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Also the hot tub is a nice addition. Yes you can go back there but that means lots of walking and also you have to pass enemies that you previously avoided again potentially so this can become dangerous. I also had to use healing items during combat, you cant just always teleport back to the hot tub. Its a nice addition and the music is great in that save room. I mean you said it yourself.... "running all the way back to the hot tub every time you are close to dying and it makes it even more of a chore that you have to sit in the hot tub for such a long time in order to be healed". I am sure this is intentional ;)
Overall I did not have the feeling that they both render resources useless and nullify resource management. For me resource management was part of the game.
The game should be optimized for first blind playthroughs and not for expert level players who extensively studied guides and strategies before tackling the game or people doing their 3rd run already and know every way to cheese the game in my opinion.
As I already said:
"The game should be optimized for first blind playthroughs and not for expert level players who extensively studied guides and strategies before tackling the game or people doing their 3rd run already and know every way to cheese the game"
I think the game is well balanced once you know to use the saber and ignore the Blunderbuss.
And yes, backtracking to the Hot Tub is annoying and dangerous, thats the downside of it. Thats why Medipacks are still important in my opinion.
Its not dangerous to run back to the hot tub at all, theres never any enemies when running back to the hot tub, ofcourse there isnt any enemies because like i said; you kill enemies till your health gets low and then you run back to the hot tub, so there wouldnt be any enemies on the way back to the hot tub because you've already killed them. Theres nothing challenging about running to the hot tub at all, like i said; its just a tedious waste of time having to run all the way back there and then also spending several minutes inside it over and over again.
Sorry normally I dont look up profiles but it says you have 64 hours in Alisa, a game that roughly takes 10 hours to beat. And you say you are currently on your 1st playthrough?
I think we all agree you can use Melee (if you mastered the controls) and the hot tub to cheese the game quiet a bit if you intend to do it. Using melee to kill all enemies? My playthrough was a long time ago but i was never so good at melee that I would have attempted to kill every enemy with the saber, especially since there are fast enemies and enemies that swarm you. And actually I think there are some enemies that respawn.
But yes, If you mastered melee and intend to do a perfectly optimized playthrough you can cheese the game with the hot tub probably. But I guess for 98% of players this never becomes an issue and for them resource management is still important. For me it certainly was.
I have found it very easy to kill all enemies (except for bosses) with melee, i have killed every enemy (except for bosses) so far with melee, in fact... i actually find killing enemies with melee to be easier than killing them with guns. Ammo and med kits have been absolutely useless on my playthrough because ive only used like 2 med kits as i needed them before i unlocked the hot tub, ive just been using the hot tub instead of med kits after i unlocked the hot tub. And i have only ever used bullets on bosses, i used bullets on the first 2 bosses, but then i used throwing spear (when i unlocked it from killing 2nd boss) on bosses after that because throwing spear is straight up better than any gun, i havnt once bought a med kit or ammo because i never needed to because the game gives more than enough med kits and ammo just from picking them up in the environment. And i have almost completed the game, i just killed the 4th boss (Albertus) and i can see myself continuing to only use melee/throwing spear for the rest of the game (including bosses because i will use throwing spear against them).
So yeah, the throwing spear makes guns even more useless because its straight up better than them because it is a ranged projectile same as guns, has unlimited ammo, does more damage than guns, and doesnt need to be reloaded (because picking up the spear pauses the game meaning that you arent at risk of being hit by enemies in middle of reloading unlike how you are with using guns).
There arent any enemies which respawn
I mean there is nothing wrong with that but I would not call this a normal "first time blind playthrough", not the type of playthrough probably 98% of all other players are doing.
What you seem to do is a optimized playthrough.
The question is also, how many times do you reload a save.
If you save, try to clear an area only with melee and just quit and reload the save if you mess up or get killed and try this dozens of times until you make it...that is not something most players would do and also technically "cheesing" the game.
I usually try not do do this because I want a pure experience, even if things go badly I dont just reload and do it again as long as I am still alive. My goal is the experience, not optimization.
Optimized runs always expose flaws in the balancing, I mean just look at RE speedruns.