Risk of Rain Returns

Risk of Rain Returns

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The game is overcasualized
In the original, by 20 minutes on the first stage you already get overwhelmed with mobs, you get a decent pool of items if played with Sacrifice, and most important, you're never getting overpowered to the point where you annihilate absolutely everything in sight (unless you play with Glass ofc) and wipe the floor with Providence. Now, average session in Returns with Sacrifice is spawning, waiting half a minute for a bunch of mobs to appear (scattered through all the map because remake lol), kill them all, waiting for another bunch ,getting your first item after maybe 5 minutes, yawning, then after an hour of farming stuff on the first stage when absolutely nothing can stops you, quickly skipping the rest of the stages and beating the game with zero effort.

And it's all on Monsoon, yeah.

So dear devs, if you expect me to make the game any challenging by myself, can you at least add modifiers for increased monster spawn rate, and a switch for adding elite non-teleport bosses, pretty please?
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Showing 1-15 of 31 comments
Vel Nov 18, 2023 @ 2:59am 
Never played the original ROR, but god this game is really slow to start.

Didn't like this about ROR2 either, enemies take too long to start actually racking up in numbers, so you're spending most of the first few minutes doing jack all.
mrqwer4 Nov 18, 2023 @ 3:46am 
Originally posted by Amber318:
In the original, by 20 minutes on the first stage you already get overwhelmed with mobs, you get a decent pool of items if played with Sacrifice, and most important, you're never getting overpowered to the point where you annihilate absolutely everything in sight (unless you play with Glass ofc) and wipe the floor with Providence. Now, average session in Returns with Sacrifice is spawning, waiting half a minute for a bunch of mobs to appear (scattered through all the map because remake lol), kill them all, waiting for another bunch ,getting your first item after maybe 5 minutes, yawning, then after an hour of farming stuff on the first stage when absolutely nothing can stops you, quickly skipping the rest of the stages and beating the game with zero effort.

And it's all on Monsoon, yeah.

So dear devs, if you expect me to make the game any challenging by myself, can you at least add modifiers for increased monster spawn rate, and a switch for adding elite non-teleport bosses, pretty please?

Ok, I think yeah, RORR is definetly easyer than ROR1 played both on monsoon. The new teleporter mechanics make it sooo much easyer to conserve time + its only 90s. So thats why you dont get overwhelmed at 20 min, thats already fifth or fourth stage in RORR.

Tho you could get overpowered in ROR1 just as easily. Rng blesses you with 3 strong items at first stage, or you get a glowing meteorite.

RORR on monsoon could be a bit harder.
~αẕüłε13~ Nov 18, 2023 @ 5:45am 
love bait posts, but just in case it isn't it doesn't really seem like the problem is the game, but rather your playstyle, of course it's gonna be a snoozefest waiting on the first stage for an hour to kill a handful of enemies that wont have increased item spawn rates. personally with sacrifice i prefer to start a stage teleporter as soon as possible, loop if i want to, but otherwise kill providence, if i have to try against him so be it, but just trying to sit and get op seems boring.
Originally posted by ~αẕüłε13~:
love bait posts, but just in case it isn't it doesn't really seem like the problem is the game, but rather your playstyle, of course it's gonna be a snoozefest waiting on the first stage for an hour to kill a handful of enemies that wont have increased item spawn rates. personally with sacrifice i prefer to start a stage teleporter as soon as possible, loop if i want to, but otherwise kill providence, if i have to try against him so be it, but just trying to sit and get op seems boring.

So in case I wanna play good old one-stage survival I have to make a whole loop to that stage again so it would become maybe slightly harder? Guess I should avoid picking red items too if I want to feel even a little bit of constant danger and tension the original game provided, right?
Last edited by アンバー三十八; Nov 18, 2023 @ 1:32pm
shrimping Nov 18, 2023 @ 1:59pm 
staying on stage 1 with sacrifice wasn't hard or challenging in the original either so idk wtf ur smoking lol
InfernoX250 Nov 18, 2023 @ 2:00pm 
You do realize you can disable the modern settings right? You can adjust the game to be classic style with needing to kill every single enemy for a teleporter and literally adjust the damage outgoing and incoming if you really wanted to make it insane as in you do barely anything but also take 1000% more damage.

This game wasn't overcasualized when you can make it freaking harder than ever.

Also dont act like the original was perfect, being able to shoot and move with many more characters instead of just huntress is a godsend.
laslax Nov 18, 2023 @ 2:07pm 
Yes, the game has become accessible to more people with damage sliders, but that's clearly not what you were talking about. You're just complaining about Sacrifice for some childish reason I cannot hope to understand.
IGull Nov 18, 2023 @ 2:08pm 
I kinda just hope they add the Eclipse difficulty or similar kind of ascension. Yeah sure you can just handicap yourself with the setting but this is kinda just a boring way to increase difficulty.

And also, yeah, you can just remove the modern features.
I don't know why you'd be hellbent on staying in the first stage though. Is it the change of scenery you don't like??
Last edited by IGull; Nov 18, 2023 @ 2:19pm
Originally posted by InfernoX250:
You do realize you can disable the modern settings right? You can adjust the game to be classic style with needing to kill every single enemy for a teleporter and literally adjust the damage outgoing and incoming if you really wanted to make it insane as in you do barely anything but also take 1000% more damage.

This game wasn't overcasualized when you can make it freaking harder than ever.

Also dont act like the original was perfect, being able to shoot and move with many more characters instead of just huntress is a godsend.

I can also put on a blindfold to increase the difficulty wow. The sliders absolutely doesn't solve the pathetic monster spawn problem and the horrible item drop rate.

And no, strafeshooting is a really useless addition for long-range chars other than Huntress.

Originally posted by IGull:
I kinda just hope they add the Eclipse difficulty or similar kind of ascension. Yeah sure you can just handicap yourself with the setting but this is kinda just a boring way to increase difficulty

+1, gonna wait for mods I guess.

Originally posted by IGull:
And also, yeah, you can just remove the modern features.
I don't know why you'd be hellbent on staying in the first stage though. Is it the change of scenery you don't like??

Modern features don't really affect anything tho, maybe only the Teleporter one.
As for the level, it's just an example. If anything, I like sitting in the Frozen Tundra the best.
Last edited by アンバー三十八; Nov 18, 2023 @ 2:59pm
Ξ Julius Nov 18, 2023 @ 3:45pm 
Then just keep playing the original dude nobody is making you play the new one and it doesn't need to be adjusted to your twisted way of playing smh
Emily Mewens Nov 18, 2023 @ 3:59pm 
strafeshooting is really good. I use it all the time with commando and pilot when theres a little more than i can handle but i dont wanna bail out quite yet. And its not super op to the point that it nullifies huntress. It really feels like it should have always been there, and thusly, imo, should have been in the original game.

I havent played much of the newest update, but when i did play on monsoon, i was getting around 8 to 15 mobs sometimes by 1 minute. I dont remember having much more than that in the OG. Though then again, i do prefer playing on dry lake when starting a run, as its just an over all smaller map and thus objectively faster.
Esoc Nov 18, 2023 @ 5:12pm 
"Im playing the game with command glass sacrifice 200%dmg dealt 1%dmg taken"
"WTF its too boring and easy how could this happen"

Lmao these are always the funniest posts. Maybe don't turn on a crutch artifact. or maybe don't sit in one spot and gind for 50 mintues. or maybe use one of the many many tools the game already gives you to make it harder. Just a thought.
InfernoX250 Nov 18, 2023 @ 5:44pm 
Monster spawns are not even a problem, you need to stay mobile and know when you spend enough time in a level. You stay too long you begin to fall behind the monsters.

Heres something else, you want more items? Try doing some challenges to increase that pool,. Alternate powers also help. I can't stand commandos original special, but the shotgun is a savior for stunning/dealing heavy damage to many stacked foes over the original which is just 6 direct shots with a small stun.

Funniest thing of all is, the game gives you more control over difficulty than ever, meaning when the game can be harder even played on classic, the whole point is moot.

Higher difficulty also means more insane spawns, this is how it always was.

Even in Risk of Rain 2 with the swarm artifact, having twice as many half HP foes would pressure you in the right way.
Originally posted by Esoc:
"Im playing the game with command glass sacrifice 200%dmg dealt 1%dmg taken"
"WTF its too boring and easy how could this happen"

Lmao these are always the funniest posts. Maybe don't turn on a crutch artifact. or maybe don't sit in one spot and gind for 50 mintues. or maybe use one of the many many tools the game already gives you to make it harder. Just a thought.

Try reading bro, you might find that useful.
Copy & Cat Nov 18, 2023 @ 5:54pm 
Really dont think so, as people have said you do have the option to put back teleporter mechanics as the previous game so that can stay the same, honestly dont remember the first game mob spawn at a really fast rate at the beggining and in the first stage, both games had the weird breaks when starting a stage before spawns would become really constant
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Date Posted: Nov 18, 2023 @ 2:53am
Posts: 31