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No need to go for the first Risk of Rain when this version exist.
That and as you get later into the game, there's a lot going on. Being a 2d game, that means things end up overlapping. You have bigger enemies hiding smaller enemies underneath them, and then effects covering those up. While ROR2 absolutely gets to be the same, being 3d means you don't have things overlapping quite as much. The particle spam can eventually cover things up, but I don't find it nearly as bad in general.
On the other hand, RORR has some more options to customize stuff. In either game, the easiest difficulty will still be pretty difficult while you're learning the ropes and are still working with the base item unlocks. In RORR you can further crank the damage sliders up so you do 200% damage and take 10% damage. Great for getting your bearings and great for doing specific unlocks that would probably result in a lot of frustrating deaths otherwise.
But on the other, other hand, a lot of RORR unlocks come from doing the Providence Trials, which range from fine to outright frustrating. The worst of the bunch require a level of precision that even after getting comfortable with the controls, I could not reliably repeat.
As I approach having everything unlocked in RORR, I think I overall like RORR more. While I find ROR2 a lot more comfortable at a base mechanical level to play, a lot of my favorite characters, items and artifacts just aren't in ROR2. Also I like the final boss fight in RORR more than the ROR2 one. There's a lot I prefer in each though, and it's not cleanly one is better than the other.
You could also get both and try them out to see which one you prefer.
Returns is great, but it does feel like it was geared more towards people who loved the original game, and as such doesn't quite "hit the same" for those who don't like the original or couldn't get into it (like me).
Not sure if you'll ever look at this again, but just in case you do, I will say this. RoR2 is much more difficult at the beginning because the really good items are locked, and at least 2 of those items you either need to be playing with a buddy that knows how to unlock them, or have looked up how to unlock them and know how to play Loader really well. And for a good bit of the survivors you need to unlock their alternative abilities to truly have fun playing them. Personally, I do believe that RoR2 is more New-Player friendly, only because it's 3rd person and much easier for new people to get accustom to the movement compared or RoR or RoRR. Not trying to argue, just explain why others might be saying that
RoRR just has the 2d platformer vibes of having to juggle between enemies and their attacks with some well timed jumps and/or constant hitstun, which in RoR2 you kinda do by just moving forward and keep watch of where you're about to step to.
I find RoRR more fun and involved personally but having played the two games I can't say that they're much comparable.
Except that Mithrix's design is ♥♥♥♥ compared to Providence. ♥♥♥♥ that guy.