Starship Simulator

Starship Simulator

 This topic has been pinned, so it's probably important
DanGovier  [developer] Apr 16, 2023 @ 7:19am
Voice Attack / GameGlass Support
Just responding to this post;
Originally posted by Malic:

Originally posted by DanGovier:
I have that in the back of my mind already. I'm likely going to handle VoiceAttack support by assigning lots of keyboard shortcuts to UI functions, which will change their context depending on which bridge station you are sat at. They don't need to be human-usable shortcuts, so ctrl+shift+alt gives us the entire alphabet to play with.

I've been watching this game for a while, and your Twitter account followed me the other day. Was going to ask about Voice Attack support as I have my own profile for Elite Dangerous for VR content, so I do not have to take the headset off.

Is there a planned API so data would be able to go out to VA as well?

I've tested both Voice Attack and GameGlass already, and they both do work out of the box. Right now they only work at the helm console because it's the only console that has built-in keyboard shortcuts, but I will be adding keyboard shortcuts to every panel in the game.

Right now you need to be physically sat in the Helm chair to make the keyboard shortcuts work, but I might make it proximity based instead. Essentially we can swap out the input mappings whenever you stand next to a UI screen in-game, so shift-ctrl-A will perform a different function depending on which console you are in front of. We'll definitely need to publish a mapping reference for VA / GameGlass users.

I haven't looked at sending data out of the game to third party apps, but it's something to consider for sure.