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Overloading elites are still passable as melee characters as you can time moves that grant invincibility around when you're about to get zapped, or you can hit and run as needed. You can't do that against five overloading enemies at once, especially when some of the tribesmen (hunters, I think?) outpace you on the ground even with mobility items, so you can't even create distance to avoid a fifth of your health getting zapped every three seconds. Your only real option is to try and bait them away as engaging with the mob is instant death, but the second the totem spawns more, you're back at square one.
I will never not be salty over an Acrid run I had where the game spawned an overloading Lynx Totem in the corner on stage five. The terrain boxed them all in there and also blocked ranged attacks, so I couldn't even bait the tribesmen away or take potshots from a distance, but there was no feasible way to safely approach. Every time I tried to go in and attack, 90% of my health would be gone in literal seconds. It was one of the most frustrating moments I've ever had playing RoR.