Len's Island

Len's Island

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Utildayael Dec 23, 2022 @ 5:14pm
Third Dungeon - Trap Jump Sucks
So... third dungeon. Jumping parcour hell. I never was deep on the jfc give me controller support until now. The part where you have to jump on the moving platforms that shove you in to the spikes [or the wall] and cause you to have to do the whole spikes/fire/platform gauntlet again.... sucks. Is it skippable? Seems to be only way forward unless I missed a fork.

The controls in this game are generally ok but when it gets to precision jumping... it falls flat on its face. Painful.
Last edited by Utildayael; Dec 24, 2022 @ 10:55am
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Showing 1-15 of 57 comments
Wlerin Dec 23, 2022 @ 6:04pm 
You have to get through it at least once, but after that (assuming you don't fall back down by accident like I did), you can unlock a shortcut that bypasses that whole section.

Without the shield bug I'm not sure I ever want to even attempt that fire trap again, ugh.
Last edited by Wlerin; Dec 23, 2022 @ 6:04pm
Utildayael Dec 23, 2022 @ 6:07pm 
Ugh. Figured that was the case.

Fire trap isnt too bad. Jump+Q and you can get through it with min damage or run like hell after hitting off switch on it. Granted I was generally too slow for that.

It's awful. I ended up rage quitting in frustration. Static platforms are bad enough in this game with the crap movement controls... moving? Just kill me. :(
Wlerin Dec 23, 2022 @ 7:40pm 
Originally posted by Utildayael:
Fire trap isnt too bad. Jump+Q and you can get through it with min damage or run like hell after hitting off switch on it. Granted I was generally too slow for that.
Well let's see.

The second set of flames seem to be impassable unless you hit the off switch. No dodging through and tanking it, you have to hit the switch and jump back down. Of course that doesn't mean you have to take the elevator twice, it's possible to reach the off switch jumping off that little patch of dirt just north of it.

The one time I attempted to run through the flames without 100% armour, the damage stunlocked me. They seem way deadlier than other similar traps in previous locations.

During future attempts I could not even get close to running past the flames before they switched back on. Maybe it's possible with pixel-and-frame perfect precision but that's not fun especially since iirc it's required to pass this to progress.



Conversely I actually didn't find the moving platforms that hard, once I'd identified the pattern.
Last edited by Wlerin; Dec 23, 2022 @ 7:41pm
HunterSilver Dec 23, 2022 @ 7:47pm 
Yeah, the timing on the flames is a bit too tight. I managed to get it on my first try with just a moment to spare, but god help you if you are not perfectly landing jumps and rolls for that. Everything else was more or less fine. The rotating blades do a small amount of damage and basically no knockback. The wall spikes act as a solid object, so you can just run into them until they recede and then you'll safely run past them. And then there's the flames, which just end your run right there.
Utildayael Dec 23, 2022 @ 7:49pm 
Originally posted by Wlerin:
Conversely I actually didn't find the moving platforms that hard, once I'd identified the pattern.

My jump aiming is atrocious. They could be static and I'd still take a dozen tries.

I dont get the flame thing. It's like the only luck I have as that is easy. I just roll dive through em and take maybe 20 dmg as ya, the timer on that off button is way short.
Last edited by Utildayael; Dec 23, 2022 @ 7:50pm
Wlerin Dec 23, 2022 @ 7:52pm 
Originally posted by Utildayael:
My jump aiming is atrocious. They could be static and I'd still take a dozen tries.
Are you using Mouse or WASD movement?



Originally posted by HunterSilver:
The wall spikes act as a solid object, so you can just run into them until they recede and then you'll safely run past them.
You can do more than just run into them.
https://steamcommunity.com/sharedfiles/filedetails/?id=2905914413
Utildayael Dec 23, 2022 @ 9:07pm 
Originally posted by Wlerin:
Are you using Mouse or WASD movement?

Mouse. Did try WASD and that's pretty godawful which I guess explains why the dev even says dont use it.

RE: Spikes

Makes a nice mob grinder. Course the one in the screenshot is from an earlier section before this one. The ones here are just an annoyance at most. :)
Wlerin Dec 23, 2022 @ 10:47pm 
I personally find WASD controls work just fine. But I haven't actually tried mouse controls for more than a few seconds so can't really compare.
Last edited by Wlerin; Dec 23, 2022 @ 10:48pm
jonnydoh Dec 24, 2022 @ 12:17am 
I use WASD controls but reading this bit makes me dread unlocking this dungeon. My jump aiming/timing is atrocious as well-- for a lot of the outside jump puzzles I've resorted to building my way around the problem. If there are moving platforms and the like, I think I'll likely skip until the next update. This is disappointing to hear.
Glemt Dec 24, 2022 @ 12:59am 
Personally I think the controls are indeed horrible for that part, but the perspective also doesn't help. I had to try about seven times because I constantly missed platforms.
HangarPilot Dec 24, 2022 @ 5:47am 
Same for me. I made mention of this in a post regarding camera controls ... moving a WASD character that moves up/down/left/right in a world slanted at 45-degrees is finicky in situations like this.

I've been using a controller and it does a great job of "mixing" W, A, S, and D to move in any direction ... but that doesn't overcome the "skill" issue of me lining up the jump and timing it right. I think the parkour sequence is just "too long" ... it was really frustrating to miss that final jump and have to start the entire run all over again.

I gave up on it and moved on hoping it was just to a secret/loot area. No. Had to come back and try it like 30 times to get it to move on to the boss.

Would prefer parkour was kept to a minimum along the main story line.
Utildayael Dec 24, 2022 @ 8:17am 
Ok good I'm not the only one at least. :)

Dev talks about core ideals and accessibility.. this doesn't quite fit. I'm down with traps and whatnot as they were used anywhere else. I mean you had a prior section to this from Wlerin's screenshot that is spikes and jumps but at least its static jumps so its not *too* bad.

The controls remind me of Diablo except I dont have to jump in Diablo. lol.
cawphee.black Dec 24, 2022 @ 9:35am 
Gotta agree with this.

thanks for this.... (now a) parkour game with lousy controls for that sort of game
The controls for this game were mostly adequate until hit this crap

Personally I'm stuck at the timed bit where you have to jump to a switch and step on it to start a timer where the fire jets are off and then as fast as possible jump down step on another switch, then run jump and roll onto a platform that rises up and then from there as fast as possible get past some pushing spikes and jump some more to finally supposedly be able to run by the fire jets before they restart....

I thought I did this perfectly the last time and the jets still came when I still wasn't even that close to them. So either this isn't possible or maybe it is sometimes bugged?
Or maybe the timing on this is just a little to tight most players...

I don't see how to can get past this at this point so it means I pretty much have to quit since there's no other way around this
Last edited by cawphee.black; Dec 24, 2022 @ 10:09am
cawphee.black Dec 24, 2022 @ 9:37am 
Originally posted by Wlerin:
Originally posted by Utildayael:
Fire trap isnt too bad. Jump+Q and you can get through it with min damage or run like hell after hitting off switch on it. Granted I was generally too slow for that.
Well let's see.

The second set of flames seem to be impassable unless you hit the off switch. No dodging through and tanking it, you have to hit the switch and jump back down. Of course that doesn't mean you have to take the elevator twice, it's possible to reach the off switch jumping off that little patch of dirt just north of it.

The one time I attempted to run through the flames without 100% armour, the damage stunlocked me. They seem way deadlier than other similar traps in previous locations.

During future attempts I could not even get close to running past the flames before they switched back on. Maybe it's possible with pixel-and-frame perfect precision but that's not fun especially since iirc it's required to pass this to progress.



Conversely I actually didn't find the moving platforms that hard, once I'd identified the pattern.


So did you get past this part? If you read my previous post you'll see I'm stuck on this..
what else were you able to do to get past? or was it a one time sort of success?
Last edited by cawphee.black; Dec 24, 2022 @ 10:10am
Utildayael Dec 24, 2022 @ 10:55am 
Originally posted by cawphee.black:
Gotta agree with this.

-snip-

I don't see how to can get past this at this point so it means I pretty much have to quit since there's no other way around this

Ya that is exactly the spot I'm talking about. The fire thing I was able to strap on the ancient shield and jump spam roll to get through the fire so I can consistently get to the platform before the moving ones but I can't get the moving ones. Seriously I'd rather be in a room with 10 of the large monster spawners or have to fight voidbear again.

So ya, I'm stuck too. It's sad because I liked this game up until this point. I hope devs will do something on this but I'm not holding my breath.
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Date Posted: Dec 23, 2022 @ 5:14pm
Posts: 57