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Other than that, the game feels fine to me. If you are feeling that enemies do too much damage, you are able to change that before the start of a run.
I used to play the first ror monsoon only with hard characters like mercenary. It's not just about the damage, it's not having the chance of playing a good run just because the game spawned an enemy that is completely broken. Yes the game is fine, but I don't think it should be THAT frustrating.
Overloads have always been annoying, but you can play around them, at least once the bug is fixed. Lynx Totems are usually not a threat at all.
tired bosses dropping equipment and chests barely spawning at times
Pretty sure I saw in another thread that someone said in the Dev chat videos the Hopoo team explicitly said they didn't care about balance in the game because it's not competitive and somewhere else someone said Hopoo just play and adjust the game to their skill level and liking, so if it feels or seems unbalanced that would explain why
Dunno if it's excessive damage, nerfed regeneration, hitboxes, i-frames, if elites are spawning way more, or what, but something feels off, and i hope it gets addressed on a future patch because this game feels really good besides that!
just a skill issue bro its intended :)
No i agree, while I wasn't very good at the original, I still have 100s of hours and a pretty good feel for the game and this one feels dramatically more dangerous and difficult. I was thinking it might be items spawns, there seem to be less, and I think they tweaked enemy damage and hp to be higher. I think they also changed up the item RNG because the loadouts feel vastly different, there's way more orange items that could be taking up the spots of other more useful items instead that could be hampering runs in the long term. Healing also feel a lot less generous, i see myself getting less healing items and when I'm almost dead it takes ages to regen back to full, often times i just end up getting swarmed.
I said it before in a different thread but the difficulty is definitely more proportional to the levels of the timer, however it does feel strange that you can start getting swarmed by elites on Easy. Like sure, my friends have gotten to stage 5 at like Medium but we were getting ass blasted by elites and i still got two shot by things. Th difficulty really feels all over the place and its definitely a lot of factors.
Idk if it's just me though, but every time I see posts like these, I'm just kinda like... man. I don't want RoR to get balanced to a bland paste like every other game nowadays. Sometimes it's kind of fun to have a game with ♥♥♥♥♥♥♥♥ in it that makes you want to tear your hair out or op combos that let you melt through the game like butter. It's those kind of highs and lows that make a really fun and unique experience imho, and nowadays with the obsession with "balance" in a lot of games has made me feel like I'm more or less actually just playing the same game across like 20 different games because they're all designed on mostly the same principles.
Just my two cents.
Identical is a stretch. You still have updated/changed mechanics (like holding Spacebar to get higher being removed or Engi's harpoon missiles no longer having unlimited range).
The scaling is also different.
That's a thing even in the original. Hive Cluster is famous for having no items.