Risk of Rain Returns

Risk of Rain Returns

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No disrespect meant, but this game...
I'm really not a big fan of 2d platformers, and so is the majority. This is why risk of rain 2 was a big success mainly...

I really hope to see another risk of rain like the second, only bigger with much more content.
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Showing 46-60 of 87 comments
Codester Oct 1, 2023 @ 11:26am 
I don't know a single person who enjoyed RoR2 more than the original.
RoR2 is more stream lined and just appeals to a wider audience.
But all of my buddies I grew up are all gamers, we are too old and busy now to be called hardcore gamers, but still have the same tastes and preferences from when we were kids and teens. 2 Is a great game and I like it a lot, but myself and everyone I know who owns both all agree the 1st game is just superior in basically every way.

Even if you are in the camp of preferring 2...So what? Just...don't buy this game??
Godlyvexx Oct 1, 2023 @ 11:46am 
Originally posted by Codester:
I don't know a single person who enjoyed RoR2 more than the original.
RoR2 is more stream lined and just appeals to a wider audience.
But all of my buddies I grew up are all gamers, we are too old and busy now to be called hardcore gamers, but still have the same tastes and preferences from when we were kids and teens. 2 Is a great game and I like it a lot, but myself and everyone I know who owns both all agree the 1st game is just superior in basically every way.

Even if you are in the camp of preferring 2...So what? Just...don't buy this game??
As someone who enjoyed 1 more than 2, I think most people enjoyed 2 more than 1.
Last edited by Godlyvexx; Oct 3, 2023 @ 6:48pm
Rapid Oct 3, 2023 @ 5:59am 
I don’t know what some of you people are talking about, I have only played ror2 and I’m still hyped for this game. For those who haven’t played the original and are excited for the remake of the original add it to your wishlist and move on. For those who like risk of rain 2 more and have no interest just don’t buy it. Simple:waxquail:
Judge Oct 29, 2023 @ 7:03am 
Really unfortunate that ROR2 isnt getting the love it needs. They sold us a dlc and added almost nothing else to it. Its like going back and redoing super mario brothers 3, in 2D. Sure, people would buy it and enjoy it, but there is so much more to be had and wanted from 3d versions of the game, and much more to potentially offer.
Melodia Oct 29, 2023 @ 7:14am 
Originally posted by Judge:
Its like going back and redoing super mario brothers 3, in 2D

You mean like the did on Gameboy Advance?
Senki Oct 29, 2023 @ 10:42am 
ror2 was honestly rushed and unfinished

had good potential but ended up being pretty meh

Hopefully they don't do the same to this one
Godlyvexx Oct 29, 2023 @ 1:22pm 
Originally posted by Senki:
ror2 was honestly rushed and unfinished

had good potential but ended up being pretty meh

Hopefully they don't do the same to this one
Could you explain further what you mean? Like, what exactly is unfinished about it?
Wait, I just checked your profile, and you haven't even played it. Do you have it on some other platform or something?
Anyway, I'd just like to point out that risk of rain 2 is the 53rd highest rated game on steam. Ultrakill, an objectively unfinished game, is even higher rated, at 23rd.

I do personally think ror2 is a less satisfying game to play than risk of rain 1, but that's entirely due to the inconsistent difficulty. The game has too much exponential/multiplicative scaling, which means it's way easier to out-scale the enemies and become absurdly powerful. Risk of rain 1 was mostly additive scaling, with only occasionally multiplicative scaling. The enemy spawn rates can also feel very inconsistent in ror2, with sometimes having strangely long periods of silence. I also believe that the 3d nature of the game actually hurts the moment to moment gameplay in some ways, it feels much easier to dodge enemy attacks, except for some enemies which have very difficult to dodge attacks, which feel almost unfair because of how inconsistent dodging them is. Risk of rain 1 didn't really have this problem, dodging is difficult because you only have 2 dimensions to dodge in, so it feels more satisfying weaving between enemies. And because the dodge difficulty is already high, they didn't feel the need to add in as many BS attacks. There are still some, but they're reserved for late game, rather than being scattered across the whole game.
Last edited by Godlyvexx; Oct 29, 2023 @ 1:44pm
Kavrick Oct 29, 2023 @ 3:58pm 
Risk of rain 2 just had a lot worse class design when it came to kits actually interacting with itself, abilities felt very standalone with no synergy and runs very very quickly devolve into everything on the map dying in one hit because you have 50 'on hit do x' items.
WillSP Oct 29, 2023 @ 4:21pm 
Originally posted by Judge:
Really unfortunate that ROR2 isnt getting the love it needs. They sold us a dlc and added almost nothing else to it. Its like going back and redoing super mario brothers 3, in 2D. Sure, people would buy it and enjoy it, but there is so much more to be had and wanted from 3d versions of the game, and much more to potentially offer.
My god they announced that the Survivors of the Void DLC is finally ready and will be launching on November 8th along with a gearbox stream taking about the future of that game and the franchise as a whole and people are still whining about how "abandoned" it is.

They rewrote the entire game engine for you, They worked their butts off for nearly 2 years in development hell when they could have EASILY called it quits at any time since the game had already made it's moneys worth, AND Y'ALL ARE WHINING ABOUT HOW MUCH THEY DON'T CARE.
Last edited by WillSP; Oct 29, 2023 @ 4:22pm
Darksor Oct 29, 2023 @ 8:17pm 
The original Risk of rain wasn't heard of as much because they couldn't get online multiplayer to work well. Was a pain in the butt to get it working even with Hamachi and various other ways and even then was often laggy. And not enough items for multiple people hurts even more in 2d than 3d.
Godlyvexx Oct 29, 2023 @ 8:21pm 
Originally posted by Kavrick:
Risk of rain 2 just had a lot worse class design when it came to kits actually interacting with itself, abilities felt very standalone with no synergy and runs very very quickly devolve into everything on the map dying in one hit because you have 50 'on hit do x' items.
That's an interesting perspective that I haven't heard before. If it's not too much trouble, would you mind going into more detail? Like, for example, could you take a kit of a ror2 character and compare it to their counterpart in ror1, and why exactly it doesn't fit as well? I've never really considered looking at the kits themselves, I've always been looking at the problems of ror2 through the lens of the stages and enemies, not so much the characters.
WillSP Oct 29, 2023 @ 9:14pm 
Originally posted by Godlyvexx:
Originally posted by Kavrick:
Risk of rain 2 just had a lot worse class design when it came to kits actually interacting with itself, abilities felt very standalone with no synergy and runs very very quickly devolve into everything on the map dying in one hit because you have 50 'on hit do x' items.
That's an interesting perspective that I haven't heard before. If it's not too much trouble, would you mind going into more detail? Like, for example, could you take a kit of a ror2 character and compare it to their counterpart in ror1, and why exactly it doesn't fit as well? I've never really considered looking at the kits themselves, I've always been looking at the problems of ror2 through the lens of the stages and enemies, not so much the characters.
He might have a point about this. There are certainly some attacks in RoR2 that don't seem to have been implemented with much thought behind them.

Phase Round seems to be based on Full Metal Jacket but an attack like that doesn't really have much use in a 3D space, it probably should have been replaced with something with more AOE for the sequel.

Serrated Shiv doesn't really do much to help Bandit past the first few stages, It would seem they fixed this ability in RoRR and reworked in into Commando's new alt secondary.

Arrow Rain is just a poorly designed ability overall between its lackluster damage and nonexistant proc co-efficient, it also can't be used while moving and only effects a small area which goes against the "strafing" theme of the rest of her kit.

The whole Toxin versus Poison thing is incredibly one sided.

Frag Grenades are not only niche and hard to use, they also don't really compliment Commando's game plan of "hit fast and proc loads of items". The devs seem to have replaced it in RoRR with a far more fitting piercing shotgun blast AOE.

Artificer's flamethrower is all about getting up close and personal to deal multiple hits when the rest of her kit (including her passive) is all about burst damage from afar. Her game plan in RoRR seems to be built around mid range combat so i guess that's another thing they fixed.
Last edited by WillSP; Oct 30, 2023 @ 12:21am
Giffsen Oct 30, 2023 @ 4:21am 
Originally posted by Kitty Mimicry:
I'm really not a big fan of 2d platformers, and so is the majority. This is why risk of rain 2 was a big success mainly...

I really hope to see another risk of rain like the second, only bigger with much more content.
Cool you just said this game is not for you and no disrespect but, why cry it here? There's the whole RoR2 discussion section for you to dream about RoR3 or whatever 3D game you want to see.
Senki Oct 30, 2023 @ 4:36am 
Originally posted by Godlyvexx:
Could you explain further what you mean? Like, what exactly is unfinished about it?
Wait, I just checked your profile, and you haven't even played it. Do you have it on some other platform or something?
Anyway, I'd just like to point out that risk of rain 2 is the 53rd highest rated game on steam. Ultrakill, an objectively unfinished game, is even higher rated, at 23rd.

I do personally think ror2 is a less satisfying game to play than risk of rain 1, but that's entirely due to the inconsistent difficulty. The game has too much exponential/multiplicative scaling, which means it's way easier to out-scale the enemies and become absurdly powerful. Risk of rain 1 was mostly additive scaling, with only occasionally multiplicative scaling. The enemy spawn rates can also feel very inconsistent in ror2, with sometimes having strangely long periods of silence. I also believe that the 3d nature of the game actually hurts the moment to moment gameplay in some ways, it feels much easier to dodge enemy attacks, except for some enemies which have very difficult to dodge attacks, which feel almost unfair because of how inconsistent dodging them is. Risk of rain 1 didn't really have this problem, dodging is difficult because you only have 2 dimensions to dodge in, so it feels more satisfying weaving between enemies. And because the dodge difficulty is already high, they didn't feel the need to add in as many BS attacks. There are still some, but they're reserved for late game, rather than being scattered across the whole game.

I have played it, just removed it from my account cause I don't like scrolling through so many games that I'm not playing anymore anyway.

It's unfinished because of the obvious rushed low effort content and updates they made even in early access.

That last stage especially was a complete joke, then they reworked it but it's still meh at best. This was the first time they also admitted to rushing something.

Then there's the dlc boss which is the most boring thing someone could create, makes even Mithrix look good in comparison. It's supposed to be an alternate final boss but has like 2 attacks and barely changes inbetween phases, lol.

Characters were supposed to have more alternate choices for attacks, some of them have attacks that don't even have an alternative version.

They also had an interview where they quite literally said that the big ball boss(forgot it's name) was rushed because it was supposed to be something else entirely but they couldn't do it so it was scrapped and they were running out of time. They probably did the same thing with much more content considering that this was the second time they admitted to rushing something publicly.

Also many players can't even notice when games are unfinished so naming their steam rating is irrelevant. Dragon's dogma, another game that is objectively unfinished(on a large scale even) has very positive.

And yeah unfinished/rushed games doesn't immediately mean bad. But it does usually mean that they failed to reach their potential which is sad. I still had some fun with ror2 but if it had good bosses, finished characters and more effort put into level design and balance i'd still be playing it.
Last edited by Senki; Oct 30, 2023 @ 5:15am
Kavrick Oct 30, 2023 @ 9:44am 
Originally posted by WillSP:
Originally posted by Godlyvexx:
That's an interesting perspective that I haven't heard before. If it's not too much trouble, would you mind going into more detail? Like, for example, could you take a kit of a ror2 character and compare it to their counterpart in ror1, and why exactly it doesn't fit as well? I've never really considered looking at the kits themselves, I've always been looking at the problems of ror2 through the lens of the stages and enemies, not so much the characters.
He might have a point about this. There are certainly some attacks in RoR2 that don't seem to have been implemented with much thought behind them.

Phase Round seems to be based on Full Metal Jacket but an attack like that doesn't really have much use in a 3D space, it probably should have been replaced with something with more AOE for the sequel.

Serrated Shiv doesn't really do much to help Bandit past the first few stages, It would seem they fixed this ability in RoRR and reworked in into Commando's new alt secondary.

Arrow Rain is just a poorly designed ability overall between its lackluster damage and nonexistant proc co-efficient, it also can't be used while moving and only effects a small area which goes against the "strafing" theme of the rest of her kit.

The whole Toxin versus Poison thing is incredibly one sided.

Frag Grenades are not only niche and hard to use, they also don't really compliment Commando's game plan of "hit fast and proc loads of items". The devs seem to have replaced it in RoRR with a far more fitting piercing shotgun blast AOE.

Artificer's flamethrower is all about getting up close and personal to deal multiple hits when the rest of her kit (including her passive) is all about burst damage from afar. Her game plan in RoRR seems to be built around mid range combat so i guess that's another thing they fixed.

Well said, this is basically my thoughts too. Lots of abilities that just don't compliment the playstyle of the character, or when ported into 3d, just don't work well.
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