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Also note its possible to literally sit on the first level til you get enough boss drops to carry you through the game, as all bosses drop items in this game. Will mean grinding possibly all the way up to 20 minutes, depending upon both luck, difficulty, and your own skill though.
I've said this in a few different threads, but the scaling for the difficulty timer is shifted way lower so the earlier stages are a lot harder than they used to be. You can get to stage 4 on medium or even easy and still get swarmed by elites that can two shot you (I know from experience).
Items seem a bit more sparse, especially with the apparent increase in the prevalence of equipment items, and also I think the rng is tweaked so you just might not see a a certain item or few during a run whereas in OG RoR you could see like 80% of items in one run and get a stack of 3 on half a dozen of them.
Looping is legit borderline impossible, every time my friends and I have accidentally pressed the wrong option in the stage 4 teleporter we eventually die and can't get back to stage 5, and the one time I did it solo I went through my extra life and got two shot within 20 seconds of starting the stage. Looping just isn't viable anymore it seems.
Whether all this is reasonable is a subjective matter, but it feels kinda bad sometimes imo, like I get the change but ♥♥♥♥ me is it rough out here even on Rainstorm.
I'm usually in the second stage by 4 minutes, though I don't see how it's reasonable to reach stage 4 by 10 minutes without ignoring items almost entirely (especially since the teleporter event is always 1 1/2 minutes, and enemies don't always consistently spawn early on). I'll try to reach that, but I don't remember having to do that. Like I remember being able to completely slurp almost every stage on rainstorm.
Also, currently trying to play as huntress and oh my god it feels like she does so much more damage than commando.
Acrid is definitely not dookie. You have to play him like a hit and run style. Honestly should mostly ignore the primary and use the other abilities. Enemies standing in your poison trail while taking damage from your special die nicely. Throw in the secondary too. (I'm talking all the default skills here. The alts feel meh to me)
Artificer deserves a nice fat rework though.
Thats all I can suggest, or you can keep trying til the stars align.
I appreciate the suggestions. I just don't remember disliking the difficulty so much, and it seems like whether I go fast or slow it ultimately doesn't matter (Though going slow often yields better results). I'm not really looking for feedback, since I've never gotten workable advice on anything RoR related (Especially not RoR2; everyone that says you need to be fast in that game is full of ♥♥♥♥. Almost every monsoon win I've gotten in that game was over 40 minutes), but I appreciate the effort.
I'll keep chipping away at it, and maybe after a few dozen more hours of screaming I'll have beaten the game on rainstorm.
RoR1 has golden rule of 5 minutes per stage, including teleporter. This rule is completely thrown out of the window with RoRR due to difficulty ringing the bell around 3:30. Just in general RoRR seems to give way more points to spawn director, which leads to absurd amount of spawning. Even waves of enemy spawns in teleport event almost don't have pauses to have a bungus healing time.
Many enemies got overbuffed, not even including bug with overloading enemies. That's the problem of balance at release. It is seen even in Providence Trials, where some tasks have impossible gold trophies.
You lied, I just played a round of Acrid without relying on the primary and he was hot doodoo, he had no damage output, his ult is worthless, his secondaries are convoluted, the speed slime is the only redeemable part of his character as far as I can tell.
https://steamuserimages-a.akamaihd.net/ugc/2224276677698653056/377039AEF76176335C03C325BF3222EB9EEF56DD/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Here's what the run ended up being. I accidentally looped and ended up dying to an overloading magma worm, but it was going pretty good before that (even with rushing). All default settings with no artifacts on rainstorm.
Looks about right, I've had one run of Acrid that was actually decent and going well and it was a lot of the same items, double sunglasses, barbed wire, the ATG missile. And then on top of that you have a ton of healing items too, so yeah you had a really good set of items, I think any character would do well with that set up.