limited by only using neutral monsters, like slimes, the mushroom dudes. the big buffalo, etc. And depending on the size of the creature, the number of monsters that can be held will vary.

4) Cooking. This isnt an addition, but more of a bug. When trying to cook multiples of one food, it only cooks one, and the ingredients dont always register as used. (Ex. Own 15 corn, cook 1 roasted corn, afterwards, still have 15 corn.) Otherwise, I don't have much to saw about this aspect. I like figuring out how to get recipes. Tho I dont cook my own food, as I get frustrated with the one at a time bug.

5) Potions: I have a couple things under this category.
a] I would like to be able to see how many of each potion I already have while making new potions. It would be helpful to be working on bulk potions, and you just look at a list on the side telling you you have 1 left of this other potion, so you can change to that one without having to back out of the cauldron and see it in your inventory. Not to mention, you wont know you don't have any of potion a because its not in your inventory. While yes, you can remember what potions look like, or you can be like me and forget what you looked at two seconds ago,
b] Perhaps, as you level up your cauldron or even as part of the clinic options, the schematic for each potion should have fewer squares. I.e, it starts with 20 squares. you level the clinic up, now it has 19. Level it up again, now there are 18. So on, so forth.
c] This is more of a cosmetic one. I would love to see the potion ingredients sorted by element in your inventory. Like all earths at the top, followed by wind, then fire, and water. I just think it would look nicer, and you'd be able to find ingredients faster when checking how many you have.

6) Clean the house! Maybe you have an upgrade that will clean up your house, or max friendship with a certain person/people ends in someone helping you do a quest where your house gets cleans. For example, max friendship with Martha starts a quest. She comes to visit you, sees the state of your house, and offers to help clean. You just need to get the supplies. A few savage furs (these would be making a broom or mop) lavender (for smelling good) and perhaps there needs to be a requirement of wood, like 50. builds handles for cleaning supplies, used to fix broken furniture, etc.

For those that got this far, thank you for reading. Please, tell me what you think below. I would love to know if my ideas are any good

7) Is there a point to the coach house? As far as I've seen, the only thing that involves it is a single friendship quest. Perhaps it could be used as a way to own your own horse. Adding horse riding could be to help with speed . There could be limits, where you can't take the horse into the cold section or the wasteland. The temperatures could be too extreme for them. "----- snorts and refuses to go further"

8) Part-time jobs. The more you do the part time jobs, the more you should earn. This could be relative to that specific job. Say you have sorted inks at the police station 10 times.You wake up and a cut scene occurs. The mayor comes in and lets you know that due to your hard work,the pay for x job has been raised. The next time you do it, instead of earning 125 gold, you earn 200. Then you hit 20 times total. Now you ear 300. Every 10th time doing that specific job adds 100 to your earnings, maybe maxing out at 500. After all, you have the experience, why shouldn't you get a raise.

9) Fishing. As the fish get bigger, you should get more meat. Level 1 fishing gives up to 1 meat. Level 2, 2 pieces. and level 3, 3 pieces. This could also be randomized, Say level three fishing. First fish, you get three pieces of meat. Then the next fish you catch might only be 1. You COULD get up to three, but it just depends on RNG.

10) Make the dog more useful. While your dog can dig up little mounds, its often times not work him being with you at all times. (except in buildings. If you are cold, he's cold!) What if you had the ability to have him go fetch. They would then run off out of sight. Approximately 1 hour (in game) he comes back and 'drops stuff at your feet. It could be zone specific. You ask them to fetch while in the meadow range, and when they return, they drop herbs from that zone, or maybe something that is dropped by a monster on their death. So they come back and they drop: 2 feverfew, one spore, and 3 daisy's. They would never come back with wood or rocks/ore as they are a dog and not strong enough to break those down. You don't see any dug up herbs or flowers. Nothing in that zone was used to get these items, so you still get to harvest/kill those items anyway.

11) A small one here. A dog bowl. Located outside of your dogs house is bowl. You fill these up with 2 items. If there is food in that bowl when you do to sleep, the next day the food will be gone, and you don't have to feed them while you are out and about.

12: Last one! Expanded shops. If its possible, other locations should have a inventory upgrade. After this upgrade, the show now sells new items. For example, perhaps after the first upgrade, the build shop starts selling stone. then the next one stops wood. Or
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Showing 1-7 of 7 comments
eveofmana Oct 10, 2022 @ 4:50am 
Originally posted by Shy_Insight:
So I've played a lot of this game so far...
1: I think the lack of creatures is to encourage multiple formula recipes. You got 3 of this but the mailbox holds 6 items? What else could fill the gap~

2: Bathhouse if properly timed, helps a lot here. Zeke and Mercy share recipes for energy restore foods: Zeke is best but more work on you, Mercy is less work and energy but easy to acquire.

3: Would love a garden, would also love a huuuge fish tank that updates with every new fish we find.

5:
A: I use the mailbox to figure if I'm missing something, this would help though.
B: This would upset all the formula recipes I've got going. And might make me unable to use certain ingrediants.
C: I guess that would help(?), but I generally look at the overall number total than a element.

6: Clean the house? You mean your cauldron area? Upgrade that in the blacksmith and notice the room get put to use.

7: It's used, you just don't see it. Listen as you fast travel for the clopping of horse hooves.

8: I think this was just meant to help you get on your feet until you can sell potions via the mailbox. What with us being a chemist/alchemist and all that, to ply our trade. You make much more coin than any part time job could ever could pay.

9: Have to admit, the meals I've cooked from fishing haven't been worth the time invested to catch them. Buuut I'm still skilling up, maybe there is a good dish once I hit max rank.

10: The dog other purpose as far as I see, is to track the someone without us having to find them on our own.

11: Wasteful: Dog eats one item a day, and this interaction doesn't sound different than a whistle feeding. This also would combat the achievement to pet the pup so many times.

12: Expanded shops to sell wood and stone? This would combat the story mechanic of "bring your materials and coin" I'm sure.
firmianorenato Oct 10, 2022 @ 8:58am 
Originally posted by Shy_Insight:
So I've played a lot of this game so far. Id say the story is just about done, and im making my way through the npc relations. However, there are multiple things I personally would like to see added in some form. I apologize for how long this is. I hope you still take the time to read it all. I would love to hear your thoughts on my ideas!

1) Monsters respawn; When you are trying to grind out ingredients due to being late game and just trying to earn money, it is more than a little tedious that say that one monster spawns three times in the whole world, but you want to build up your supply. Personally, I think maybe if all monsters killed respawn like 6-12 hours after they are killed, that would help a lot.

2) Grinding and Energy; I dont mind grinding, its not too bad. However, running out of energy and only being able to do one zone makes it more annoying to deal with. Maybe adding a food item specifically to fill your energy up, or having a way to increase your max energy would be beneficial to all.

3) This one is a bit of a stretch, as I know this isnt really mentioned at all in the game, but perhaps the build shop can offer a 'Garden' addition to your house upgrades. Limit the garden by not making it possible to grow those 'Rare' plants. Or even a fenced in area and the ability to farm certain mobs. This could be limited by only using neutral monsters, like slimes, the mushroom dudes. the big buffalo, etc. And depending on the size of the creature, the number of monsters that can be held will vary.

4) Cooking. This isnt an addition, but more of a bug. When trying to cook multiples of one food, it only cooks one, and the ingredients dont always register as used. (Ex. Own 15 corn, cook 1 roasted corn, afterwards, still have 15 corn.) Otherwise, I don't have much to saw about this aspect. I like figuring out how to get recipes. Tho I dont cook my own food, as I get frustrated with the one at a time bug.

5) Potions: I have a couple things under this category.
a] I would like to be able to see how many of each potion I already have while making new potions. It would be helpful to be working on bulk potions, and you just look at a list on the side telling you you have 1 left of this other potion, so you can change to that one without having to back out of the cauldron and see it in your inventory. Not to mention, you wont know you don't have any of potion a because its not in your inventory. While yes, you can remember what potions look like, or you can be like me and forget what you looked at two seconds ago,
b] Perhaps, as you level up your cauldron or even as part of the clinic options, the schematic for each potion should have fewer squares. I.e, it starts with 20 squares. you level the clinic up, now it has 19. Level it up again, now there are 18. So on, so forth.
c] This is more of a cosmetic one. I would love to see the potion ingredients sorted by element in your inventory. Like all earths at the top, followed by wind, then fire, and water. I just think it would look nicer, and you'd be able to find ingredients faster when checking how many you have.

6) Clean the house! Maybe you have an upgrade that will clean up your house, or max friendship with a certain person/people ends in someone helping you do a quest where your house gets cleans. For example, max friendship with Martha starts a quest. She comes to visit you, sees the state of your house, and offers to help clean. You just need to get the supplies. A few savage furs (these would be making a broom or mop) lavender (for smelling good) and perhaps there needs to be a requirement of wood, like 50. builds handles for cleaning supplies, used to fix broken furniture, etc.

For those that got this far, thank you for reading. Please, tell me what you think below. I would love to know if my ideas are any good

7) Is there a point to the coach house? As far as I've seen, the only thing that involves it is a single friendship quest. Perhaps it could be used as a way to own your own horse. Adding horse riding could be to help with speed . There could be limits, where you can't take the horse into the cold section or the wasteland. The temperatures could be too extreme for them. "----- snorts and refuses to go further"

8) Part-time jobs. The more you do the part time jobs, the more you should earn. This could be relative to that specific job. Say you have sorted inks at the police station 10 times.You wake up and a cut scene occurs. The mayor comes in and lets you know that due to your hard work,the pay for x job has been raised. The next time you do it, instead of earning 125 gold, you earn 200. Then you hit 20 times total. Now you ear 300. Every 10th time doing that specific job adds 100 to your earnings, maybe maxing out at 500. After all, you have the experience, why shouldn't you get a raise.

9) Fishing. As the fish get bigger, you should get more meat. Level 1 fishing gives up to 1 meat. Level 2, 2 pieces. and level 3, 3 pieces. This could also be randomized, Say level three fishing. First fish, you get three pieces of meat. Then the next fish you catch might only be 1. You COULD get up to three, but it just depends on RNG.

10) Make the dog more useful. While your dog can dig up little mounds, its often times not work him being with you at all times. (except in buildings. If you are cold, he's cold!) What if you had the ability to have him go fetch. They would then run off out of sight. Approximately 1 hour (in game) he comes back and 'drops stuff at your feet. It could be zone specific. You ask them to fetch while in the meadow range, and when they return, they drop herbs from that zone, or maybe something that is dropped by a monster on their death. So they come back and they drop: 2 feverfew, one spore, and 3 daisy's. They would never come back with wood or rocks/ore as they are a dog and not strong enough to break those down. You don't see any dug up herbs or flowers. Nothing in that zone was used to get these items, so you still get to harvest/kill those items anyway.

11) A small one here. A dog bowl. Located outside of your dogs house is bowl. You fill these up with 2 items. If there is food in that bowl when you do to sleep, the next day the food will be gone, and you don't have to feed them while you are out and about.

12: Last one! Expanded shops. If its possible, other locations should have a inventory upgrade. After this upgrade, the show now sells new items. For example, perhaps after the first upgrade, the build shop starts selling stone. then the next one stops wood. Or


Great ideas!
I particularly liked the idea about the potions...

Another weird thing about the potions is that after some time doing the same, you release the option C (on the computer) to Save the recipe, but then there is no way to use that saved recipe and you have to do the tetris all over again. Now, if I have enough items in the saved recipe, I should be able to make several faster, right?
hyperlightdragon Oct 10, 2022 @ 1:45pm 
I'd love to be able to turn bookshelves, the bed, and such longwise, to show all 4 sides, instead of two. This way, I can make faux partitions. Also, windows! The bedroom is so dark without any windows. :3
Notius Oct 12, 2022 @ 8:29am 
Originally posted by Shy_Insight:
2) Grinding and Energy; Maybe adding a food item specifically to fill your energy up

You unlock a recipe for an Energizer potion after leveling up Martha's friendship. I haven't used it yet, but I assume it fills a significant portion of your stamina. Otherwise food items are always an option. I've have had a few days where I chug apple juice to restore stamina.
Shy_Insight Oct 12, 2022 @ 1:41pm 
Originally posted by Notius:
Originally posted by Shy_Insight:
2) Grinding and Energy; Maybe adding a food item specifically to fill your energy up

You unlock a recipe for an Energizer potion after leveling up Martha's friendship. I haven't used it yet, but I assume it fills a significant portion of your stamina. Otherwise food items are always an option. I've have had a few days where I chug apple juice to restore stamina.


So I did get this recipe, but it only let me make one (aside from the one that went to Martha) before the recipe disappeared from my potion options. The one I was able to make sits in my key items and doesn't actually do anything past the Martha even, from what Ive gotten to.
average9 Oct 12, 2022 @ 1:42pm 
Powerful point!
But I wish could have more varied conversations? At least after dating with NPC I would like to see the difference.
Cptn_Ab Oct 12, 2022 @ 8:58pm 
id like to see energy potions as a mid to late game alternative to food
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Date Posted: Oct 10, 2022 @ 2:24am
Posts: 7