Alisa
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LesleyDive Oct 28, 2021 @ 5:21am
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Add Auto Aim pls
pls bro
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Showing 46-60 of 93 comments
Wild Dog Dec 13, 2021 @ 2:03pm 
Originally posted by Voland:
Originally posted by Wild Dog:

The OG didn't have auto aim. I still have that version and it was not hard.

The issue with Alisa, is that some enemies move too fast
you mean og re1 or og re1-2-3?

og RE1, not the dual shock or the director cuts or nothing. Just plain old school psx re1.

og RE2 had auto aim at least my version and as far as i know auto aim was on every version of RE3.
PensivePen Dec 14, 2021 @ 1:06am 
Originally posted by Wild Dog:
The OG didn't have auto aim. I still have that version and it was not hard.

The issue with Alisa, is that some enemies move too fast
The original Japanese Biohazard 1 had auto-aim. It was only removed in the Western release. The game was always intended to have it.
Wild Dog Dec 14, 2021 @ 1:37pm 
Originally posted by PensivePen:
Originally posted by Wild Dog:
The OG didn't have auto aim. I still have that version and it was not hard.

The issue with Alisa, is that some enemies move too fast
The original Japanese Biohazard 1 had auto-aim. It was only removed in the Western release. The game was always intended to have it.

It was intended for the Japanese market. They auto aim was removed because they wanted it that way for the rest of the world
The lack of auto aim was not a mistake like releasing the censored fmw on the "Director's Cut" release.

Plus back in 96, we played with no auto aim in fact mosf of us we found out about auto aim much much later.
PensivePen Dec 14, 2021 @ 4:06pm 
Originally posted by Wild Dog:
It was intended for the Japanese market. They auto aim was removed because they wanted it that way for the rest of the world
The lack of auto aim was not a mistake like releasing the censored fmw on the "Director's Cut" release.

Plus back in 96, we played with no auto aim in fact mosf of us we found out about auto aim much much later.

It was not a 'mistake' it was a cynical move by the marketing side of Capcom. The game was not designed with it in mind, it was a late change to the overseas version of the game so people wouldn't be able to complete the game in a single rental and would be more likely to buy it.

If you like no auto-aim that's fine, but trying to paint it as though it was how the game was supposed to be and adding auto-aim was 'dumbing it down' or something is just wrong. There's a reason it was added back in every single subsequent release and every game to follow.

https://archive.org/details/thetruestorybehindbiohazard/Words%20from%20the%20producer%20for%20the%20game%20BIO%20HAZARD%20%28translation%29/page/n11/mode/2up
Veehto Dec 14, 2021 @ 8:21pm 
Personally, I'm absolutely fine without autoaim. Plus, that is why you have the crosshair mechanic in the UI. That's the whole point.
Gnydsmelt Dec 15, 2021 @ 1:30am 
+1 In immense need of auto aim & bug fixes (CLOCK solution puzzle)
Having to look down or via "peripheral vision" see the orange icon light up is not ideal during combat situation.
Last edited by Gnydsmelt; Dec 15, 2021 @ 1:32am
Punchy Dec 15, 2021 @ 5:03pm 
Originally posted by Wild Dog:
Originally posted by Punchy:
finished the whole game last night and yeah this game is absolutely desperate for an auto-aim. the classic resi games had it for a reason.

The OG didn't have auto aim. I still have that version and it was not hard.

The issue with Alisa, is that some enemies move too fast

it did in the OG japanese release and was cut from the american release to make it harder such as to combat the rental market

from a game design perspective, auto-aim makes sense and was always supposed to be there and there is a reason it was added back into every subsequent re-release and sequel in the franchise

Originally posted by Wild Dog:

It was intended for the Japanese market. They auto aim was removed because they wanted it that way for the rest of the world
The lack of auto aim was not a mistake like releasing the censored fmw on the "Director's Cut" release.

Plus back in 96, we played with no auto aim in fact mosf of us we found out about auto aim much much later.


this is impressive in how confidently wrong it is about how resident evil was designed

like if you really want to seem like a Superior Gamer by arguing for the deletion of QoL features from the game that this one is aping then idk what to tell you other than "shut up, nerd, adults are talking"
Last edited by Punchy; Dec 15, 2021 @ 5:05pm
Shakajolt Dec 18, 2021 @ 8:51pm 
Me: "This game doesn't need auto-aim! Combat is perfectly servicable, if clunky."
*Arrives at circus past the "FUN" door*
"Holy !@#$ does this need autoaim."

Also to the Dev: The little orange crosshair indicating something is able to be shot is *kind* of nice, but it makes me look at specifically that part of the screen rather than whatever else is going on.
LesleyDive Dec 19, 2021 @ 5:39am 
Originally posted by Shakajolt:
Me: "This game doesn't need auto-aim! Combat is perfectly servicable, if clunky."
*Arrives at circus past the "FUN" door*
"Holy !@#$ does this need autoaim."

Also to the Dev: The little orange crosshair indicating something is able to be shot is *kind* of nice, but it makes me look at specifically that part of the screen rather than whatever else is going on.
this
NotGibbon Dec 19, 2021 @ 6:55am 
+1
Wild Dog Dec 22, 2021 @ 1:37pm 
Originally posted by Punchy:
this is impressive in how confidently wrong it is about how resident evil was designed

like if you really want to seem like a Superior Gamer by arguing for the deletion of QoL features from the game that this one is aping then idk what to tell you other than "shut up, nerd, adults are talking"

pfff "adult" you???
Nice one. I bet my steam account is older than you....


Auto aim, was removed not by mistake but by a decision, that's a fact, you can't change. Unless you have a time machine and change the minds of Capcom when they were about to release the game outside Japan.

They buy an game that tries to mimic old school gaming, yet they want it to be in 4k and please be gentle, we don't want it to be hard. Gamers today want everything easy no wonder most kids rage at online gaming.

Hey we want a better QoL, give us save states and rewind function!
Last edited by Wild Dog; Dec 22, 2021 @ 1:38pm
Shakajolt Dec 22, 2021 @ 6:38pm 
Auto aim, was removed not by mistake but by a decision, that's a fact, you can't change. Unless you have a time machine and change the minds of Capcom when they were about to release the game outside Japan.
Auto aim was an intentional feature of the game, only removed for American markets in as a cynical corporate move to ensure people would rent the game more.
"Shinji Mikami noted that they made the American version harder at the request of the American staff so that the game could be rented and not be completed in a few days."

Auto aim was built in to both the original and its Director's Cut version, as well as EVERY SINGLE SEQUEL, not to mention the entire Silent Hill franchise. Or do you think "Old School" means one specific version of one specific game of one specific franchise that wasn't even the original survival horror?

In fact, the game should have all gunpowder based ammunition become WORTHLESS the MOMENT you touch water. After all, you want HARD, right? Like OLD SCHOOL hard? Like Alone in the Dark 1992 release HARD? No? Then you don't deserve to play this game.

They buy an game that tries to mimic old school gaming, yet they want it to be in 4k
Literally nobody is saying this. I got this game BECAUSE it's old-school. Not your phony "OMG I want it to be difficult so I can cheat then brag to everyone how totally good I am at it!" crap. Or hey, why don't the developers go REAL old school and charge you $1 per life? Or better, require you to buy a custom built several thousand dollar arcade machine to run the game? Too hard for you? Git gud, kid.

and please be gentle, we don't want it to be hard. Gamers today want everything easy no wonder most kids rage at online gaming.
Asking for auto-aim isn't "this game is too hard!". Asking for auto-aim is "they had this Quality of Life feature for a reason, and I don't have as much free time now as I did when I was 14"

If people like you had their way, games like these wouldn't run. Also, don't even THINK about talking down to anyone here unless you break out an old CRT monitor and joystick, and some 5.25" floppy disks to install the game with.

Do anything else and you're just a whiner.
LesleyDive Dec 22, 2021 @ 11:09pm 
yeah all these "pro gamer" can brag all they want, i just want an auto aim so i can enjoy the game more no need to force ur idea of how games should be done to everyone, we all have different preferences:steamfacepalm:
Last edited by LesleyDive; Dec 22, 2021 @ 11:10pm
assgoblin86 Dec 27, 2021 @ 11:13am 
The game needs some kind of balancing to combat. No auto aim isn’t necesarrily the problem. OG Resident Evil didn’t have it and it plays just fine. The enemies move way too fast to be able to aim at and on top of that the aiming is super precise. It doesn’t help that you have to look at the corner of the screen to know if you’re on target. I really like this game but the combat is stopping me from loving it.
Dark Messiah Dec 27, 2021 @ 2:55pm 
If it's optional sure.
If not, no thanks, i prefer no auto-aim (im old school)
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Date Posted: Oct 28, 2021 @ 5:21am
Posts: 75