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This game looks great to play Online Co-Op.
If you are willing to implement a co-op someday, I suggest you take your time and think about every element in the game, how would it change when playing on co-op. You could also do the same approach some developers do, like Klei Entertainment, who made another game, Don't Starve Together, to maintain a single-player game and a co-op game in a way each one wouldn't interfere in the other's gameplay.
Thanks for the reply =)
No worries! Looking forward to trying the game either way!
If a co-op mode is available for a building/crafting game, there's an entire market segment that will auto-buy 4-packs, or in pairs at the very least. I'm not saying it would double your market reach, but it would certainly expand it.
My family has bought multiple copies of nearly a dozen multiplayer building/crafting games just in the last 30-45 days; some of those were researched only as far as "This concept seems interesting; find a gameplay video on YouTube and let's buy 4 copies if it doesn't look awful." Co-op multiplayer (and multi-packs at even a tiny discount) for not-necessarily-competitive games are kind of a big deal to a larger segment of the population than one might at first think.
Systems were broken and didn't work well on coop like gold that didn't share between characters, XP only going to one character instead of both, if one of the characters started a mission, the other one was forced to go with the one who started the mission, both characters couldn't leave the screen of each other...
So... It's better to do a game with intention to be coop than rather simply add coop and expect to people to like it. The game sold more than was expected, but it's in Mixed right now because of the coop problems, and if you check the reviews, pretty much 90% of the negative reviews are about something wrong with coop.
In this situation, I rather wait for a second game built for coop (like Don't Starve and Don't Starve Together) than having a ♥♥♥♥♥♥ game that doesn't work properly.
100% agree with you. Exploring/building/survival/crafting is my second favorite game genre, and my favorite to play with friends. I have a group of friends who loves to play this genre together, and when we see there's a 4-pack version to buy, we share the money and buy to play together. Of course, the 4-pack isn't a main criteria to buy a game, but we are from Brazil and games here are expensive, having a 4-pack really helps and incentive us to buy the game.
All 4-pack price is the price of 3 copies and the 4th is free, by the way. And yeah, this is true. I'm a player who checks every single game there is on Steam, literally, besides the Asian/Korean/Chinese ones (because Steam doesn't recommend to me). I literally saw and checked all Steam games via Discovery and opening the full list of games and going one by one to mark as "Not Interested" or to add to my wishlist. I have now 88k games marked as "Not Interested", and remember that I didn't check all Asian/Korean/Chinese ones.
I love Metroidvania, is the favorite game genre, I see the trailer, if the graphics isn't ♥♥♥♥ I simply add to my wishlist to buy and enlarge my metroidvania library. Even if I'm going to play after some years to come, I WILL buy it.
These types of games, as was the case with Force of Nature and others, are very good to be able to play cooperatively PVE online.
It may take more development, but in some way it would also justify making updates or DLC that would justify even more coop in the story.
Very good solo dynamic, but let's hope that Flow will try it at some point, hehehehe
PLEAAAASSSSEEEE!!! jajajaja
lmao