Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
sell wood/stone?
https://steamcommunity.com/sharedfiles/filedetails/?id=2903964583
Other fruits are not bought by any vendor ingame ...
Pirate map was proper joke ... i was hoping for some map with real treasure, not decoration
Click letterbox then move out the guy
For newcomers, the limit shows off too soon (i had 2nd backpack and about 1/3 of the money for the 3rd one)
The other sources of gold are not really good.
Fishing is the second best one, imo, and it's also lacking. It's boring and you have to spend a lot of time in it and only to get 50-60 coins for example because a lot of times you get a resource and not a fish and if not on a fishing pool, you get sardines (and selling, say, 15 sardines is only 15 coins)
Selling fruits it's same as flowers and farmer also has a limit. The main difference here is that we use fruits to eat and to heal, and when in a dungeon we can use a lot of them so i prefer not to sell them for now. We also need them to make the improved food and as this don't come in great number because the time they need to make it and the ingredients, it's another reason to not sell the basic fruits.
I am not going to sell resources that can't fish or harvest in my farm and are very limited compared with others (like salvaged metal or even coal) so i don't count this as a gold source.
This leaves us with the dungeons and, imo, the amount of coins you get after cleaning a whole dungeon, no matter difficulty, is miserable. In a dungeon we have a lot of crates that are just decorative, even if breakable and don't give loot. The barrels don't give coins, only resources. There are no chests in game that can give you coins. The mobs don't give coins. Ofc the resources (stone, iron, coal rocks etc) don't give coins. You can only find coins inside some of the (random generated?) houses and you will be lucky to get more than 5 or so and more than about 15 coins after each dungeon once completely cleared.
Considering that new players will need like...2000 coins to upgrade the backpacks? Can't remember the first upgrade but 1750 at least, the dungeon's loot in coins vs the effort to clear each dungeon feels..yes, miserable.
Oh, and the npcs needing 1 in-game day to replenish 30 coins of funds feels like a MMO thing, or a mobile game perhaps and does not fit in a SP game like this, imo because you need to spend time in long sessions for the npcs to have money for you to be able to sell to them, and resets each time you quit and load again so it doesn't matter if you went to clear some dungeons and explore, then quit the game to fo to real life because then you will not be able to take sell profit of your session time.
Finally, i also don't like that you can only sell some basic resources to the npcs and not any crafted or more complicated resources (and get more money proportionally) Like for instance being able to sell ingots at better price than selling the proportional salvaged metal needed for them. Because we also can't sell all the basic resources, just some of them.
So, imo, while i understand the need to nerf and limit what you can sell at a time and not having infinite money after just a few days, if the game has no reliable and varied sources to earn money from any activity in the game (to not force players to do just 1 thing and respect what they prefer to do: adventuring, farming, fishing, exploring, crafting...) then this particular nerf was applied too soon in the development and it's just frustrating for new players.
I would suggest adding every basic resource but also those advanced resources from crafting to the npcs to be able to sell them all gaining something if the item needs crafting and use of various basic resources. This includes not only ingots or high tier raw resources but also weapons and tools, potions, meals... Put also a fund limit on the vendors for everything, but let us have other sources of income depending on the effort we put in crafting something. And please, balance the dungeon loot so we can also gain money there according to our effort. Each time i exit a dungeon after 100% cleaning it with like 12-15 coins at max i feel really frustrated :S
Edit: i forgot to add selling wood and stone. The amount of money you get for devastating the whole bigger island is...pretty poor for the time you need to waste into it (well, the "good" thing is that vendors will have a bit more money fo your wasted time...) is also not worth and the materials (i would say specially stone) are best used to craft or to build.
Edit2: I also forgot: when you buy blueprints from a vendor, it's still out of funds. I would suggest this to change and to always add the spent money to their funds.
Fix: Don't upgrade your town till you got enough gold for everything? :-D