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That said, Taishi's battle system is my favorite. A shame we never got it's PUK.
If an enemy approaches, it is challenging to search for best officers (high LEA and "important equipment: Arrow/Boulder/Watch Towers" or "Secret Camps") and look, wihich way they may take.
If I am the aggressor, I like to plan my route(s), change troops and feel excited when an equipment is destroyed and gives time for next attack.
Of course, tastes are different, but I like it!
That's why I'm preferring it overall over both Souzou and Taishi. Souzou has meaningful choices on the overmap but it's battles are mindless "rubbing blobs of soldiers at each other" affair, while Taishi battles are great but it's overmap are full of false choices like it's farming and commerce systems. Shinsei on the other hand strikes a good ratio of meaningful, interesting choices through all it's layers, IMO.
1 - bring 3x the defenders troop numbers at bare minimum (ideally 5x).
2 - use covert ops to soften the target (Destroy, Tunneling, Assasinate, etc).
3 - hit the target castle from multiple directions/roads on the overmap. The more directions covered, the higher the malus on the target castle's stats.
About starving castles, it's not really a thing here. Well, at least not by default. It's represented by the "Blockading" phase of a siege (the other being "Storming") but it inflicts so little damage on garrisons that's mostly used as preparation for assaults proper / while waiting for troops to gather. The exception being policies and traits that buff Blockading damage, like "Temple Donation" (which I suspect represents getting help of Ikko ikki on blockades). I did a playthrough as Honganji once and maximized said policy to level 3 and my blockades became devastating. I'm sure certain officer traits/stats also help here but can't remember exactly which ones (almost sure INT and Castle Raid count). Look for those factors if you want to "starve" sieged castles. The good thing about taking castles by blockades is that they don't destroy castle town facilities (Irrigation Canals, Trade Towns, etc) like Storming/Siege Battles do.
Hope that helps!
https://en.wikipedia.org/wiki/Siege_of_Takamatsu
Maybe the trait is inspired by this feat?