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I think she is better at PVP than PVE...
She has too many extra moves that annoys me very much. When I use rinko, kurenai, sakura, I can complete a daily quest in 40 seconds, while Ingrid takes 1.5 minutes to more than 2 minutes. (艹皿艹)
Doing Hard mode Dailies nearly perfectly at only lvl40
Increase crit rate? Asagi’s skill mueika has the same 5-second critical strike rate. The difference is that asagi’s normal attacks are wide-ranging cross-cuts; Ingrid’s blinking ember also only has a 5-second critical strike rate, but because her normal attacks are difficult to attack at once wide range of enemies, so it is not very useful when facing multiple enemies
oboro can also do the most difficult daily quest at level 40
As for Ingrid: Yeah, she's a single target DPS build in a game built on mass fighting and has no self sustain option in her kit. It's like they built her kit for a whole other game.
In the in-battle pause menu, you can click on the "icon list" or whatever it's called. This says that Hellfire reduces enemy attack strength. In addition to damage over time I believe.
In Chapter 12 of the main quest, ingrid is the boss. You can try to get her to burn you with hellfire.The continuous burning damage of Hellfire is very terrible. I remember the first time I met her and was burned to lose one-third of the HP.
I'd like to also add that Ingrid's combo attack feels like it goes on forever. Which makes me wonder: how hard does her combo finisher hit at Lv. 70-75? Currently, my Ingrid is at Lv. 52.
I have to say: I have no idea what Hellfire does. I mean, is it a Damage-Over-Time effect? If so, how much damage does it do and how often?
Well, I don't really use Blue build anyway. I prefer the red build because of how well my supporters synergize with it - and it has very useful Slow and Speed Up -effects. But, Green build does sound pretty good for PvP with all the CC it has.
But is she the worst character? Hmm, I'm not willing to take that title from Su yet, based on my experience.
su is much better than ingrid, as long as 2 green build allow you to have super armor through shinryuuga. Then your attack cannot be interrupted by the enemy. One more thing, su's blade dance can retain subsequent attacks. For example, if you hit an enemy 8 times and then dodge for a period of time, the subsequent combo can be saved. For example, before fighting the boss, you punch 8 times, and then you can directly slash with the sword when you see the boss.
* NOTE: Shinryuuga can continue to be used immediately after the super armor expires. This means that you can fight monsters crazy and never worry that the combo will be interrupted.
Nakuryuusou can also give enemies a wide range of attacks. After the sword dance is finished, a Nakuryuusou cleans up a large area of surrounding enemies, and then shinryuuga continues to attack with super armor. . .
Not only that, but Super Armor can make you oblivious that you're losing health. In that regard, it can be a double-edged sword.
Su's combo attacks are unique, but work clunky in practice. First and foremost, majority of her standard attacks lack meaningful cleave, making it virtually single-target. And while it's cool she can dodge and retain her combo sequence, it presents a little problem: timing. Imagine you need to quickly jab at the opponent to interrupt them, but instead do one of the slow combo finisher moves instead and get hit in the process. If you had Super Armor, you still dealt damage, but couldn't avoid taking damage.
I don't know how exactly I would rank Ingrid, but I'll still pick her over Su any day.
Need a berserker. I hate the feeling of being interrupted by monsters. Besides the arena tower, no monster can quickly kill su
* Shinryuuga can continue to be used immediately after the super armor expires. which means : a fter Shinryuuga, you will continue to have a super armor. Doing this repeatedly is equivalent to infinite super armor