Starship Simulator

Starship Simulator

chintzo Mar 28, 2024 @ 6:11am
Shut down sequence
Now that I have nailed the cold and dark startup, I wandered if there was a shutdown sequence.
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Showing 1-9 of 9 comments
TerraMimic Mar 28, 2024 @ 8:08am 
I'm sure there will eventually be a "proper" shutdown sequence. But for now, if you turn off any of the things you had to turn on to get the reactor started, it will destabilize one of the inputs and force the reactor off.
haha yeah, I think maybe getting the shutdown sequence wrong should incur some eventual-maintenance debt. Get it wrong *enough*, maybe the debt should come due quicker and be bigger :-)
chintzo Mar 28, 2024 @ 10:22am 
Ta for the response. Flick all the switches and wait for the bang. Where are the escape pods again?👍
TerraMimic Mar 28, 2024 @ 11:08am 
I set the reactor to 110% and shut down the cooling systems. All that happened was the reactor turning off when the temps got too high for the field coils.
Orionox Mar 28, 2024 @ 8:29pm 
Originally posted by TerraMimic:
I set the reactor to 110% and shut down the cooling systems. All that happened was the reactor turning off when the temps got too high for the field coils.
I expect they will eventually add overrides that allow players to push that more until you get a more explosive end.
LazarX Mar 28, 2024 @ 11:09pm 
Doing the start up in reverse order?
Vandalite Mar 29, 2024 @ 2:32pm 
shutting down all the way to cold and dark is surprisingly detailed. Sure, it starts with shutting down the main reactor but by the time you do that, you have all those batteries hooked up and providing the ship with a lot of power.

I had a habit of disabling the startup capacitor once I was done bringing the ship online... and that triggered an interesting issue...

I tried shutting off the reactor and once the reactor is offline, the reactor control console goes down too. You cannot power that console from ship batteries, only the reactor, or the startup capacitors.

Even though the rest of the ship systems had no trouble running on main battery power, that one console doesn't seem to have that option. I'm not sure it makes sense for the main reactor console to be directly powered by the reactor here. Would make the most sense for it to be connected to the main battery bus which you can already power *either* from battery or from startup capacitors...

On that note, i saw the panel that lets you send reactor power back to the startup capacitor to recharge(?) it, but I suspect that system is incomplete.
Grayson Peddie Mar 29, 2024 @ 3:03pm 
Originally posted by Vandalite:
On that note, i saw the panel that lets you send reactor power back to the startup capacitor to recharge(?) it, but I suspect that system is incomplete.

Hmm yeah that begs the question... What if the startup capacitors have not been fully charged up? I guess time will tell when we might get the next update... Hmm...
TerraMimic Mar 29, 2024 @ 4:17pm 
That sounds like it could be a problem in an emergency. Reactor scrams, you fix the problem, but can't restart because the capacitor is dead, even though you still have battery power.

Although, I'm not sure how much that really matters, because when I was playing with the batteries, they only seem to have enough power for about 8 minutes. Seems kinda short for the amount of batteries in the system.
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