Alisa

Alisa

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Blind Christian 28 SEP 2022 a las 2:56 p. m.
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Who would want a sequel to this game?
I'm creating this discussion post for three reasons. First to help encourage Casper to create a sequel. Second to gauge the interest of others. Finally so that my overwhelming desire to know what happens next.

I am excited to see what you have to say.
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Mostrando 16-30 de 44 comentarios
WolfCatDog 4 OCT 2022 a las 1:50 p. m. 
Publicado originalmente por nbrown4:
Publicado originalmente por assgoblin86:
Honestly? No. The enemies and combat in this game are atrocious. The visuals and music are the only thing that keep me playing this game. Anytime I have to fight anything it puts me in a bad mood having to deal with the sluggish combat combined with fast aggressive enemies. This is gonna be a game that I complete once and then never look back

To be honest, after a bit of practice I found combat to be almost too easy. Just bring the saber with you. With proper timing you can block and counter an enemy attack and then riposte for extra damage. This saves you a lot of toothwheels on ammo. You can also stagger the enemies with the saber and slow them down while you sneak in 2 or 3 hits. Some enemies, like the clowns or small grounded enemies are a bit trickier, but you still have your guns (or you can just avoid them).

For what it's worth, combat in this game is in the style of old school survival horror titles where "stop," "shoot," "move" more or less sums up gameplay. If you don't play a lot of games like that, I can sympathize as Alisa borrows the good and the bad from its influences.

But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.

The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.
Insane Quaritch Posse 4 OCT 2022 a las 2:07 p. m. 
Really yes. Alisa 2.
nbrown4 4 OCT 2022 a las 3:35 p. m. 
Publicado originalmente por WolfCatDog:
Publicado originalmente por nbrown4:

To be honest, after a bit of practice I found combat to be almost too easy. Just bring the saber with you. With proper timing you can block and counter an enemy attack and then riposte for extra damage. This saves you a lot of toothwheels on ammo. You can also stagger the enemies with the saber and slow them down while you sneak in 2 or 3 hits. Some enemies, like the clowns or small grounded enemies are a bit trickier, but you still have your guns (or you can just avoid them).

For what it's worth, combat in this game is in the style of old school survival horror titles where "stop," "shoot," "move" more or less sums up gameplay. If you don't play a lot of games like that, I can sympathize as Alisa borrows the good and the bad from its influences.

But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.

The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.

I can't entirely disagree with you. I never left the save room without the saber and rarely felt it necessary to change from the Martin to another gun. Up until the garden where the enemies get particularly bullet spongy it worked just fine (and I still used the saber on the garden enemies). There's also the riposte mechanic in general which seemingly doubles the saber's damage after a successful block.

One thing that stuck out to me was the fact that the weapons all have to be purchased. In RE for example, you find new weapons in the environment via exploration and the increased firepower introduces a new variable where you suddenly are much more powerful and can deal with enemies, but still have the choice whether or not you want to. In Alisa I felt pretty much like I could skip all the way to the magnum and the upgraded shotgun to use on the final boss.

That said, I definitely want a sequel to this game. I know the lack of auto aim created some controversy and very well could have been a way to artificially increase difficultly. If auto aim is available by default in the sequel, enemy behavior needs to be updated. Very few enemies have more than one attack so they are too easy to predict.

In RE for instance, the zombie, the game's most basic enemy can grab you, lunge at you, grab you while it's in a downed state, and puke on you depending on the circumstances. This level of variability leads to more outcomes from your encounters.
ArmaLittle 4 OCT 2022 a las 6:48 p. m. 
There could be one judging by the ending, but I personally don't know anything about it. I'm speaking from ignorance here, just sharing my thoughts, but like Tectonicimprov said Casper doesn't have a big team behind and Alisa took its time to be crafted and is still yet to be fully finished.
I'm also not sure about Casper having more story thought of after the ending. The story could have been conceived to end there, some stories are this way and I don't know if Casper's is one of those.
I also think that it could depend of how well the game does. So far it seems to be getting its fanbase and some publicity here and there, but nothing too crazy. I don't know how popular it will get or how much money Casper is making with it. Maybe if the game is succesful enough he can afford a sequel and some extra hands to pull it out, but again all of these are theories.
I think that if we ever see a sequel it won't be until several years from now on, so I wouldn't think about it too much for now.
ArmaLittle 4 OCT 2022 a las 7:00 p. m. 
Publicado originalmente por WolfCatDog:
Publicado originalmente por nbrown4:

To be honest, after a bit of practice I found combat to be almost too easy. Just bring the saber with you. With proper timing you can block and counter an enemy attack and then riposte for extra damage. This saves you a lot of toothwheels on ammo. You can also stagger the enemies with the saber and slow them down while you sneak in 2 or 3 hits. Some enemies, like the clowns or small grounded enemies are a bit trickier, but you still have your guns (or you can just avoid them).

For what it's worth, combat in this game is in the style of old school survival horror titles where "stop," "shoot," "move" more or less sums up gameplay. If you don't play a lot of games like that, I can sympathize as Alisa borrows the good and the bad from its influences.

But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.

The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.

I get you, my first playthought of the game was horrible and extremely frustrating because of the combat. I thought about refunding the game several times and for some miracle I managed to get through it. It was hard, the slow combat mixed with fast enemies is very different from what you were to find in other game like RE1. I felt like the enemies and encounters were also plagued with traps and stuff to make you fail and learn through trial and error, which I don't like at all in these kind of games.
I managed to catch some of the tricks that the game has to pass through the encounters, and surprisingly my second playtrhough was a park walk. I only died to the final boss and went through the game drowning in ammo and medic kits.
However I don't know what to think about this. The game isn't that hard anymore in general but its because I learnt, supplies are suddenly abundant but so are they in other games of this type that I play when you know what to do. There are still some moments and parts where you can get killed if you aren't careful or play well. I think that the sabre is too useful, but maybe that's the point and the game was designed with sabre/gun in mind. If you don't like I get it, what you say is true and logical, I just think that for some people like me it doesn't affect the experience as negatively, I enjoy the combat for what it is and I'm sure some of the community do as well while others dislike it or would prefer it different. Its all fine.
?Syntax Error 5 OCT 2022 a las 4:05 a. m. 
Publicado originalmente por WolfCatDog:
Publicado originalmente por nbrown4:

To be honest, after a bit of practice I found combat to be almost too easy. Just bring the saber with you. With proper timing you can block and counter an enemy attack and then riposte for extra damage. This saves you a lot of toothwheels on ammo. You can also stagger the enemies with the saber and slow them down while you sneak in 2 or 3 hits. Some enemies, like the clowns or small grounded enemies are a bit trickier, but you still have your guns (or you can just avoid them).

For what it's worth, combat in this game is in the style of old school survival horror titles where "stop," "shoot," "move" more or less sums up gameplay. If you don't play a lot of games like that, I can sympathize as Alisa borrows the good and the bad from its influences.

But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.

The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.
I did 6 playtroughs of the game and I have to agree with that...

I mean once I got the Black nurse dress, I never even used any other weapon then saber. Except for a few bosses, where I used guns.

Also the other melee weapons are pretty underwhelming, because the saber simply is the most powerful in the game... Someone did the damage checks here, you can read the post.

But if you want a more challenging game, you can try guns only. That's how I played the first time blind into the game :) And damn did I have a hard time ...

So in short, a sequel should improve a bit on the combat and have the player actually use more weapons that are more effective imo.
Última edición por ?Syntax Error; 5 OCT 2022 a las 4:14 a. m.
pfedyszyn 5 OCT 2022 a las 11:58 a. m. 
Publicado originalmente por ?Syntax Error:
Publicado originalmente por WolfCatDog:

But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.

The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.
I did 6 playtroughs of the game and I have to agree with that...

I mean once I got the Black nurse dress, I never even used any other weapon then saber. Except for a few bosses, where I used guns.

Also the other melee weapons are pretty underwhelming, because the saber simply is the most powerful in the game... Someone did the damage checks here, you can read the post.

But if you want a more challenging game, you can try guns only. That's how I played the first time blind into the game :) And damn did I have a hard time ...

So in short, a sequel should improve a bit on the combat and have the player actually use more weapons that are more effective imo.


I've done many playthroughs of this game and the saber is definitely the best weapon. Infact many enemies can barely be harmed by anything but the saber. Though a secret item, once you get the Black Nurse Dress you almost never even need health kits. I did the whole garden area with just the saber and only needed to use one health kit. I was able to beat the ballerinas and cymbal monkeys with just the saber. I'm really glad Casper made the saber so useful as it's a way out of trouble if you run out of ammo, but it would have been nice to have some of the guns more powerful. I found the shotgun to be the most powerful and reliable gun for enemies (especially the last boss). Besides that no gun ever really felt supreme.

Like many old Resident Evil games, Alisa is a game that after your first playthrough, the game is much easier. Not sure how I feel about that. I guess it's the initial thrill and overcoming the trial and error stuff that gives players a high. I would have loved to have a 2nd battle arena where you could fight a mixture of different enemies (like ballerinas, clowns, and metal flowers) all at once. It would make for a fun challenge for those that have mastered this game and it fighting mechanics.

I love this game and definitely would like a sequel, though as people have wrote it was created mostly by only one person so we probably won't see a sequel for a long time.
assgoblin86 6 OCT 2022 a las 9:47 a. m. 
Publicado originalmente por nbrown4:
Publicado originalmente por assgoblin86:
Honestly? No. The enemies and combat in this game are atrocious. The visuals and music are the only thing that keep me playing this game. Anytime I have to fight anything it puts me in a bad mood having to deal with the sluggish combat combined with fast aggressive enemies. This is gonna be a game that I complete once and then never look back

To be honest, after a bit of practice I found combat to be almost too easy. Just bring the saber with you. With proper timing you can block and counter an enemy attack and then riposte for extra damage. This saves you a lot of toothwheels on ammo. You can also stagger the enemies with the saber and slow them down while you sneak in 2 or 3 hits. Some enemies, like the clowns or small grounded enemies are a bit trickier, but you still have your guns (or you can just avoid them).

For what it's worth, combat in this game is in the style of old school survival horror titles where "stop," "shoot," "move" more or less sums up gameplay. If you don't play a lot of games like that, I can sympathize as Alisa borrows the good and the bad from its influences.
I've pretty much been using the saber almost exclusively. The old school survival horror is the reason why I was interested in this game. My main issue with the combat is that you need to be very precise with guns. No other classic survival horror I've played demanded such accuracy. Combine that with the speed and aggression of enemies and you have a pretty frustrating experience. But like I said, the saber has been the only useful weapon and I've learned to do a sort of hit and run tactic with it. No thanks to the auto aim which for me, seems to work only sometimes



Publicado originalmente por Xasthur:
Publicado originalmente por assgoblin86:
Honestly? No. The enemies and combat in this game are atrocious. The visuals and music are the only thing that keep me playing this game. Anytime I have to fight anything it puts me in a bad mood having to deal with the sluggish combat combined with fast aggressive enemies. This is gonna be a game that I complete once and then never look back
Right, so because the first game had bad combat (subjectively), he can't make a sequel where he improves the combat? That makes total sense lmfao
The question asked was who would want a sequel, not can a better one be made
assgoblin86 6 OCT 2022 a las 9:50 a. m. 
Publicado originalmente por WolfCatDog:
Publicado originalmente por nbrown4:

To be honest, after a bit of practice I found combat to be almost too easy. Just bring the saber with you. With proper timing you can block and counter an enemy attack and then riposte for extra damage. This saves you a lot of toothwheels on ammo. You can also stagger the enemies with the saber and slow them down while you sneak in 2 or 3 hits. Some enemies, like the clowns or small grounded enemies are a bit trickier, but you still have your guns (or you can just avoid them).

For what it's worth, combat in this game is in the style of old school survival horror titles where "stop," "shoot," "move" more or less sums up gameplay. If you don't play a lot of games like that, I can sympathize as Alisa borrows the good and the bad from its influences.

But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.

The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.
The game's store page says it has "soulsborne difficulty". The game's combat is by design unfortunately
VirusURABUMHOLE666 9 OCT 2022 a las 11:18 a. m. 
Me, Me, Me. I want a sequel badly, I love this game. :D
LucianFouadPrinceOfMars 25 DIC 2022 a las 7:47 p. m. 
I would love a sequel for the game imo, I really love the atmosphere, story/plot and gameplay over all. It is really well put together for a solo development project :steamthumbsup:. Once i had the learning curve formed for the combat system i was able to get through parts more easier.
Última edición por LucianFouadPrinceOfMars; 25 DIC 2022 a las 7:47 p. m.
Eldast 29 DIC 2022 a las 8:48 p. m. 
I agree and hope to see more. I feel in love with this game. Had some feelings that i didn't hatd in a long, long time
TeachOz 6 ENE 2023 a las 1:23 p. m. 
I definitely would love a sequel. The more of these classic survival horror style games there are, the better.
Bober 19 ENE 2023 a las 1:38 a. m. 
As far as a wanting a sequel vote me in.

The only downside of this one is that there are a bit to much weapons and that they appear late in game... but for the rest, yes.
Reverend Speed 21 ENE 2023 a las 1:32 p. m. 
Would absolutely love a sequel to this game. I need to know more about this 'world'...!
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