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But old games had enemies designed with those limitations in mind. The enemies in this game are not suited to it at all.
The fact that the saber is really the only reliable weapon says a lot. Creator just gave up making the gun combat any good and just made saber overpowered.
I can't entirely disagree with you. I never left the save room without the saber and rarely felt it necessary to change from the Martin to another gun. Up until the garden where the enemies get particularly bullet spongy it worked just fine (and I still used the saber on the garden enemies). There's also the riposte mechanic in general which seemingly doubles the saber's damage after a successful block.
One thing that stuck out to me was the fact that the weapons all have to be purchased. In RE for example, you find new weapons in the environment via exploration and the increased firepower introduces a new variable where you suddenly are much more powerful and can deal with enemies, but still have the choice whether or not you want to. In Alisa I felt pretty much like I could skip all the way to the magnum and the upgraded shotgun to use on the final boss.
That said, I definitely want a sequel to this game. I know the lack of auto aim created some controversy and very well could have been a way to artificially increase difficultly. If auto aim is available by default in the sequel, enemy behavior needs to be updated. Very few enemies have more than one attack so they are too easy to predict.
In RE for instance, the zombie, the game's most basic enemy can grab you, lunge at you, grab you while it's in a downed state, and puke on you depending on the circumstances. This level of variability leads to more outcomes from your encounters.
I'm also not sure about Casper having more story thought of after the ending. The story could have been conceived to end there, some stories are this way and I don't know if Casper's is one of those.
I also think that it could depend of how well the game does. So far it seems to be getting its fanbase and some publicity here and there, but nothing too crazy. I don't know how popular it will get or how much money Casper is making with it. Maybe if the game is succesful enough he can afford a sequel and some extra hands to pull it out, but again all of these are theories.
I think that if we ever see a sequel it won't be until several years from now on, so I wouldn't think about it too much for now.
I get you, my first playthought of the game was horrible and extremely frustrating because of the combat. I thought about refunding the game several times and for some miracle I managed to get through it. It was hard, the slow combat mixed with fast enemies is very different from what you were to find in other game like RE1. I felt like the enemies and encounters were also plagued with traps and stuff to make you fail and learn through trial and error, which I don't like at all in these kind of games.
I managed to catch some of the tricks that the game has to pass through the encounters, and surprisingly my second playtrhough was a park walk. I only died to the final boss and went through the game drowning in ammo and medic kits.
However I don't know what to think about this. The game isn't that hard anymore in general but its because I learnt, supplies are suddenly abundant but so are they in other games of this type that I play when you know what to do. There are still some moments and parts where you can get killed if you aren't careful or play well. I think that the sabre is too useful, but maybe that's the point and the game was designed with sabre/gun in mind. If you don't like I get it, what you say is true and logical, I just think that for some people like me it doesn't affect the experience as negatively, I enjoy the combat for what it is and I'm sure some of the community do as well while others dislike it or would prefer it different. Its all fine.
I mean once I got the Black nurse dress, I never even used any other weapon then saber. Except for a few bosses, where I used guns.
Also the other melee weapons are pretty underwhelming, because the saber simply is the most powerful in the game... Someone did the damage checks here, you can read the post.
But if you want a more challenging game, you can try guns only. That's how I played the first time blind into the game :) And damn did I have a hard time ...
So in short, a sequel should improve a bit on the combat and have the player actually use more weapons that are more effective imo.
I've done many playthroughs of this game and the saber is definitely the best weapon. Infact many enemies can barely be harmed by anything but the saber. Though a secret item, once you get the Black Nurse Dress you almost never even need health kits. I did the whole garden area with just the saber and only needed to use one health kit. I was able to beat the ballerinas and cymbal monkeys with just the saber. I'm really glad Casper made the saber so useful as it's a way out of trouble if you run out of ammo, but it would have been nice to have some of the guns more powerful. I found the shotgun to be the most powerful and reliable gun for enemies (especially the last boss). Besides that no gun ever really felt supreme.
Like many old Resident Evil games, Alisa is a game that after your first playthrough, the game is much easier. Not sure how I feel about that. I guess it's the initial thrill and overcoming the trial and error stuff that gives players a high. I would have loved to have a 2nd battle arena where you could fight a mixture of different enemies (like ballerinas, clowns, and metal flowers) all at once. It would make for a fun challenge for those that have mastered this game and it fighting mechanics.
I love this game and definitely would like a sequel, though as people have wrote it was created mostly by only one person so we probably won't see a sequel for a long time.
The question asked was who would want a sequel, not can a better one be made
The only downside of this one is that there are a bit to much weapons and that they appear late in game... but for the rest, yes.