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While i don't have a problem with that, with the way Alex slips and slides after jumps, this really is brutal.
I mentioned in several posts before how the forest stage in the original was one of the few actual challenging spots in the game and i have to say, it's even more difficult here if you don't use the flying cane. Trying to make those pin-point jumps on 1 block, while a monkey shoots at you (and sometimes, you can't even see their projectiles because some folliage/tree oves into the forground blocking the view...wtf?!) is not that much fun actually
"Slide
In order to slide under a block, you must have a running start. Just
before you reach the block, you must stop pushing the D-button right or
left, and hold down instead; you cannot be pushing two directions at once."
There is no turbo swim tho...
"Turbo Swim
When in the water, hold down button 1 while you swim to the right or left.
This will enable you to swim faster."
What pad are you using? I'll see if I can find anything to help, I've played the full game on Steam with both an Xbox & PlayStation controller just fine.
As someone flagged it does work if you get the timing right, here's a screenshot for you! https://imgur.com/utG5o8t
Thanks for sharing, i've flagged with the team.
Except for one thing : Alex NEVER slipped like if he walked on soap each time he landed after a jump. On the contrary, some sort of inertia was applied as soon as his feet touched the floor.
This adds an useless difficulty in places where an error of only one pixel means death. It's very annoying and frustrating for me so far.
The air time when holding the jump was much higher in the original game (about 800 ms), in the remake the rise and fall time are shorter (about 600 ms) so you have less control in the air when you jump and less time to adjust the jump.
On the contrary the walking speed is slower on the DX version compared to the original so it's actually more prevedible on initial movement, on DX you cover less space so you have a bit more control.
The issue you talk about is probably tied to another BIG difference: on DX the inertia you gain from the jump direction remains even if you don't keep pressing the right/left direction. In the OG game if you left the d-pad during the jump then Alex fell down, so, again you had much more air control in this regard too.
In DX as soon you start a jump in that direction Alex will keep going, and so you will land at top speed on a platform like you were holding the initial direction all the time and start slipping at the landing (a bit like happened in the origina tool).
In the OG game you could just release the d-pad and have a more controller landing, here you can't do that, this is why is more frustrating.
The developers keep saying that DX isn't 1:1 but is "faithful", but to me it sounds contradictory if there are so many changes in the physic behavior, for better or for worse (more on the worse side from the back and forth tests I'm doing honestly).
I just played through the original and died about 5 times. In the remake I am dying constantly in levels that I know like the back of my hand.