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1 - when she flies into the air it cancels your attack. Not noticeable with melee characters, but with characters like Astaroth it will cause her to stop responding as if you took your finger off your mouse button. No other ability in the game does this that I've seen.
2 - If she gets in a position where her flame ground effect is between her and the ally AI, they will continue running into it over and over unless you switch to them and manually move them. Otherwise they will keep running into it until they die.
I've completed up to step 55 so far. I still don't think it's anywhere near as annoying as the tentacle monster boss.
The most stupid thing about VR is that you need cd to switch between your character while they keep making bosses in VR that require no cd between switching characters.
- Your AI still stupid, they doesn't always active their support skill as soon as they available.
- 4th VR ( Queen Kanaloa ), ads have ability to grope you for a very long time which does enough damage and inflict DoT that can kill you in 3-5s AND it disable you from switching character.
Not even to mention the disadvantage buffs that the VR have. Like reduce CD your skills on hit is understandable, but your supporter's skill ??? HP and ATK buff is way too high.
I think they should have adjust them in the 4th VR boss. Which they shown it as - Lazy work.
1. Once that pillar of flame is up, it messes with the tracking of moves like Asagi's Senjinka, they won't track, you'll just keep attacking where you're standing.
2. If Ingrid uses Dark Flame in phase 1, your auto-tracking targets that and not Ingrid.
3. Lina is basically nothing but a damage sponge in phase 2, making your allies target her so Ingrid can attack them easier, she's not an actual threat on her own.
4. The damage ticks for her Hellfire DoT are unreasonably high.