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- SoI is considered the all-around better product, all it's systems fit together nicely design wise and there is no big problem. But I find it shallow (except domestics) - diplomacy, war, tactical battes, officers management, etc. are pretty simplistic systems coming from Civs, Pdox and TW games (specially late ones like Three Kingdoms). Chances are you'll find it more on the casual side coming from western games.
- Awakening on the other hand, has better-realised core ideas - officer management is deeper and more impactful, diplomacy more nuanced (with a great "negotiation table" function), war is deeper, tactical battles depper, AI is better, etc. But it's kind of a mess right now with bugs and QoL problems. Assuming future updates fix those, I can see it surpassing SoI pretty easily.
My verdict: go with Awakening. This series main differential coming from western games is the Human Resources (officers) aspect anyway, and it's the best it ever was in Awakening.
RIse to Power: no english PUK, incomplete
Iron Triangle: no english PUK, incomplete
Tendou: no english
Sphere of Influence: COMPLETE
Ascension: abandoned by developer, still full of silly bugs at current state
Taishi: no english PUK, incomplete
Awakening: still has not receive final update, and therefore the current state is incomplete.
This is precisely why SoI is rated the most highly among most english players, because they don't have access to other completed NA games.
Here's what I think,
Rise to Power: mortars are fun. Game feels too easy, terrible AI.
Iron Triangle: Super addictive, maybe I spent the most hour in this. Building development feels a lot like rtk 11.
Tendou: it's like an improved Iron Triangle, the building road thingy is fun. Can play as female kenshin.
Sphere of Influence: good game outside combat, but combat/battle is the least fun imo. The manual combat sucks, and the combat in the map is less exciting than in the previous games.
Ascension: garbage. AI is absolutely terrible, worst AI in any nobu games, some of them can't develop because they don't have access to certain resources. They don't develop fief either.
Taishi: best combat system and mechanic. Troops gather together first before engaging in major combat. However outside combat it is barebones and missing loads of feature from previous games.
Awakening: loads of neat addition, some elements worse then in previous game. Battles are similar to SoI outside manual combat, trickle down. Overall actually maybe this is the best game because the AI seem to be better.
Now, out all of all this, SoI got the least fun combat honestly. The manual combat is just terrible, and the auto combat is just uh, boring, it's similar to Awakening but at least Awakening got a much better manual combat.
Porky: yeah, never understoood people saying SoI has depth either. Have you played Tendou (the one which never got an English translation)? I see a lot of Asian players saying it's the best in the series.
SOI is good for mass battle which actually determine the outcome of the clan battle should they win or lose, nice perk is you gain random trait to teach to retainer in those mass battle and not in regular battle. It's easy to play as minor clan to win in the game, you can play as crappy Hienuki or Shiba clan and beat the Nanbu up north which Awakening, it's not impossible yet but it seem impossible for me to beat it right now even with regular clan (outside of the major clan).
@Silva: Even when playing non-English patch, Tendou is also one of my fav back then. One thing it did right is they have supply sytems like in ROTK 13 and 14, cutting it off mean dead for the enemy. I was able to trap 1 millions Uesugi Kenshin men in the castle and win (ridiculous soldiers number). The thing is actually did right was you can build anywhere on the map for the road (mostly anywhere), and laid or spam trap. It shouldn't be that way but it was fun.
Long-term players know that gameplay change drastically from one game to the next in their NA and RTK franchises.
For example, RTK9 & 11 essences did not return until 14, where some of their basic mechanics were re-utilized mixed with new features, like officers' positive and negative traits.
Sphere of Influence or Awakening? I say both bc they transmit their own feelings and have their own identity.
In resume, they are two good and different experiences. They aren't rivals.
So really the answer is try both, but dont expect them to play the same.