Risk of Rain Returns

Risk of Rain Returns

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ragsm Dec 7, 2023 @ 6:14am
Elite Lynx Totem spawns don't feel good
Hi, I was wondering what people thought of the elite Lynx Totem spawning elite Lynx Tribals? For me the problem is really the archers, because they're very accurate from range and even without being elites they do a considerable amount of damage, it's usually like half my health bar.

In my experience, getting an elite Lynx Totem delays the game by several minutes, as it requires you to play very carefully and prioritize killing spawns before doing damage to the boss. I find that the combination of how much health the spawns get, the damage they can afflict, and the rate of their spawning is just too much most of the time. I'd really like to see even just one of these variables tweaked to be more fair.

Is this in line with other people's experiences or is it just a me problem?
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Showing 1-8 of 8 comments
Valamanj Dec 7, 2023 @ 7:13am 
There was a thread about this earlier where the OP expressed that they don't think Lynx Totems should EVER be allowed to be elite. Other people were unsurprisingly just saying "skill issue" because of course they were.

I don't think fighting elite Lynx Totems is all that different from fighting their vanilla counterparts; given how quickly the tribesmen spawn, you're still going to consistently have them in your face hindering your damage to the totem either way. I agree though that Lynx Totem archers HURT, but that's vanilla or elite. They're programmed to shoot where you're going to be instead of where you're at, so you have to move erratically.

I think the key is to juggle damaging the totem while dancing around the minions. If you focus on the minions instead, that elite HP is of course going to soak up your time and make it feel like a waste when they instantly respawn and you're back at square one. I know, easier said than done.

Overloading Lynx Totems are the exception. They're awful. I will be old and in a nursing home with alzheimer's and still whining about those things.
Electronik Dec 7, 2023 @ 7:42am 
Depends on what character you're playing as and where they spawned, Totems, whether elite or not, can be an issue or a complete joke, though that's true for most bosses. I think they're balanced enough. :conwayheadscratch:
Last edited by Electronik; Dec 7, 2023 @ 7:43am
Bug Guy Dec 7, 2023 @ 10:01am 
Valamanj says "other people" but only 1 guy even said "skill issue". Other than that I agree with everything he said. Overloading ones are a real pain in the keester for melee characters or when you have to run past them. Only thing to add is that theyll still melt to aoe items since they are always surrounded by fellas.
on the issue of Elite enemies spawning more elite enemies. I never saw it as a problem in Risk of Rain 2, and I dont think its a problem here, as the alternative would feel neutered. But it can definitely feel bad depending on your survivor
Mailer Dec 7, 2023 @ 12:25pm 
Personally I'm overall indifferent to them, though I have had a few situations on Stage 5 where a Leeching, or Volatile, Lynx Totem will sit near the ground and I am forced to retreat and fend of an endless queue of minions charging me, while the Totem itself recuperates in the distance. It becomes a bit of a long drawn out DPS check almost, but usually having some form of decent equipment always allows me to wear the Elite Totem down.

To this point I've not recorded dying to the Totem itself since they are pretty harmless, and I've killed more than a hundred of them with many different characters. There may well be characters less suited for killing them though, due to the minions spawning near it, as some have pointed out.
Last edited by Mailer; Dec 7, 2023 @ 12:26pm
Valamanj Dec 7, 2023 @ 4:10pm 
Originally posted by Bug Guy:
Valamanj says "other people" but only 1 guy even said "skill issue". Other than that I agree with everything he said. Overloading ones are a real pain in the keester for melee characters or when you have to run past them. Only thing to add is that theyll still melt to aoe items since they are always surrounded by fellas.
on the issue of Elite enemies spawning more elite enemies. I never saw it as a problem in Risk of Rain 2, and I dont think its a problem here, as the alternative would feel neutered. But it can definitely feel bad depending on your survivor
Sheesh, I could have sworn there were more, but I just went back to the thread and you're right. My bad. Better throw me in that nursing home now (hopefully not the one with the red whips).

Y'know, I think it's funny that the one other enemy in the entire game who can summon elite minions (the Colossus) CAN'T summon overloading minions, instead just summoning a ton of regular ol' jellyfish. It's like they knew that spawning a ton of overloading enemies at once that can all coagulate together was a bad idea and unfair for melee characters.
Last edited by Valamanj; Dec 7, 2023 @ 4:11pm
Electronik Dec 8, 2023 @ 5:52am 
Originally posted by Bug Guy:
Valamanj says "other people" but only 1 guy even said "skill issue". Other than that I agree with everything he said. Overloading ones are a real pain in the keester for melee characters or when you have to run past them. Only thing to add is that theyll still melt to aoe items since they are always surrounded by fellas.
on the issue of Elite enemies spawning more elite enemies. I never saw it as a problem in Risk of Rain 2, and I dont think its a problem here, as the alternative would feel neutered. But it can definitely feel bad depending on your survivor
Overloading EVERYTHING is an issue, since they still haven't fixed invul states being punched through by overloading lightnings and their range being too great. So, yeah. :conwayshrug:
ragsm Dec 8, 2023 @ 6:55am 
Originally posted by Valamanj:
Originally posted by Bug Guy:
Valamanj says "other people" but only 1 guy even said "skill issue". Other than that I agree with everything he said. Overloading ones are a real pain in the keester for melee characters or when you have to run past them. Only thing to add is that theyll still melt to aoe items since they are always surrounded by fellas.
on the issue of Elite enemies spawning more elite enemies. I never saw it as a problem in Risk of Rain 2, and I dont think its a problem here, as the alternative would feel neutered. But it can definitely feel bad depending on your survivor
Sheesh, I could have sworn there were more, but I just went back to the thread and you're right. My bad. Better throw me in that nursing home now (hopefully not the one with the red whips).

Y'know, I think it's funny that the one other enemy in the entire game who can summon elite minions (the Colossus) CAN'T summon overloading minions, instead just summoning a ton of regular ol' jellyfish. It's like they knew that spawning a ton of overloading enemies at once that can all coagulate together was a bad idea and unfair for melee characters.

Toxic beast spawns elite spawns as well
Vahnkiljoy Dec 8, 2023 @ 12:24pm 
Yeah but unlike the Lynx totem, Beast spawns die when a weak breeze hits them unlike totem spawns.
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Date Posted: Dec 7, 2023 @ 6:14am
Posts: 8