Thief Simulator 2

Thief Simulator 2

View Stats:
MuddyDisco23 Oct 12, 2023 @ 3:09pm
Suggestions I have for the game, if interested.
make ground based drones that can interact with things like doors (if unlocked) or light switches but cant steal items.

A setting to mute the background game audio when in the inventory.

Be able to throw bricks at windows and break them.

A way to place large items precisely or a way to pick up large items through a window

decreased NPC hearing range when sleeping (if not already a thing)

A way to sleep for more than 23 hours at a time

A key ring for cleanliness

Steam community workshop compatibility for modding

Thanks for looking at the suggestions I made if you did. Some of these things might already be in the game and I might not have noticed or progressed far enough to see. I might edit this list if i come up with anything else so keep tabs on this post if your inclined to do so. :demoticon:
Last edited by MuddyDisco23; Oct 12, 2023 @ 6:15pm
< >
Showing 1-2 of 2 comments
WolfLink0370 Oct 12, 2023 @ 3:40pm 
lets see here...

we have a third drone you can steal in the second heist (it's even marked as loot), and it's arguably better than the neon bot given how early it is and how similar it is when both are fully upgraded - ground drones make no sense, and they'd be next to useless given that most doors are locked.

perception 3 already gives you your relative distance to the NPC when you look at their route in planning mode, in addition to their hearing/sight ranges... - redundant to ask for a visual aid for hearing range with that functionality present... outside of maybe hardcore mode, but do you expect to have something like that when your perception skills are already rendered pointless anyway?

Hard NO to being able to defend against armed tenants - you've got tools to knock them out later once you start getting specializations learnt later on. You can use your crowbar if you really wanted to deal with them, but you get fined for it. Also, some "armed" tenants just carry pepper spray and won't catch you instantly. Being able to route around them is literally what planning mode is about.

Asking for modding is WAY too soon, games barely been out for two weeks with more content being added.

Not sure what you mean by "placing large items precisely" - it doesn't matter too much I find... they do not lose of value for being tossed around and there's not much point to keeping any large items other than paintings for decoration.

I thought you could break windows with the bricks as that was something in the first game, but there's no real need given there's only one mission to do so and it's near the start of the game. Even then, you can use the new crowbar functionality to break their locks as they are considered level 2 locks, at the cost of making a ton of noise... which throwing a brick would do anyway.

I can't find anything necessarily wrong with the rest of it.
Last edited by WolfLink0370; Oct 12, 2023 @ 4:26pm
MuddyDisco23 Oct 12, 2023 @ 6:12pm 
Originally posted by WolfLink0370:
lets see here...

we have a third drone you can steal in the second heist (it's even marked as loot), and it's arguably better than the neon bot given how early it is and how similar it is when both are fully upgraded - ground drones make no sense, and they'd be next to useless given that most doors are locked.

perception 3 already gives you your relative distance to the NPC when you look at their route in planning mode, in addition to their hearing/sight ranges... - redundant to ask for a visual aid for hearing range with that functionality present... outside of maybe hardcore mode, but do you expect to have something like that when your perception skills are already rendered pointless anyway?

Hard NO to being able to defend against armed tenants - you've got tools to knock them out later once you start getting specializations learnt later on. You can use your crowbar if you really wanted to deal with them, but you get fined for it. Also, some "armed" tenants just carry pepper spray and won't catch you instantly. Being able to route around them is literally what planning mode is about.

Asking for modding is WAY too soon, games barely been out for two weeks with more content being added.

Not sure what you mean by "placing large items precisely" - it doesn't matter too much I find... they do not lose of value for being tossed around and there's not much point to keeping any large items other than paintings for decoration.

I thought you could break windows with the bricks as that was something in the first game, but there's no real need given there's only one mission to do so and it's near the start of the game. Even then, you can use the new crowbar functionality to break their locks as they are considered level 2 locks, at the cost of making a ton of noise... which throwing a brick would do anyway.

I can't find anything necessarily wrong with the rest of it.

Thanks for the input, i was mostly just throwing some ideas out there that might be fun. i had no clue that what you mentioned existed, thanks for making me aware of this.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Oct 12, 2023 @ 3:09pm
Posts: 2