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I don't think fighting elite Lynx Totems is all that different from fighting their vanilla counterparts; given how quickly the tribesmen spawn, you're still going to consistently have them in your face hindering your damage to the totem either way. I agree though that Lynx Totem archers HURT, but that's vanilla or elite. They're programmed to shoot where you're going to be instead of where you're at, so you have to move erratically.
I think the key is to juggle damaging the totem while dancing around the minions. If you focus on the minions instead, that elite HP is of course going to soak up your time and make it feel like a waste when they instantly respawn and you're back at square one. I know, easier said than done.
Overloading Lynx Totems are the exception. They're awful. I will be old and in a nursing home with alzheimer's and still whining about those things.
on the issue of Elite enemies spawning more elite enemies. I never saw it as a problem in Risk of Rain 2, and I dont think its a problem here, as the alternative would feel neutered. But it can definitely feel bad depending on your survivor
To this point I've not recorded dying to the Totem itself since they are pretty harmless, and I've killed more than a hundred of them with many different characters. There may well be characters less suited for killing them though, due to the minions spawning near it, as some have pointed out.
Y'know, I think it's funny that the one other enemy in the entire game who can summon elite minions (the Colossus) CAN'T summon overloading minions, instead just summoning a ton of regular ol' jellyfish. It's like they knew that spawning a ton of overloading enemies at once that can all coagulate together was a bad idea and unfair for melee characters.
Toxic beast spawns elite spawns as well