Risk of Rain Returns

Risk of Rain Returns

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O ARTROSE Nov 17, 2023 @ 8:31am
I need help with Artificer
Back in Risk of Rain 2, I was completely clueless as Artificer, and it was probably my least played character. It ain't any different on this one. Anyone has any tips to give me? What kinda items work well with her? I've unlocked all of her skills too, so I'd appreciate some suggestions on that as well.
Originally posted by laslax:
Artificer isn't bad, don't listen to the nonbelievers. Default loadout is cd based and alt loadout has much more uptime and cheese shenanigans. Always take Charged Nanobomb since it combos with Flame Chakrams and Localized Sun, and if you take Tectonic Surge you definitely want Localized Sun.

Enemies cannot teleport on Tectonic Surge's platform, so you're relatively safe on it save for a few enemies. Getting a Rusty Jetpack/Hopoo Feather, or creating your platform at the ledge can fix some problems, but you need to know when you're safe on it.

You can better control Localized Sun by attacking with Flame Chakrams or using Charged Nanobomb. It's... very bad against flying enemies, but insanely good against ground enemies when combined with Tectonic Surge's platform. You can also use this technique to cheese Providence by making him think you're on a different floor and killing him with Localized Sun.

Ice Wall works like Engineers turret or Drifters scrap block. Enemies will go to attack it (including Providence) so it's a free distraction. Seems most useful against those stupid birds, and not very helpful against clay men.

You want to always use Flamethrower while in the air. If you're too high up, or an enemy is behind you, you might still be able to damage them with contact damage. You don't really need to combine Flamethrower with anything, but Ice Wall will be the better choice here. It's the same idea as Tectonic Surge; use it off of a ledge and such so you're harder to hit. If you want to leave Flamethrower early, press any attack button to cancel it.
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Showing 1-8 of 8 comments
Vahnkiljoy Nov 17, 2023 @ 11:03am 
There is no amount of tips or suggestions to make her anywhere near useable with what they did to her in this.
CrispyKnight Nov 17, 2023 @ 12:11pm 
Shes pretty bad in this game, even with the recent buffs. Only tip I can offer is rely on your flamethrower, as its pretty much the only really good ability she has.
Detective Costeau Nov 17, 2023 @ 12:32pm 
Yeah, the best thing I can think of is to try to get a gun drone to provide some minimal hitstun- the fact that enemies can just walk right through your basic attack without slowing down makes Arti feel bad even with the improvements from last patch.
Sure, the Flame Chakrams do do great damage if you can trap enemies in their sweet spot, but you're relying on your other abilities or enemies that are stuck on the terrrain to make it happen.
I honestly think the chakrams are just conceptually flawed and should probably get replaced with a more functional attack, but maybe there's a way to fix them I'm not thinking of.
Dust D. Reaper Nov 17, 2023 @ 1:16pm 
Play with the Command and when you get a red item pick the item that makes every 4th shot a piercing beam, get 4 of them total to make every shot a beam and congratulations, you have a good Primary on her...the update made her attack "functional" but its still bad since her other skills (besides flamethrower on bosses) also feel really bad
A.J. Nov 17, 2023 @ 1:24pm 
The primary shreds if you can get all of them to hit. Not only can you use ice wall to pile them all up, you can also make use of the nano bombs stun to get all the hits in. Flamethrower doesn't need any explaining since it just destroys everything. She isn't *terrible*, but other characters can do what she does with way less effort.
The author of this thread has indicated that this post answers the original topic.
laslax Nov 17, 2023 @ 1:38pm 
Artificer isn't bad, don't listen to the nonbelievers. Default loadout is cd based and alt loadout has much more uptime and cheese shenanigans. Always take Charged Nanobomb since it combos with Flame Chakrams and Localized Sun, and if you take Tectonic Surge you definitely want Localized Sun.

Enemies cannot teleport on Tectonic Surge's platform, so you're relatively safe on it save for a few enemies. Getting a Rusty Jetpack/Hopoo Feather, or creating your platform at the ledge can fix some problems, but you need to know when you're safe on it.

You can better control Localized Sun by attacking with Flame Chakrams or using Charged Nanobomb. It's... very bad against flying enemies, but insanely good against ground enemies when combined with Tectonic Surge's platform. You can also use this technique to cheese Providence by making him think you're on a different floor and killing him with Localized Sun.

Ice Wall works like Engineers turret or Drifters scrap block. Enemies will go to attack it (including Providence) so it's a free distraction. Seems most useful against those stupid birds, and not very helpful against clay men.

You want to always use Flamethrower while in the air. If you're too high up, or an enemy is behind you, you might still be able to damage them with contact damage. You don't really need to combine Flamethrower with anything, but Ice Wall will be the better choice here. It's the same idea as Tectonic Surge; use it off of a ledge and such so you're harder to hit. If you want to leave Flamethrower early, press any attack button to cancel it.
Last edited by laslax; Nov 17, 2023 @ 1:50pm
HeraldOfOpera Nov 17, 2023 @ 1:48pm 
Originally posted by Detective Costeau:
Yeah, the best thing I can think of is to try to get a gun drone to provide some minimal hitstun- the fact that enemies can just walk right through your basic attack without slowing down makes Arti feel bad even with the improvements from last patch.
Sure, the Flame Chakrams do do great damage if you can trap enemies in their sweet spot, but you're relying on your other abilities or enemies that are stuck on the terrrain to make it happen.
I honestly think the chakrams are just conceptually flawed and should probably get replaced with a more functional attack, but maybe there's a way to fix them I'm not thinking of.
That sounds like the character is meant for multiplayer. Have someone like Enforcer draw aggro and then horribly maul them.
O ARTROSE Nov 17, 2023 @ 3:22pm 
Originally posted by laslax:
Artificer isn't bad, don't listen to the nonbelievers. Default loadout is cd based and alt loadout has much more uptime and cheese shenanigans. Always take Charged Nanobomb since it combos with Flame Chakrams and Localized Sun, and if you take Tectonic Surge you definitely want Localized Sun.

Enemies cannot teleport on Tectonic Surge's platform, so you're relatively safe on it save for a few enemies. Getting a Rusty Jetpack/Hopoo Feather, or creating your platform at the ledge can fix some problems, but you need to know when you're safe on it.

You can better control Localized Sun by attacking with Flame Chakrams or using Charged Nanobomb. It's... very bad against flying enemies, but insanely good against ground enemies when combined with Tectonic Surge's platform. You can also use this technique to cheese Providence by making him think you're on a different floor and killing him with Localized Sun.

Ice Wall works like Engineers turret or Drifters scrap block. Enemies will go to attack it (including Providence) so it's a free distraction. Seems most useful against those stupid birds, and not very helpful against clay men.

You want to always use Flamethrower while in the air. If you're too high up, or an enemy is behind you, you might still be able to damage them with contact damage. You don't really need to combine Flamethrower with anything, but Ice Wall will be the better choice here. It's the same idea as Tectonic Surge; use it off of a ledge and such so you're harder to hit. If you want to leave Flamethrower early, press any attack button to cancel it.
Thank you, friend. I'll try those tips!
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Date Posted: Nov 17, 2023 @ 8:31am
Posts: 8