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...But you'll probably need to make sure they get more items next stage, or they'll probably die again.
Honestly it'd be better if when you die, you can't die as a drone. The only thing that being a drone is good for is scouting out the stage for the living players, and making use of your flight/mobility to sometimes lure monsters around. Otherwise your damage is only useful on the first stage or two most of the time, after that it's next to nothing unless the survivors are all the way across the stage and you're soloing the boss (and if you're doing that the timer is going to overdo it usually).
If they had to nerf something for this to happen, I'd say make it so drones have a limited usage of "lures" or something that can potentially aggro certain monsters for a brief time, or flat out remove the aggro aspect and either buff their fire rate per stage/add some other feature.
I would say it's also useful to help other players FIND the teleporter, so that they can be revived sooner, as well.
you can die at the start of a stage and have literally nothing to do for upwards of 20 minutes on top of the fact that you lose out on items (which are required to survive).
sure, you could just claim more in the next stage - but it'll still be fewer items than those who didn't die would have, and since you can't even drop or share items (for a reason i have yet to understand) you end up kinda hanicapping yourself just because some bs RNG killed your friend or whatever.
although i haven't even tried it in this game (cuz i just wasn't interested in the first place due to how tacked-on it feels in Risk of Rain 2) so maybe they tweaked it a bit, but from the comments i've read it seems i'm still correct.