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Many of the items are flat stats and I don't like needing a requirement to continue getting items, if you're talking about people being unable to adapt to the control scheme - that's fine. But I've completed about 78% of this game, and have gotten many achievements less than 10% people have gotten. This game needs some rebalancing I'll admit. I prefer RoR2's pool of items because many of them are still percentage based, as that allows you to continue with the game with items not becoming "defunct" with time from how little of an impact they can have on you.
Maybe the original game was better when it came to this, but I'd also like to remind you that not everyone can just do these kinds of things. Some challenge needs to be optional, and there are some items locked behind providence trials without an alternative akin to the player skills.
This game isn't just "hard" in fact it may have a bit before it's got good balance akin to the second or original game. Some things may have been made a bit too hard, I.E they had modders develop the game, which I feel like would already have immense skill or knowhow of how the game works.
I'm even more akin to agree with OP here because none of what you said is actually true.
Barely any items are flat stats, when they are it's because they either give health or do something useful like lay down a trap that snares.
And it's always gonna be weird to me comparing the scaling to RoR2, the game where if you don't get your "percent" item you just end up having to spend 2 minutes *per* enemies because they have way too much health and you have no aoe just to end up getting one tapped by Mithrix anyway. There's a reason the game *needs* a one-shot protection.
While in RoRR you can almost get away with not having the items you want and Providence is fair enough that you can always dodge his attacks without having to cheese him *while* also not kill you outtright just because you messed up once.
The game is hard yes, but compared to RoR2, it's actually fair.