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Also most trials require you to change the way you play and you have to beat all of them to even attemp judgement so you should be mentally prepared by that point.
Lastly most games hide a few achievements behind difficult tasks or bosses etc. so completitionists probably won't mind it.
it's an interesting challenge for about half the cast, and for the other half it's just hours of cbt until you get lucky on a few enemies jumping off a cliff and lucking out on crits to win...
I won with artificer without any Alien Head (took The Hit List and Ancient Sceptre). The Hit List is must have for any character in my opinion.
With most character, beating the second level with the Magma Worm is the hardest, after that it's kind of a walk in the park.
Except for mercenary. Mercenary is so hard :(
2.Bossrush is fun
3.Gold crown vid for every char already on youtube
100% a game does not have to be super easy, its fun for it to be difficult, why else would you want to 100% the game its fine as it is
If you are using Acrid as a melee character then you are clearly doing it wrong.
i'd be fine with judgement being hard if it was fun, but as it stands, i don't think it is
also this ain't even about 100%ing the game at this point, it's about judgement as a trial
The strat is usually to take Hit List as your first item, since it provides a huge damage boost. But if you're struggling to even beat the first stage, take Guardian Heart. Take every Guardian Heart you can, and just play hit-and-run the whole time, recharging your shield whenever it gets broken.
Mercenary was the 2nd one i completed, and by far my fave when it comes to regular Monsoon runs as well. The trick to getting him past the first few levels in the Providence Trials finale, and really for mitigating damage throughout, is to be constantly jump-attacking between your other 3 cooldowns, and then using your dash-stun + eviscerate to maintain long i-frame periods. Take "Hit List" once you feel confident clearing Stage 1 with at least 60%+ HP, and then grab Guardian Heart before Stage 2. Everything after that gets progressively easier, although be mindful of the Elite Parents on their stage (only engage when you can safely i-frame their attacks), the Greater Wisps that spawn when you kill that stage's Boss, and the cluster of death that spawns with the Boar during the Hive level. If you make it to Temple, you're golden to win from there usually.
You generally want to get Hit List first for the damage bonus. After stage 1, get Guardian's Heart. Most characters want Unstable Watch, but there's a couple that get more out of Amethyst Crystal. Also, get yourself proc items.
Drifter is simply busted on this.
Sniper is pretty easy due to their sheer damage.
Huntress has good mobility and crowd control. I'd recommend taking a few mags and a scepter.
Commando's base kit is all around pretty reliable.
Loader has a tough start, but he can become invincible every 2 seconds. Use that. Also, the special ability isn't much, but it does help. Just be careful not to throw yourself off the map with the grappling hook.
Han-D also has a bit of a tough start, but the healing drones are pretty great.
Pilot can cheese half the arenas by just flying out of enemy reach.
Bandit... I don't have much to say about him. Smoke bomb invulnerability goes a long way, I guess.
Chef is pretty solid. Not much to say about him.
Acrid may have no form of invulnerability, but has plenty of ways of damaging enemies from afar.
For Arti you want as much cooldown reduction as you can get. The flamethrower deals a lot of damage. The scepter's not worth it, though.
For Enforcer, your main threats are parents, sand crabs and missiles.
For Engineer, once you can start spamming your utility, the challenge becomes a joke. Take Amethyst Crystal on this one.
Also, here's a funny thing you can do in the provi fight: For the third and fourth stages, if you are in the platform right below him, he just walks around without attacking you. As Merc, this means you can use eviscerate until he dies and he can do nothing about it.
though this isnt a defense for who you replied to lol. the final fight is really the only difficult part for acrid if you rely on his poisons and know which targets you can safely melt with primary attacks