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RoR2 is more stream lined and just appeals to a wider audience.
But all of my buddies I grew up are all gamers, we are too old and busy now to be called hardcore gamers, but still have the same tastes and preferences from when we were kids and teens. 2 Is a great game and I like it a lot, but myself and everyone I know who owns both all agree the 1st game is just superior in basically every way.
Even if you are in the camp of preferring 2...So what? Just...don't buy this game??
You mean like the did on Gameboy Advance?
had good potential but ended up being pretty meh
Hopefully they don't do the same to this one
Wait, I just checked your profile, and you haven't even played it. Do you have it on some other platform or something?
Anyway, I'd just like to point out that risk of rain 2 is the 53rd highest rated game on steam. Ultrakill, an objectively unfinished game, is even higher rated, at 23rd.
I do personally think ror2 is a less satisfying game to play than risk of rain 1, but that's entirely due to the inconsistent difficulty. The game has too much exponential/multiplicative scaling, which means it's way easier to out-scale the enemies and become absurdly powerful. Risk of rain 1 was mostly additive scaling, with only occasionally multiplicative scaling. The enemy spawn rates can also feel very inconsistent in ror2, with sometimes having strangely long periods of silence. I also believe that the 3d nature of the game actually hurts the moment to moment gameplay in some ways, it feels much easier to dodge enemy attacks, except for some enemies which have very difficult to dodge attacks, which feel almost unfair because of how inconsistent dodging them is. Risk of rain 1 didn't really have this problem, dodging is difficult because you only have 2 dimensions to dodge in, so it feels more satisfying weaving between enemies. And because the dodge difficulty is already high, they didn't feel the need to add in as many BS attacks. There are still some, but they're reserved for late game, rather than being scattered across the whole game.
They rewrote the entire game engine for you, They worked their butts off for nearly 2 years in development hell when they could have EASILY called it quits at any time since the game had already made it's moneys worth, AND Y'ALL ARE WHINING ABOUT HOW MUCH THEY DON'T CARE.
Phase Round seems to be based on Full Metal Jacket but an attack like that doesn't really have much use in a 3D space, it probably should have been replaced with something with more AOE for the sequel.
Serrated Shiv doesn't really do much to help Bandit past the first few stages, It would seem they fixed this ability in RoRR and reworked in into Commando's new alt secondary.
Arrow Rain is just a poorly designed ability overall between its lackluster damage and nonexistant proc co-efficient, it also can't be used while moving and only effects a small area which goes against the "strafing" theme of the rest of her kit.
The whole Toxin versus Poison thing is incredibly one sided.
Frag Grenades are not only niche and hard to use, they also don't really compliment Commando's game plan of "hit fast and proc loads of items". The devs seem to have replaced it in RoRR with a far more fitting piercing shotgun blast AOE.
Artificer's flamethrower is all about getting up close and personal to deal multiple hits when the rest of her kit (including her passive) is all about burst damage from afar. Her game plan in RoRR seems to be built around mid range combat so i guess that's another thing they fixed.
I have played it, just removed it from my account cause I don't like scrolling through so many games that I'm not playing anymore anyway.
It's unfinished because of the obvious rushed low effort content and updates they made even in early access.
That last stage especially was a complete joke, then they reworked it but it's still meh at best. This was the first time they also admitted to rushing something.
Then there's the dlc boss which is the most boring thing someone could create, makes even Mithrix look good in comparison. It's supposed to be an alternate final boss but has like 2 attacks and barely changes inbetween phases, lol.
Characters were supposed to have more alternate choices for attacks, some of them have attacks that don't even have an alternative version.
They also had an interview where they quite literally said that the big ball boss(forgot it's name) was rushed because it was supposed to be something else entirely but they couldn't do it so it was scrapped and they were running out of time. They probably did the same thing with much more content considering that this was the second time they admitted to rushing something publicly.
Also many players can't even notice when games are unfinished so naming their steam rating is irrelevant. Dragon's dogma, another game that is objectively unfinished(on a large scale even) has very positive.
And yeah unfinished/rushed games doesn't immediately mean bad. But it does usually mean that they failed to reach their potential which is sad. I still had some fun with ror2 but if it had good bosses, finished characters and more effort put into level design and balance i'd still be playing it.
Well said, this is basically my thoughts too. Lots of abilities that just don't compliment the playstyle of the character, or when ported into 3d, just don't work well.