Risk of Rain Returns

Risk of Rain Returns

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Demilion Nov 24, 2023 @ 5:38pm
ROR2 or this.
I never played these types of games but i hear its roguelike and kinda wanna know which one you guys think is much better and why
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Showing 16-30 of 36 comments
Zefar Nov 25, 2023 @ 2:46pm 
Originally posted by Femboy Thighs:
I'd play them in this order: ror1 > rorR > ror2. Honestly, I think once the novelty of Returns wears off I'll go back to ror2, the 3D is simply too fun, and it has better mechanics like printers and secret worlds. Returns is really just a love letter to fans who played ror1, I dunno how much you'll really get out of it if you never played/loved the original.

No need to go for the first Risk of Rain when this version exist.
Multihog Nov 25, 2023 @ 4:01pm 
Originally posted by Zefar:
Originally posted by Femboy Thighs:
I'd play them in this order: ror1 > rorR > ror2. Honestly, I think once the novelty of Returns wears off I'll go back to ror2, the 3D is simply too fun, and it has better mechanics like printers and secret worlds. Returns is really just a love letter to fans who played ror1, I dunno how much you'll really get out of it if you never played/loved the original.

No need to go for the first Risk of Rain when this version exist.
Yeah, exactly. RoR1 is just RoRR except worse, and RoRR lets you play classic mode.
Last edited by Multihog; Nov 25, 2023 @ 4:02pm
A.J. Nov 25, 2023 @ 5:12pm 
Ror is still worth getting. Assuming you use starstorm. (i enjoy it more than this if I'm being honest)
BRODON123 Nov 28, 2023 @ 12:14am 
RoRR is def harder than RoR2 but offers the sameish game with a different experience. I started with RoR1 so RoR2 was a change of pace and in my opinion easier, though still a very challenging game, and enjoyable. Both are great games. As expressed by earlier comments though i think RoR2 is the better way to get started. Its a more "modern" game with an easier progression for new comers to the series. Get whatever based on what you see and like though. Cant lose either way
Jerubius Nov 28, 2023 @ 12:23pm 
Biggest struggle for me in RORR (and what little I played of ROR1 too) was the controls. Had a lot of deaths because I wasn't facing the way I thought I was, I accidentally grabbed a vine and that makes you unable move laterally or use any of your abilities, or an ability didn't register because it was in the middle of another action. Particularly frustrating was trying to jump off climbable objects so I could start doing things again, because there's a short delay where you can't jump off after getting on and I'd frequently mash the jump button several times to try and dislodge myself from it (often unconsciously holding up as well, so by the third press when I do finally jump off I'd immediately grab the climbable object again). Also, you can only aim left or right, so abilities that can hit up or down require some input combo or timing to properly hit things with, and it's a lot more practice to get right than aim and shoot. Especially frustrating when you line everything up right and then are just facing the wrong way, and have like 6+ seconds of cooldown before you can try again, which likely means death.

That and as you get later into the game, there's a lot going on. Being a 2d game, that means things end up overlapping. You have bigger enemies hiding smaller enemies underneath them, and then effects covering those up. While ROR2 absolutely gets to be the same, being 3d means you don't have things overlapping quite as much. The particle spam can eventually cover things up, but I don't find it nearly as bad in general.

On the other hand, RORR has some more options to customize stuff. In either game, the easiest difficulty will still be pretty difficult while you're learning the ropes and are still working with the base item unlocks. In RORR you can further crank the damage sliders up so you do 200% damage and take 10% damage. Great for getting your bearings and great for doing specific unlocks that would probably result in a lot of frustrating deaths otherwise.

But on the other, other hand, a lot of RORR unlocks come from doing the Providence Trials, which range from fine to outright frustrating. The worst of the bunch require a level of precision that even after getting comfortable with the controls, I could not reliably repeat.

As I approach having everything unlocked in RORR, I think I overall like RORR more. While I find ROR2 a lot more comfortable at a base mechanical level to play, a lot of my favorite characters, items and artifacts just aren't in ROR2. Also I like the final boss fight in RORR more than the ROR2 one. There's a lot I prefer in each though, and it's not cleanly one is better than the other.
RoR2 if you like challenges (including ♥♥♥♥♥♥♥♥ difficulty), Returns if you prefer a relaxing experience.
vizthex Dec 3, 2023 @ 2:15pm 
I liked both games for different reasons, so it's really a matter of whether or not you like 2D games.

You could also get both and try them out to see which one you prefer.
Consul Dec 3, 2023 @ 4:43pm 
2 is an incredible game (so is returns with what i've played so far, i have it on my pc and switch) but I would play 2 first, and if you are really into it come back and play returns.
Consul Dec 3, 2023 @ 4:45pm 
Originally posted by Jerubius:
Biggest struggle for me in RORR (and what little I played of ROR1 too) was the controls. Had a lot of deaths because I wasn't facing the way I thought I was, I accidentally grabbed a vine and that makes you unable move laterally or use any of your abilities, or an ability didn't register because it was in the middle of another action. Particularly frustrating was trying to jump off climbable objects so I could start doing things again, because there's a short delay where you can't jump off after getting on and I'd frequently mash the jump button several times to try and dislodge myself from it (often unconsciously holding up as well, so by the third press when I do finally jump off I'd immediately grab the climbable object again). Also, you can only aim left or right, so abilities that can hit up or down require some input combo or timing to properly hit things with, and it's a lot more practice to get right than aim and shoot. Especially frustrating when you line everything up right and then are just facing the wrong way, and have like 6+ seconds of cooldown before you can try again, which likely means death.

That and as you get later into the game, there's a lot going on. Being a 2d game, that means things end up overlapping. You have bigger enemies hiding smaller enemies underneath them, and then effects covering those up. While ROR2 absolutely gets to be the same, being 3d means you don't have things overlapping quite as much. The particle spam can eventually cover things up, but I don't find it nearly as bad in general.

On the other hand, RORR has some more options to customize stuff. In either game, the easiest difficulty will still be pretty difficult while you're learning the ropes and are still working with the base item unlocks. In RORR you can further crank the damage sliders up so you do 200% damage and take 10% damage. Great for getting your bearings and great for doing specific unlocks that would probably result in a lot of frustrating deaths otherwise.

But on the other, other hand, a lot of RORR unlocks come from doing the Providence Trials, which range from fine to outright frustrating. The worst of the bunch require a level of precision that even after getting comfortable with the controls, I could not reliably repeat.

As I approach having everything unlocked in RORR, I think I overall like RORR more. While I find ROR2 a lot more comfortable at a base mechanical level to play, a lot of my favorite characters, items and artifacts just aren't in ROR2. Also I like the final boss fight in RORR more than the ROR2 one. There's a lot I prefer in each though, and it's not cleanly one is better than the other.
I definitely struggled with the ror1/returns controls as well. i found that playing with a controller really helps. it feels very clunky with a keyboard.
Last edited by Consul; Dec 3, 2023 @ 4:45pm
vizthex Dec 3, 2023 @ 4:53pm 
Originally posted by Consul C:
2 is an incredible game (so is returns with what i've played so far, i have it on my pc and switch) but I would play 2 first, and if you are really into it come back and play returns.
Agreed.

Returns is great, but it does feel like it was geared more towards people who loved the original game, and as such doesn't quite "hit the same" for those who don't like the original or couldn't get into it (like me).
Apple Skillz Dec 4, 2023 @ 5:34am 
Originally posted by Macaroni-tan:
I saw this in passing while searching for info on the RoRR ending and I had to log in because like... wtf am I reading what is this psi-op?

RoR2 is pretty freaking hard, and it's definitely not new player friendly. There are a ton of one shot mechanics and the utter chaos of Risk of Rain is so much harder to parse in the 3d environment.

I'll admit I don't really like RoR2, I've played several hours of RoR and RoR2 but I've played way way more of the first game. RoRR is fantastic and just as brutal as the original, with new animations and some smoother controls it feels so much better. I would say it was easier due to those changes but they added some new enemies (maybe references to RoR2?) and imo it maintains the difficulty of the original.

It blew my mind that THREE people in a row said RoR2 was easier/beginner friendly like what an AMBUSH.

I have played over 15 hours (maybe over 25 but I'm not sure) of RoR2 so while I'm no expert I definitely played enough of it... I never beat the game once I never even came CLOSE and I never saw the final boss except for watching someone else play the game.

ANYWAYS - here's why RoRR is "much better" in my opinion.
Clarity, it's a simple 2d environment which, admittedly, caters heavily to my nostalgia. In RoR, RoR2, and RoRR there's an issue of racing the clock and I personally had a much better time, not wasting time, in these 2d environments compared to the 3d ones. btw, the issue of wasting time and the game getting harder will likely be one of the big sticking points in either game you choose, getting lost feels bad, falling feels bad, wasting 20 seconds feels bad, wasting two minutes feels bad, it feels bad.
As I try to come up with other points that make RoRR better than RoR2 all I can say is... clarity... and in a tiny way - aesthetics (ror2 looks like old world of warcraft to me...)
Being shot in the back in RoR2 feels. So. Bad. It doesn't feel good, it feels bad. Replace the manic jumping and weaving required in RoRR with... the same manic jumping and weaving, except now you need to fling your camera wildly 180 degrees every now and then to make sure a flying a-hole - I mean 11 flying a holes - isn't coming around to shoot you in the back. Damage numbers are also insane in RoR2. You will not be "one shot" in RoRR but you will be in RoR2. Yes guys I know that you can be nuked from full to zero if you stand still but that's different.

RoRR is crisp and clean, RoR2 looks splotchy and also you get shot in the back, L.
Bonus for being vastly more beginner friendly than RoR2 - you can simply go in to the options to reduce the damage output of enemies by 90% if you want to wander around and familiarize yourself with the stages.

Not sure if you'll ever look at this again, but just in case you do, I will say this. RoR2 is much more difficult at the beginning because the really good items are locked, and at least 2 of those items you either need to be playing with a buddy that knows how to unlock them, or have looked up how to unlock them and know how to play Loader really well. And for a good bit of the survivors you need to unlock their alternative abilities to truly have fun playing them. Personally, I do believe that RoR2 is more New-Player friendly, only because it's 3rd person and much easier for new people to get accustom to the movement compared or RoR or RoRR. Not trying to argue, just explain why others might be saying that
IGull Dec 4, 2023 @ 8:33am 
It still seems weird to me trying to compare RoR2 and RoRR when they both play very differently from eachothers. Their involvement and difficulty are very different. Getting good at one will not help you for the other game whatsoever.

RoRR just has the 2d platformer vibes of having to juggle between enemies and their attacks with some well timed jumps and/or constant hitstun, which in RoR2 you kinda do by just moving forward and keep watch of where you're about to step to.
I find RoRR more fun and involved personally but having played the two games I can't say that they're much comparable.

Except that Mithrix's design is ♥♥♥♥ compared to Providence. ♥♥♥♥ that guy.
vizthex Dec 4, 2023 @ 10:46am 
Originally posted by IGull:
It still seems weird to me trying to compare RoR2 and RoRR when they both play very differently from eachothers. Their involvement and difficulty are very different. Getting good at one will not help you for the other game whatsoever.

RoRR just has the 2d platformer vibes of having to juggle between enemies and their attacks with some well timed jumps and/or constant hitstun, which in RoR2 you kinda do by just moving forward and keep watch of where you're about to step to.
I find RoRR more fun and involved personally but having played the two games I can't say that they're much comparable.

Except that Mithrix's design is ♥♥♥♥ compared to Providence. ♥♥♥♥ that guy.
well, when you slap a "2" on the end of a game's title people are gonna compare it. Kinda the point of sequels, after all.
H3AD-5T v2 Dec 4, 2023 @ 2:57pm 
both
vizthex Dec 4, 2023 @ 3:09pm 
Originally posted by AltEfFear:
both
agreed.
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Date Posted: Nov 24, 2023 @ 5:38pm
Posts: 36