Floodland

Floodland

View Stats:
Blutwurst Nov 16, 2022 @ 12:07pm
no children? no growing community?
the only way to grow is finding new people so they can join my community?
people are dyind all the time becouse of sickness, black plack and so on but my community isnt able to grow on an natural way?

did i miss something?
or is this trully the weirdesd decision i ever saw eypecially in an apocalypse survival game?!?
Last edited by Blutwurst; Nov 16, 2022 @ 12:08pm
Originally posted by Da Dakka Doc:
Fair feedback. Finding survivors is the main way. We may consider a reproduction mechanic in a future update. But when you think about it, it has its difficulties. Gestation time is 9 months then 18 years to maturity, which is along time in game for one person. We might have to have mutant fast growing babies :D
< >
Showing 1-9 of 9 comments
A developer of this app has indicated that this post answers the original topic.
Da Dakka Doc Nov 16, 2022 @ 12:42pm 
Fair feedback. Finding survivors is the main way. We may consider a reproduction mechanic in a future update. But when you think about it, it has its difficulties. Gestation time is 9 months then 18 years to maturity, which is along time in game for one person. We might have to have mutant fast growing babies :D
Blutwurst Nov 16, 2022 @ 1:17pm 
thats true. but my community is daed before i am able to discover something interesting.
especially with this slow research (+2points per day) and i cannot aford to build more research buildings becouse my people are dying now and than and some jobs are already empty.
gax Nov 17, 2022 @ 5:23am 
I always seem to lack people. I lost 5 to that plague btw. There is imo a big need to upgrade buiildings individually to improve production speed. As it is now, i can only wait for the nrext sience level (takes very long) or improve the clan (alao takes long). I would love to find tools, and arms. Giving them to individual characters (rpg lke) would be very nice, but ts probably not in the scope of this game. But maybe they could be put to use in buildings?
Chiefson Nov 17, 2022 @ 6:36am 
Originally posted by The Flood Doctor:
Fair feedback. Finding survivors is the main way. We may consider a reproduction mechanic in a future update. But when you think about it, it has its difficulties. Gestation time is 9 months then 18 years to maturity, which is along time in game for one person. We might have to have mutant fast growing babies :D

I like the way it works right now. Exploring is a big part of the game, keep to your strength. It's also way more realistic. If I play for lets say 200 ingame days, I'm way more likely to find other survivours than giving birth to new members.
Farning Nov 17, 2022 @ 8:54am 
There is no room for reproduction, the whole time frame of the game is some moths / few years I think.
I agree with Chiefson, the key is to invenst in Pathfinder expeditions. Exploring the area will quickly provide more people and more of those star-items that will boost your tech tree.
spark.milanders Nov 17, 2022 @ 9:52am 
It's a very good idea to save the research books and then get the trait that gives +1 to research when you have 5 books in storage. Then keep the science building on the passive so you aren't using the books. Move to soybeans asap for easy food with the insect building and then the baker. even if you can't staff all the buildings it's a good idea to have them built and ready for when you discover more people. Keep sending expeditions to search for people to join. Make sure you have plenty of medicine and hospitals ready so when plaque hits you take fewer losses. There are some laws you can pass to help alleviate illness wich you can revoke later once the disease passes. And make sure to keep the hospitals on "isolation" mode.
You don't need to keep the herb picker running all the time using a flag has been enough herbs to keep medicine up most of the time. Also you can remove people from the scrap collector and use flags to collect it around the map. Some micro-managing is needed when you are low on pop. Often you can turn off the carpenter or logger. Reduce the kitchen to 1 person if there isn't a surplus of germy food.
ESRON Nov 17, 2022 @ 10:03am 
The time argument doesn't really make sense when berries, trees and crops regrow within days.

Besides I love how people are right now. They are by far the most valuable resource. Loosing a member of your community hurts.
Every building and every expansion must be considered carefully, Most of my buildings only have one person in them, barely scraping for equilibrium.
There is no room for excess and I like that.
Eddy63 Nov 17, 2022 @ 1:34pm 
Originally posted by The Flood Doctor:
Fair feedback. Finding survivors is the main way. We may consider a reproduction mechanic in a future update. But when you think about it, it has its difficulties. Gestation time is 9 months then 18 years to maturity, which is along time in game for one person. We might have to have mutant fast growing babies :D
If you think that is not doable because of simulation of time, just have a look at how other games are doing it. It is very well possible in endzone, surviving mars, frostpunk, and now even rimworld in a reasonable time. Since your overly fast time simulation for a single day is exagerated anyways (a day in your game lasts around 3 minutes) you might as well go for 9 days gestation then 18 days until maturity. There done.
丨荒野浪人丨 Nov 17, 2022 @ 10:09pm 
Originally posted by The Flood Doctor:
Fair feedback. Finding survivors is the main way. We may consider a reproduction mechanic in a future update. But when you think about it, it has its difficulties. Gestation time is 9 months then 18 years to maturity, which is along time in game for one person. We might have to have mutant fast growing babies :D
why not make a law of child labour? like frozen punk?
< >
Showing 1-9 of 9 comments
Per page: 1530 50