Risk of Rain Returns

Risk of Rain Returns

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sincerely, about the final providence trial
it's not fun
play it as drifter if you really want to beat it
you have to use default skills with no health regen, forcing certain survivors to have a completely different playstyle for this one trial in particular because you can't afford to take any damage, with the only exception being han-d i guess??
worst part is, every character has a unique skin, so if you truly want to get every skin, you have to beat it as EVERY CHARACTER

so uh remember this?
so please, even if you are a completionist, just note that IT IS NOT WORTH GOING FOR 100% BECAUSE OF THE JUDGEMENT SKINS ALONE
yeah i was wrong as hell go 100% the game it's great

just to tell you why this isn't fun, here's a small tale about a run i had as han-d
i was doing well, sure, my health got discombobulated at times, but i could recover fairly quickly due to the healing drones
i was able to get providence down to 28 health and on his final phase, but time stopped due to triggering time keeper's secret after making a stupid mistake. so i should be safe, right? YOU COULDN'T BE MORE STUPID TO SAY THAT BECAUSE A SNIPER CLONE SHOT ME DESPITE TIME BEING STOPPED, KILLING ME AND RENDERING THAT ATTEMPT POINTLESS

i rest my case
jester react me all you want, i won't be changing my mind
you can say skill issue, but me having to change up the way i play entirely out of nowhere
due to the trial requiring you play entirely differently is not a matter of skill

oh yeah, one more thing
PLEASE CHANGE THE PALETTE OF THE LOADER SKIN WHY IS IT PRIMARILY BLUE WHEN ALL OF THE OTHER ONES ARE PRIMARILY RED
Last edited by commanderdemon; Nov 23, 2023 @ 1:52pm
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Showing 1-15 of 15 comments
Ben bitmişim Nov 23, 2023 @ 12:21pm 
It would certainly be more fun to be able to use some alternate abilities but all survivors are more than capable of beating judgement with relative ease. Only artificer seems to be an issue but if you can somehow survive until you get the second alien head it's basically a won run.

Also most trials require you to change the way you play and you have to beat all of them to even attemp judgement so you should be mentally prepared by that point.

Lastly most games hide a few achievements behind difficult tasks or bosses etc. so completitionists probably won't mind it.
Yamame Kurodani Nov 23, 2023 @ 1:35pm 
You do not need to complete Judgement to get 100% on the statistics screen. Source: I have 100% and have not beaten Judgement as any character. As far as I know you only need the logs and the challenges that you can see locked from the beginning, that is excluding challenges that remain hidden until you complete them (prism skins, robomando,).
derufuu Nov 26, 2023 @ 1:27am 
i'm starting to wonder if this trial is even possible to complete with a majority of the melee-based characters. legitimately how is a level 1 mercenary, or miner, or acrid with a single item supposed to handle multiple exploding lemurians that don't flinch on hit in the first room?

it's an interesting challenge for about half the cast, and for the other half it's just hours of cbt until you get lucky on a few enemies jumping off a cliff and lucking out on crits to win...
Sedin Nov 26, 2023 @ 1:51am 
Originally posted by Ben bitmişim:
It would certainly be more fun to be able to use some alternate abilities but all survivors are more than capable of beating judgement with relative ease. Only artificer seems to be an issue but if you can somehow survive until you get the second alien head it's basically a won run.

Also most trials require you to change the way you play and you have to beat all of them to even attempt judgement so you should be mentally prepared by that point.

Lastly most games hide a few achievements behind difficult tasks or bosses etc. so completitionists probably won't mind it.

I won with artificer without any Alien Head (took The Hit List and Ancient Sceptre). The Hit List is must have for any character in my opinion.

With most character, beating the second level with the Magma Worm is the hardest, after that it's kind of a walk in the park.

Except for mercenary. Mercenary is so hard :(
Sedin Nov 26, 2023 @ 1:52am 
You can kind of cheese it with any character with the Unstable Watch if you really need to
oh1no Nov 26, 2023 @ 3:04am 
1.if you want every level has a spot for Unstable Watch cheesing
2.Bossrush is fun
3.Gold crown vid for every char already on youtube
bgkillas Nov 26, 2023 @ 8:27am 
people when they cant 100% a game by turning it on
100% a game does not have to be super easy, its fun for it to be difficult, why else would you want to 100% the game its fine as it is
Joshua Kurayami Nov 26, 2023 @ 9:08am 
Originally posted by derufuu:
melee-based characters

Originally posted by derufuu:
acrid

If you are using Acrid as a melee character then you are clearly doing it wrong.
commanderdemon Dec 18, 2023 @ 4:43pm 
Originally posted by bgkillas:
people when they cant 100% a game by turning it on
100% a game does not have to be super easy, its fun for it to be difficult, why else would you want to 100% the game its fine as it is
there is a RIGHT way to do difficulty and a WRONG way to do difficulty
i'd be fine with judgement being hard if it was fun, but as it stands, i don't think it is

also this ain't even about 100%ing the game at this point, it's about judgement as a trial
Last edited by commanderdemon; Dec 18, 2023 @ 4:46pm
DaPieEater Dec 18, 2023 @ 11:27pm 
They should tailor some judgement trials differently for some of the characters tbh, like changing the stage or enemy layout. The trial is doable for a few characters, but for other characters, I am playing the equivalent of smashing two rocks between my crotch. :steamsad:
GIRL Dec 19, 2023 @ 12:04am 
Originally posted by derufuu:
i'm starting to wonder if this trial is even possible to complete with a majority of the melee-based characters. legitimately how is a level 1 mercenary, or miner, or acrid with a single item supposed to handle multiple exploding lemurians that don't flinch on hit in the first room?
Hit-and-run tactics, and abusing i-frames. All melee characters have ways to be invincible, except Acrid and Drifter. Acrid luckily has lots of ranged attacks, while Drifter is frankly busted on this gamemode. It requires a lot of focus to not get hit but it is possible.

The strat is usually to take Hit List as your first item, since it provides a huge damage boost. But if you're struggling to even beat the first stage, take Guardian Heart. Take every Guardian Heart you can, and just play hit-and-run the whole time, recharging your shield whenever it gets broken.
Gifts Ungiven Dec 19, 2023 @ 5:27am 
Originally posted by derufuu:
i'm starting to wonder if this trial is even possible to complete with a majority of the melee-based characters. legitimately how is a level 1 mercenary, or miner, or acrid with a single item supposed to handle multiple exploding lemurians that don't flinch on hit in the first room?

it's an interesting challenge for about half the cast, and for the other half it's just hours of cbt until you get lucky on a few enemies jumping off a cliff and lucking out on crits to win...

Mercenary was the 2nd one i completed, and by far my fave when it comes to regular Monsoon runs as well. The trick to getting him past the first few levels in the Providence Trials finale, and really for mitigating damage throughout, is to be constantly jump-attacking between your other 3 cooldowns, and then using your dash-stun + eviscerate to maintain long i-frame periods. Take "Hit List" once you feel confident clearing Stage 1 with at least 60%+ HP, and then grab Guardian Heart before Stage 2. Everything after that gets progressively easier, although be mindful of the Elite Parents on their stage (only engage when you can safely i-frame their attacks), the Greater Wisps that spawn when you kill that stage's Boss, and the cluster of death that spawns with the Boar during the Hive level. If you make it to Temple, you're golden to win from there usually.
In my experience, the hard parts are the first 2 arenas and the final provi fight. (And the 6th arena, kinda)
You generally want to get Hit List first for the damage bonus. After stage 1, get Guardian's Heart. Most characters want Unstable Watch, but there's a couple that get more out of Amethyst Crystal. Also, get yourself proc items.

Drifter is simply busted on this.
Sniper is pretty easy due to their sheer damage.
Huntress has good mobility and crowd control. I'd recommend taking a few mags and a scepter.
Commando's base kit is all around pretty reliable.
Loader has a tough start, but he can become invincible every 2 seconds. Use that. Also, the special ability isn't much, but it does help. Just be careful not to throw yourself off the map with the grappling hook.
Han-D also has a bit of a tough start, but the healing drones are pretty great.
Pilot can cheese half the arenas by just flying out of enemy reach.
Bandit... I don't have much to say about him. Smoke bomb invulnerability goes a long way, I guess.
Chef is pretty solid. Not much to say about him.
Acrid may have no form of invulnerability, but has plenty of ways of damaging enemies from afar.
For Arti you want as much cooldown reduction as you can get. The flamethrower deals a lot of damage. The scepter's not worth it, though.
For Enforcer, your main threats are parents, sand crabs and missiles.
For Engineer, once you can start spamming your utility, the challenge becomes a joke. Take Amethyst Crystal on this one.

Also, here's a funny thing you can do in the provi fight: For the third and fourth stages, if you are in the platform right below him, he just walks around without attacking you. As Merc, this means you can use eviscerate until he dies and he can do nothing about it.
Consul Dec 20, 2023 @ 4:19am 
I don't see the issue with it. I haven't had a chance to beat it yet, keep slipping up near the end, but it's already a lot more fun than 90% of the trials it took to unlock it.
Sophie Dec 21, 2023 @ 3:14am 
Originally posted by Joshua Kurayami:
Originally posted by derufuu:
melee-based characters

Originally posted by derufuu:
acrid

If you are using Acrid as a melee character then you are clearly doing it wrong.
you might use melee more than you think. during my clear on him, i uses his poisons and kited to handle groups, as acrid is known for, and then i would use stopwatch to burn down large targets. taking hit list, golden gun, and a TON of attack speed gave me the damage i needed to make the final fight not last several minutes. his poison in this game works like blight in 2, so hitting often, going for crit, and increased damages is actually really valuable for melting high hp targets.

though this isnt a defense for who you replied to lol. the final fight is really the only difficult part for acrid if you rely on his poisons and know which targets you can safely melt with primary attacks
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Date Posted: Nov 23, 2023 @ 8:54am
Posts: 15