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Sure, the Flame Chakrams do do great damage if you can trap enemies in their sweet spot, but you're relying on your other abilities or enemies that are stuck on the terrrain to make it happen.
I honestly think the chakrams are just conceptually flawed and should probably get replaced with a more functional attack, but maybe there's a way to fix them I'm not thinking of.
Enemies cannot teleport on Tectonic Surge's platform, so you're relatively safe on it save for a few enemies. Getting a Rusty Jetpack/Hopoo Feather, or creating your platform at the ledge can fix some problems, but you need to know when you're safe on it.
You can better control Localized Sun by attacking with Flame Chakrams or using Charged Nanobomb. It's... very bad against flying enemies, but insanely good against ground enemies when combined with Tectonic Surge's platform. You can also use this technique to cheese Providence by making him think you're on a different floor and killing him with Localized Sun.
Ice Wall works like Engineers turret or Drifters scrap block. Enemies will go to attack it (including Providence) so it's a free distraction. Seems most useful against those stupid birds, and not very helpful against clay men.
You want to always use Flamethrower while in the air. If you're too high up, or an enemy is behind you, you might still be able to damage them with contact damage. You don't really need to combine Flamethrower with anything, but Ice Wall will be the better choice here. It's the same idea as Tectonic Surge; use it off of a ledge and such so you're harder to hit. If you want to leave Flamethrower early, press any attack button to cancel it.