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Maybe this was designed as a tradeoff for having the machines that combine and recycle them, but it's pretty irritating seeing your drones get clapped by a stone golem once and all drop like flies. It certainly made getting the achievement of getting a golden drone with Han-D a frustrating task.
After I played again I was thinking that too actually and with another unlockable to make it more viable choice.
So I guess it may be fine?
Neither the Han-D nor the Engineer achievement exclusive to drones felt too difficult, but, it should be recognized that having a good source of money in the game offsets some of the problems with maintaining drones.
I also don't think the toolbox is the best way forward for this because your choice of equipment can actually be very crucial towards passing some DPS checks in the game, like a Lynx totem constantly spewing champion enemies out against you faster than you can attack it.
The nozzle, backup (with Arms Race), jar of souls, or broken mirror, are all top tier items to prefer, with the exception of the jar for 1 on 1 boss fights.
Point is, from my experience, the equipment is like a tie breaker prior to looping, so you need a useful one for any long run, and the toolbox is more like a trap.
For Han-D, using overclock and forced assembly (referring to all standard abilities obviously) in conjunction is important to keep enemies stun-locked as they get close to you. You don't want to give golems or sand crabs a chance to clap once, and if you position yourself right you can catch them all on one side of you and just punch away until they are dead.
For the Engineer I just let the turrets take some punishment and aggro. The best way to find laser drones actually took some looping, at which point the bulk of my work came from the nozzle equipment and bottled chaos, which is an insane combo once you start looping. Add an afterburner to that and I just remained from danger and spammed heatseekers till it was done, or turrets needed replacing. Fishing for laser drones then was not so bad.
Ramblings aside, I think the survivability of your drones will depend on your ability to engage and disengage close quarters in a way that protects them and yourself. Enemies don't specifically gun for your drones, but instead after *you* so it takes a little thinking in the heat of battle to know when the enemy crowd has become to rowdy and it's time to disconnect from them for a bit, and let your drones stabilize. This isn't always up to you once the teleporter event is started though.
PS: Attack (gun) Drones are obviously the most ideal to combine into a golden drone later on, since they are cheaper, but still do decent work.
Well repairs and gives them a massive damage/attack speed boost, though probably just attack speed. Which is still pretty key on keeping them alive and relevant with damage.
You may just be better at maintaining a good distance than I am, but it still feels like drones drop like flies compared to the first game. It would make sense if what was said above is true, that enemies just flat out deal more damage. The Loader is the only character I seem to consistently keep my drones alive with for some reason.
I also agree that the toolbox is a trap. If your drones are prone to getting hit, there's only so much it'll do for you. I've had better results just cracking down on the biggest threat in the room with a high DPS item.