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Bleed also only go up to 100% and they stack for 15% each so less than 10.
Hit List on the Red item list is only worth taking once. As it caps out after 40 kills where each kill gives 0.5 extra damage. Taking more will only make more targets available for hit list.
I don't think the 56 Leaf clover has a cap like they state in the first Risk of Rain game. Because now it goes up by 1% per pick and I've noticed far more items being dropped by elites when I have 50 of them compared to 8.
Based on my recordings, missiles fire every 6 frames, so 10 missiles/sec max. There likely is a counter. The other day I did a long run where I got a lot of Atg Missiles (both versions), 4 Heaven Crackers, and a lot of other things. I hit so many enemies so many times during the teleporter that the missiles continued to fire for (no exaggeration) 10 minutes after everything died.
10/sec, got it. I did prefer the old version but I guess they have a reason for the change.